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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/input/scrollbar_animation_controller.h" | 5 #include "cc/input/scrollbar_animation_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
10 #include "cc/trees/layer_tree_impl.h" | 10 #include "cc/trees/layer_tree_impl.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 std::unique_ptr<ScrollbarAnimationController> | 14 std::unique_ptr<ScrollbarAnimationController> |
15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( | 15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( |
16 ElementId scroll_element_id, | 16 ElementId scroll_element_id, |
17 ScrollbarAnimationControllerClient* client, | 17 ScrollbarAnimationControllerClient* client, |
18 base::TimeDelta fade_delay, | 18 base::TimeDelta fade_delay, |
19 base::TimeDelta fade_out_resize_delay, | |
20 base::TimeDelta fade_duration) { | 19 base::TimeDelta fade_duration) { |
21 return base::WrapUnique( | 20 return base::WrapUnique(new ScrollbarAnimationController( |
22 new ScrollbarAnimationController(scroll_element_id, client, fade_delay, | 21 scroll_element_id, client, fade_delay, fade_duration)); |
23 fade_out_resize_delay, fade_duration)); | |
24 } | 22 } |
25 | 23 |
26 std::unique_ptr<ScrollbarAnimationController> | 24 std::unique_ptr<ScrollbarAnimationController> |
27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( | 25 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( |
28 ElementId scroll_element_id, | 26 ElementId scroll_element_id, |
29 ScrollbarAnimationControllerClient* client, | 27 ScrollbarAnimationControllerClient* client, |
30 base::TimeDelta fade_delay, | 28 base::TimeDelta fade_delay, |
31 base::TimeDelta fade_out_resize_delay, | |
32 base::TimeDelta fade_duration, | 29 base::TimeDelta fade_duration, |
33 base::TimeDelta thinning_duration) { | 30 base::TimeDelta thinning_duration) { |
34 return base::WrapUnique(new ScrollbarAnimationController( | 31 return base::WrapUnique(new ScrollbarAnimationController( |
35 scroll_element_id, client, fade_delay, fade_out_resize_delay, | 32 scroll_element_id, client, fade_delay, fade_duration, thinning_duration)); |
36 fade_duration, thinning_duration)); | |
37 } | 33 } |
38 | 34 |
39 ScrollbarAnimationController::ScrollbarAnimationController( | 35 ScrollbarAnimationController::ScrollbarAnimationController( |
40 ElementId scroll_element_id, | 36 ElementId scroll_element_id, |
41 ScrollbarAnimationControllerClient* client, | 37 ScrollbarAnimationControllerClient* client, |
42 base::TimeDelta fade_delay, | 38 base::TimeDelta fade_delay, |
43 base::TimeDelta fade_out_resize_delay, | |
44 base::TimeDelta fade_duration) | 39 base::TimeDelta fade_duration) |
45 : client_(client), | 40 : client_(client), |
46 fade_delay_(fade_delay), | 41 fade_delay_(fade_delay), |
47 fade_out_resize_delay_(fade_out_resize_delay), | |
48 fade_duration_(fade_duration), | 42 fade_duration_(fade_duration), |
49 need_trigger_scrollbar_show_(false), | 43 need_trigger_scrollbar_show_(false), |
50 is_animating_(false), | 44 is_animating_(false), |
51 animation_change_(NONE), | 45 animation_change_(NONE), |
52 scroll_element_id_(scroll_element_id), | 46 scroll_element_id_(scroll_element_id), |
53 currently_scrolling_(false), | 47 currently_scrolling_(false), |
54 show_in_fast_scroll_(false), | 48 show_in_fast_scroll_(false), |
55 opacity_(0.0f), | 49 opacity_(0.0f), |
56 show_scrollbars_on_scroll_gesture_(false), | 50 show_scrollbars_on_scroll_gesture_(false), |
57 need_thinning_animation_(false), | 51 need_thinning_animation_(false), |
58 weak_factory_(this) { | 52 weak_factory_(this) { |
59 ApplyOpacityToScrollbars(0.0f); | 53 ApplyOpacityToScrollbars(0.0f); |
60 } | 54 } |
61 | 55 |
62 ScrollbarAnimationController::ScrollbarAnimationController( | 56 ScrollbarAnimationController::ScrollbarAnimationController( |
