Chromium Code Reviews| Index: include/gpu/SkGr.h |
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
| index 1f3c5affe444e9208fbf17faa74d237a9214f799..041329933b2b1e6af903ee15a1165d17769533b1 100644 |
| --- a/include/gpu/SkGr.h |
| +++ b/include/gpu/SkGr.h |
| @@ -76,6 +76,25 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr |
| void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
| //////////////////////////////////////////////////////////////////////////////// |
| + |
| +class SkGpuDevice; |
| + |
| +// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
|
robertphillips
2014/05/14 14:58:20
(e.g., a,a,a,a) ?
|
| +// justAlpha indicates that the SkPaint's alpha should be used rather than the color. |
| +// Callers may subsequently modify the GrPaint. Setting constantColor indicates |
| +// that the final paint will draw the same color at every pixel. This allows |
| +// an optimization where the the color filter can be applied to the SkPaint's |
| +// color once while converting to GrPaint and then ignored. |
| +void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha, |
| + bool constantColor, GrPaint* grPaint); |
| + |
| +// This function is similar to skPaint2GrPaintNoShader but also converts |
| +// skPaint's shader to a GrTexture/GrEffectStage if possible. |
| +// constantColor has the same meaning as in skPaint2GrPaintNoShader. |
| +void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, |
| + bool constantColor, GrPaint* grPaint); |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| // Classes |
| class SkGlyphCache; |