Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 1f3c5affe444e9208fbf17faa74d237a9214f799..d457da9f4561b485c925d5da2d50afc91bd89768 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -76,6 +76,26 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr |
void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
//////////////////////////////////////////////////////////////////////////////// |
+ |
+class SkGpuDevice; |
+ |
robertphillips
2014/05/13 16:24:11
converts -> Converts ?
"skPaint's shader" -> "SkPa
egdaniel
2014/05/13 17:35:54
As of now we always fall back to src-over for the
|
+// converts a SkPaint to a GrPaint, ignoring the skPaint's shader |
+// justAlpha indicates that skPaint's alpha should be used rather than the color |
+// Callers may subsequently modify the GrPaint. Setting constantColor indicates |
+// that the final paint will draw the same color at every pixel. This allows |
+// an optimization where the the color filter can be applied to the skPaint's |
+// color once while converting to GrPaint and then ignored. |
+bool SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha, |
+ bool constantColor, GrPaint* grPaint); |
+ |
+// This function is similar to skPaint2GrPaintNoShader but also converts |
+// skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to |
robertphillips
2014/05/13 16:24:11
There is no param 'act'
Add "Return true on succes
|
+// be used is set on grPaint and returned in param act. constantColor has the |
+// same meaning as in skPaint2GrPaintNoShader. |
+bool SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, |
+ bool constantColor, GrPaint* grPaint); |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
// Classes |
class SkGlyphCache; |