OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrTextureDomain.h" | 11 #include "effects/GrTextureDomain.h" |
12 #include "effects/GrSimpleTextureEffect.h" | 12 #include "effects/GrSimpleTextureEffect.h" |
13 | 13 |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrBitmapTextContext.h" | 15 #include "GrBitmapTextContext.h" |
16 #include "GrDistanceFieldTextContext.h" | 16 #include "GrDistanceFieldTextContext.h" |
17 #include "GrLayerCache.h" | 17 #include "GrLayerCache.h" |
18 #include "GrPictureUtils.h" | 18 #include "GrPictureUtils.h" |
19 | 19 |
20 #include "SkGrTexturePixelRef.h" | 20 #include "SkGrTexturePixelRef.h" |
21 | 21 |
22 #include "SkBounder.h" | 22 #include "SkBounder.h" |
23 #include "SkColorFilter.h" | |
24 #include "SkDeviceImageFilterProxy.h" | 23 #include "SkDeviceImageFilterProxy.h" |
25 #include "SkDrawProcs.h" | 24 #include "SkDrawProcs.h" |
26 #include "SkGlyphCache.h" | 25 #include "SkGlyphCache.h" |
27 #include "SkImageFilter.h" | 26 #include "SkImageFilter.h" |
28 #include "SkMaskFilter.h" | 27 #include "SkMaskFilter.h" |
29 #include "SkPathEffect.h" | 28 #include "SkPathEffect.h" |
30 #include "SkPicture.h" | 29 #include "SkPicture.h" |
31 #include "SkPicturePlayback.h" | 30 #include "SkPicturePlayback.h" |
32 #include "SkRRect.h" | 31 #include "SkRRect.h" |
33 #include "SkStroke.h" | 32 #include "SkStroke.h" |
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370 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); | 369 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); |
371 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); | 370 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); |
372 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); | 371 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); |
373 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, | 372 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, |
374 shader_type_mismatch); | 373 shader_type_mismatch); |
375 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, | 374 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, |
376 shader_type_mismatch); | 375 shader_type_mismatch); |
377 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); | 376 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); |
378 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); | 377 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); |
379 | 378 |
380 namespace { | |
381 | |
382 // converts a SkPaint to a GrPaint, ignoring the skPaint's shader | |
383 // justAlpha indicates that skPaint's alpha should be used rather than the color | |
384 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | |
385 // that the final paint will draw the same color at every pixel. This allows | |
386 // an optimization where the the color filter can be applied to the skPaint's | |
387 // color once while converting to GrPaint and then ignored. | |
388 inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, | |
389 const SkPaint& skPaint, | |
390 bool justAlpha, | |
391 bool constantColor, | |
392 GrPaint* grPaint) { | |
393 | |
394 grPaint->setDither(skPaint.isDither()); | |
395 grPaint->setAntiAlias(skPaint.isAntiAlias()); | |
396 | |
397 SkXfermode::Coeff sm; | |
398 SkXfermode::Coeff dm; | |
399 | |
400 SkXfermode* mode = skPaint.getXfermode(); | |
401 GrEffectRef* xferEffect = NULL; | |
402 if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { | |
403 if (NULL != xferEffect) { | |
404 grPaint->addColorEffect(xferEffect)->unref(); | |
405 sm = SkXfermode::kOne_Coeff; | |
406 dm = SkXfermode::kZero_Coeff; | |
407 } | |
408 } else { | |
409 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) | |
410 #if 0 | |
411 return false; | |
412 #else | |
413 // Fall back to src-over | |
414 sm = SkXfermode::kOne_Coeff; | |
415 dm = SkXfermode::kISA_Coeff; | |
416 #endif | |
417 } | |
418 grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); | |
419 | |
420 if (justAlpha) { | |
421 uint8_t alpha = skPaint.getAlpha(); | |
422 grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); | |
423 // justAlpha is currently set to true only if there is a texture, | |
424 // so constantColor should not also be true. | |
425 SkASSERT(!constantColor); | |
426 } else { | |
427 grPaint->setColor(SkColor2GrColor(skPaint.getColor())); | |
428 } | |
429 | |
430 SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
431 if (NULL != colorFilter) { | |
432 // if the source color is a constant then apply the filter here once rat
her than per pixel | |
433 // in a shader. | |
434 if (constantColor) { | |
435 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | |
436 grPaint->setColor(SkColor2GrColor(filtered)); | |
437 } else { | |
438 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->conte
xt())); | |
439 if (NULL != effect.get()) { | |
440 grPaint->addColorEffect(effect); | |
441 } | |
442 } | |
443 } | |
444 | |
445 return true; | |
446 } | |
447 | |
448 // This function is similar to skPaint2GrPaintNoShader but also converts | |
449 // skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to | |
450 // be used is set on grPaint and returned in param act. constantColor has the | |
451 // same meaning as in skPaint2GrPaintNoShader. | |
452 inline bool skPaint2GrPaintShader(SkGpuDevice* dev, | |