63 ElementId scroll_element_id, | 57 ElementId scroll_element_id, |
64 ScrollbarAnimationControllerClient* client, | 58 ScrollbarAnimationControllerClient* client, |
65 base::TimeDelta fade_delay, | 59 base::TimeDelta fade_delay, |
66 base::TimeDelta fade_out_resize_delay, | |
67 base::TimeDelta fade_duration, | 60 base::TimeDelta fade_duration, |
68 base::TimeDelta thinning_duration) | 61 base::TimeDelta thinning_duration) |
69 : client_(client), | 62 : client_(client), |
70 fade_delay_(fade_delay), | 63 fade_delay_(fade_delay), |
71 fade_out_resize_delay_(fade_out_resize_delay), | |
72 fade_duration_(fade_duration), | 64 fade_duration_(fade_duration), |
73 need_trigger_scrollbar_show_(false), | 65 need_trigger_scrollbar_show_(false), |
74 is_animating_(false), | 66 is_animating_(false), |
75 animation_change_(NONE), | 67 animation_change_(NONE), |
76 scroll_element_id_(scroll_element_id), | 68 scroll_element_id_(scroll_element_id), |
77 currently_scrolling_(false), | 69 currently_scrolling_(false), |
78 show_in_fast_scroll_(false), | 70 show_in_fast_scroll_(false), |
79 opacity_(0.0f), | 71 opacity_(0.0f), |
80 show_scrollbars_on_scroll_gesture_(true), | 72 show_scrollbars_on_scroll_gesture_(true), |
81 need_thinning_animation_(true), | 73 need_thinning_animation_(true), |
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113 client_->SetNeedsAnimateForScrollbarAnimation(); | 105 client_->SetNeedsAnimateForScrollbarAnimation(); |
114 } | 106 } |
115 | 107 |
116 void ScrollbarAnimationController::StopAnimation() { | 108 void ScrollbarAnimationController::StopAnimation() { |
117 delayed_scrollbar_animation_.Cancel(); | 109 delayed_scrollbar_animation_.Cancel(); |
118 is_animating_ = false; | 110 is_animating_ = false; |
119 animation_change_ = NONE; | 111 animation_change_ = NONE; |
120 } | 112 } |
121 | 113 |
122 void ScrollbarAnimationController::PostDelayedAnimation( | 114 void ScrollbarAnimationController::PostDelayedAnimation( |
123 AnimationChange animation_change, | 115 AnimationChange animation_change) { |
124 bool on_resize) { | |
125 animation_change_ = animation_change; | 116 animation_change_ = animation_change; |
126 | |
127 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_delay_; | |
128 | |
129 delayed_scrollbar_animation_.Cancel(); | 117 delayed_scrollbar_animation_.Cancel(); |
130 delayed_scrollbar_animation_.Reset( | 118 delayed_scrollbar_animation_.Reset( |
131 base::Bind(&ScrollbarAnimationController::StartAnimation, | 119 base::Bind(&ScrollbarAnimationController::StartAnimation, |
132 weak_factory_.GetWeakPtr())); | 120 weak_factory_.GetWeakPtr())); |
133 client_->PostDelayedScrollbarAnimationTask( | 121 client_->PostDelayedScrollbarAnimationTask( |
134 delayed_scrollbar_animation_.callback(), delay); | 122 delayed_scrollbar_animation_.callback(), fade_delay_); |
135 } | 123 } |
136 | 124 |
137 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { | 125 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { |
138 bool animated = false; | 126 bool animated = false; |
139 | 127 |
140 if (is_animating_) { | 128 if (is_animating_) { |
141 DCHECK(animation_change_ != NONE); | 129 DCHECK(animation_change_ != NONE); |
142 if (last_awaken_time_.is_null()) | 130 if (last_awaken_time_.is_null()) |
143 last_awaken_time_ = now; | 131 last_awaken_time_ = now; |
144 | 132 |
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189 show_in_fast_scroll_ = false; | 177 show_in_fast_scroll_ = false; |
190 | 178 |
191 currently_scrolling_ = false; | 179 currently_scrolling_ = false; |
192 | 180 |
193 // We don't fade out scrollbar if they need thinning animation and mouse is | 181 // We don't fade out scrollbar if they need thinning animation and mouse is |
194 // near. | 182 // near. |
