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Unified Diff: include/gpu/SkGr.h

Issue 283803003: Move skPaint2GrPaint to SkGr.h/cpp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 7 months ago
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Index: include/gpu/SkGr.h
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
index 1f3c5affe444e9208fbf17faa74d237a9214f799..d457da9f4561b485c925d5da2d50afc91bd89768 100644
--- a/include/gpu/SkGr.h
+++ b/include/gpu/SkGr.h
@@ -76,6 +76,26 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr
void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
////////////////////////////////////////////////////////////////////////////////
+
+class SkGpuDevice;
+
robertphillips 2014/05/13 16:24:11 converts -> Converts ? "skPaint's shader" -> "SkPa
egdaniel 2014/05/13 17:35:54 As of now we always fall back to src-over for the
+// converts a SkPaint to a GrPaint, ignoring the skPaint's shader
+// justAlpha indicates that skPaint's alpha should be used rather than the color
+// Callers may subsequently modify the GrPaint. Setting constantColor indicates
+// that the final paint will draw the same color at every pixel. This allows
+// an optimization where the the color filter can be applied to the skPaint's
+// color once while converting to GrPaint and then ignored.
+bool SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha,
+ bool constantColor, GrPaint* grPaint);
+
+// This function is similar to skPaint2GrPaintNoShader but also converts
+// skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to
robertphillips 2014/05/13 16:24:11 There is no param 'act' Add "Return true on succes
+// be used is set on grPaint and returned in param act. constantColor has the
+// same meaning as in skPaint2GrPaintNoShader.
+bool SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint,
+ bool constantColor, GrPaint* grPaint);
+
+////////////////////////////////////////////////////////////////////////////////
// Classes
class SkGlyphCache;
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