195 if (need_thinning_animation_ && MouseIsNearAnyScrollbar()) | 183 if (need_thinning_animation_ && MouseIsNearAnyScrollbar()) |
196 return; | 184 return; |
197 | 185 |
198 if (has_scrolled) | 186 if (has_scrolled) |
199 PostDelayedAnimation(FADE_OUT, false); | 187 PostDelayedAnimation(FADE_OUT); |
200 } | 188 } |
201 | 189 |
202 void ScrollbarAnimationController::DidScrollUpdate() { | 190 void ScrollbarAnimationController::DidScrollUpdate() { |
203 if (need_thinning_animation_ && Captured()) | 191 if (need_thinning_animation_ && Captured()) |
204 return; | 192 return; |
205 | 193 |
206 StopAnimation(); | 194 StopAnimation(); |
207 | 195 |
208 Show(); | 196 Show(); |
209 | 197 |
210 // As an optimization, we avoid spamming fade delay tasks during active fast | 198 // As an optimization, we avoid spamming fade delay tasks during active fast |
211 // scrolls. But if we're not within one, we need to post every scroll update. | 199 // scrolls. But if we're not within one, we need to post every scroll update. |
212 if (!currently_scrolling_) { | 200 if (!currently_scrolling_) { |
213 // We don't fade out scrollbar if they need thinning animation and mouse is | 201 // We don't fade out scrollbar if they need thinning animation and mouse is |
214 // near. | 202 // near. |
215 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar()) | 203 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar()) |
216 PostDelayedAnimation(FADE_OUT, false); | 204 PostDelayedAnimation(FADE_OUT); |
217 } else { | 205 } else { |
218 show_in_fast_scroll_ = true; | 206 show_in_fast_scroll_ = true; |
219 } | 207 } |
220 | 208 |
221 if (need_thinning_animation_) { | 209 if (need_thinning_animation_) { |
222 vertical_controller_->UpdateThumbThicknessScale(); | 210 vertical_controller_->UpdateThumbThicknessScale(); |
223 horizontal_controller_->UpdateThumbThicknessScale(); | 211 horizontal_controller_->UpdateThumbThicknessScale(); |
224 } | 212 } |
225 } | 213 } |
226 | 214 |
227 void ScrollbarAnimationController::WillUpdateScroll() { | 215 void ScrollbarAnimationController::WillUpdateScroll() { |
228 if (show_scrollbars_on_scroll_gesture_) | 216 if (show_scrollbars_on_scroll_gesture_) |
229 DidScrollUpdate(); | 217 DidScrollUpdate(); |
230 } | 218 } |
231 | 219 |
232 void ScrollbarAnimationController::DidRequestShowFromMainThread() { | 220 void ScrollbarAnimationController::DidRequestShowFromMainThread() { |
233 DidScrollUpdate(); | 221 DidScrollUpdate(); |
234 } | 222 } |
235 | 223 |
236 void ScrollbarAnimationController::DidResize() { | |
237 StopAnimation(); | |
238 Show(); | |
239 | |
240 // As an optimization, we avoid spamming fade delay tasks during active fast | |
241 // scrolls. | |
242 if (!currently_scrolling_) { | |
243 PostDelayedAnimation(FADE_OUT, true); | |
244 } else { | |
245 show_in_fast_scroll_ = true; | |
246 } | |
247 } | |
248 | |
249 void ScrollbarAnimationController::DidMouseDown() { | 224 void ScrollbarAnimationController::DidMouseDown() { |
250 if (!need_thinning_animation_ || ScrollbarsHidden()) | 225 if (!need_thinning_animation_ || ScrollbarsHidden()) |
251 return; | 226 return; |
252 | 227 |
253 vertical_controller_->DidMouseDown(); | 228 vertical_controller_->DidMouseDown(); |
254 horizontal_controller_->DidMouseDown(); | 229 horizontal_controller_->DidMouseDown(); |
255 } | 230 } |
256 | 231 |
257 void ScrollbarAnimationController::DidMouseUp() { | 232 void ScrollbarAnimationController::DidMouseUp() { |
258 if (!need_thinning_animation_ || !Captured()) | 233 if (!need_thinning_animation_ || !Captured()) |
259 return; | 234 return; |
260 | 235 |
261 vertical_controller_->DidMouseUp(); | 236 vertical_controller_->DidMouseUp(); |
262 horizontal_controller_->DidMouseUp(); | 237 horizontal_controller_->DidMouseUp(); |
263 | 238 |
264 if (!MouseIsNearAnyScrollbar()) | 239 if (!MouseIsNearAnyScrollbar()) |
265 PostDelayedAnimation(FADE_OUT, false); | 240 PostDelayedAnimation(FADE_OUT); |
266 } | 241 } |
267 | 242 |
268 void ScrollbarAnimationController::DidMouseLeave() { | 243 void ScrollbarAnimationController::DidMouseLeave() { |
269 if (!need_thinning_animation_) | 244 if (!need_thinning_animation_) |
270 return; | 245 return; |
271 | 246 |
272 vertical_controller_->DidMouseLeave(); | 247 vertical_controller_->DidMouseLeave(); |
273 horizontal_controller_->DidMouseLeave(); | 248 horizontal_controller_->DidMouseLeave(); |
274 | 249 |
275 delayed_scrollbar_animation_.Cancel(); | 250 delayed_scrollbar_animation_.Cancel(); |
276 need_trigger_scrollbar_show_ = false; | 251 need_trigger_scrollbar_show_ = false; |
277 | 252 |
278 if (ScrollbarsHidden() || Captured()) | 253 if (ScrollbarsHidden() || Captured()) |
279 return; | 254 return; |
280 | 255 |
281 PostDelayedAnimation(FADE_OUT, false); | 256 PostDelayedAnimation(FADE_OUT); |
282 } | 257 } |
283 | 258 |
284 void ScrollbarAnimationController::DidMouseMoveNear( | 259 void ScrollbarAnimationController::DidMouseMoveNear( |
285 ScrollbarOrientation orientation, | 260 ScrollbarOrientation orientation, |
286 float distance) { | 261 float distance) { |
287 if (!need_thinning_animation_) | 262 if (!need_thinning_animation_) |
288 return; | 263 return; |
289 | 264 |
290 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_; | 265 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_; |
291 | 266 |
292 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); | 267 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); |
293 | 268 |
294 need_trigger_scrollbar_show_ = | 269 need_trigger_scrollbar_show_ = |
295 CalcNeedTriggerScrollbarShow(orientation, distance); | 270 CalcNeedTriggerScrollbarShow(orientation, distance); |
296 | 271 |
297 if (Captured()) | 272 if (Captured()) |
298 return; | 273 return; |
299 | 274 |
300 if (ScrollbarsHidden()) { | 275 if (ScrollbarsHidden()) { |
301 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) { | 276 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) { |
302 if (need_trigger_scrollbar_show_) { | 277 if (need_trigger_scrollbar_show_) { |
303 PostDelayedAnimation(FADE_IN, false); | 278 PostDelayedAnimation(FADE_IN); |
304 } else { | 279 } else { |
305 delayed_scrollbar_animation_.Cancel(); | 280 delayed_scrollbar_animation_.Cancel(); |
306 } | 281 } |
307 } | 282 } |
308 } else { | 283 } else { |
309 if (MouseIsNearAnyScrollbar()) { | 284 if (MouseIsNearAnyScrollbar()) { |
310 Show(); | 285 Show(); |
311 StopAnimation(); | 286 StopAnimation(); |
312 } else if (!is_animating_) { | 287 } else if (!is_animating_) { |
313 PostDelayedAnimation(FADE_OUT, false); | 288 PostDelayedAnimation(FADE_OUT); |
314 } | 289 } |
315 } | 290 } |
316 } | 291 } |
317 | 292 |
318 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow( | 293 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow( |
319 ScrollbarOrientation orientation, | 294 ScrollbarOrientation orientation, |
320 float distance) const { | 295 float distance) const { |
321 DCHECK(need_thinning_animation_); | 296 DCHECK(need_thinning_animation_); |
322 | 297 |
323 if (vertical_controller_->mouse_is_over_scrollbar() || | 298 if (vertical_controller_->mouse_is_over_scrollbar() || |
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381 if (opacity_ != opacity) | 356 if (opacity_ != opacity) |
382 client_->SetNeedsRedrawForScrollbarAnimation(); | 357 client_->SetNeedsRedrawForScrollbarAnimation(); |
383 | 358 |
384 opacity_ = opacity; | 359 opacity_ = opacity; |
385 | 360 |
386 if (previouslyVisible != currentlyVisible) | 361 if (previouslyVisible != currentlyVisible) |
387 client_->DidChangeScrollbarVisibility(); | 362 client_->DidChangeScrollbarVisibility(); |
388 } | 363 } |
389 | 364 |
390 } // namespace cc | 365 } // namespace cc |
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