453 const SkPaint& skPaint, | |
454 bool constantColor, | |
455 GrPaint* grPaint) { | |
456 SkShader* shader = skPaint.getShader(); | |
457 if (NULL == shader) { | |
458 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai
nt); | |
459 } | |
460 | |
461 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing
state and require | |
462 // the shader to set a render target . | |
463 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | |
464 | |
465 // setup the shader as the first color effect on the paint | |
466 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint
, NULL)); | |
467 if (NULL != effect.get()) { | |
468 grPaint->addColorEffect(effect); | |
469 // Now setup the rest of the paint. | |
470 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | |
471 } else { | |
472 // We still don't have SkColorShader::asNewEffect() implemented. | |
473 SkShader::GradientInfo info; | |
474 SkColor color; | |
475 | |
476 info.fColors = &color; | |
477 info.fColorOffsets = NULL; | |
478 info.fColorCount = 1; | |
479 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { | |
480 SkPaint copy(skPaint); | |
481 copy.setShader(NULL); | |
482 // modulate the paint alpha by the shader's solid color alpha | |
483 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); | |
484 copy.setColor(SkColorSetA(color, newA)); | |
485 return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPa
int); | |
486 } else { | |
487 return false; | |
488 } | |
489 } | |
490 } | |
491 } | |
492 | |
493 /////////////////////////////////////////////////////////////////////////////// | 379 /////////////////////////////////////////////////////////////////////////////// |
494 | 380 |
495 SkBitmap::Config SkGpuDevice::config() const { | 381 SkBitmap::Config SkGpuDevice::config() const { |
496 if (NULL == fRenderTarget) { | 382 if (NULL == fRenderTarget) { |
497 return SkBitmap::kNo_Config; | 383 return SkBitmap::kNo_Config; |
498 } | 384 } |
499 | 385 |
500 bool isOpaque; | 386 bool isOpaque; |
501 return grConfig2skConfig(fRenderTarget->config(), &isOpaque); | 387 return grConfig2skConfig(fRenderTarget->config(), &isOpaque); |
502 } | 388 } |
503 | 389 |
504 void SkGpuDevice::clear(SkColor color) { | 390 void SkGpuDevice::clear(SkColor color) { |
505 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); | 391 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); |
506 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); | 392 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); |
507 fNeedClear = false; | 393 fNeedClear = false; |
508 } | 394 } |
509 | 395 |
510 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { | 396 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
511 CHECK_SHOULD_DRAW(draw, false); | 397 CHECK_SHOULD_DRAW(draw, false); |
512 | 398 |
513 GrPaint grPaint; | 399 GrPaint grPaint; |
514 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 400 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
515 return; | |
516 } | |
517 | 401 |
518 fContext->drawPaint(grPaint); | 402 fContext->drawPaint(grPaint); |
519 } | 403 } |
520 | 404 |
521 // must be in SkCanvas::PointMode order | 405 // must be in SkCanvas::PointMode order |
522 static const GrPrimitiveType gPointMode2PrimtiveType[] = { | 406 static const GrPrimitiveType gPointMode2PrimtiveType[] = { |
523 kPoints_GrPrimitiveType, | 407 kPoints_GrPrimitiveType, |
524 kLines_GrPrimitiveType, | 408 kLines_GrPrimitiveType, |
525 kLineStrip_GrPrimitiveType | 409 kLineStrip_GrPrimitiveType |
526 }; | 410 }; |
527 | 411 |
528 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, | 412 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, |
529 size_t count, const SkPoint pts[], const SkPaint& p
aint) { | 413 size_t count, const SkPoint pts[], const SkPaint& p
aint) { |
530 CHECK_FOR_ANNOTATION(paint); | 414 CHECK_FOR_ANNOTATION(paint); |
531 CHECK_SHOULD_DRAW(draw, false); | 415 CHECK_SHOULD_DRAW(draw, false); |
532 | 416 |
533 SkScalar width = paint.getStrokeWidth(); | 417 SkScalar width = paint.getStrokeWidth(); |
534 if (width < 0) { | 418 if (width < 0) { |
535 return; | 419 return; |
536 } | 420 } |
537 | 421 |
538 // we only handle hairlines and paints without path effects or mask filters, | 422 // we only handle hairlines and paints without path effects or mask filters, |
539 // else we let the SkDraw call our drawPath() | 423 // else we let the SkDraw call our drawPath() |
540 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { | 424 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { |
541 draw.drawPoints(mode, count, pts, paint, true); | 425 draw.drawPoints(mode, count, pts, paint, true); |
542 return; | 426 return; |
543 } | 427 } |
544 | 428 |
545 GrPaint grPaint; | 429 GrPaint grPaint; |
546 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 430 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
547 return; | |
548 } | |
549 | 431 |
550 fContext->drawVertices(grPaint, | 432 fContext->drawVertices(grPaint, |
551 gPointMode2PrimtiveType[mode], | 433 gPointMode2PrimtiveType[mode], |
552 SkToS32(count), | 434 SkToS32(count), |
553 (SkPoint*)pts, | 435 (SkPoint*)pts, |
554 NULL, | 436 NULL, |
555 NULL, | 437 NULL, |
556 NULL, | 438 NULL, |
557 0); | 439 0); |
558 } | 440 } |
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595 } | 477 } |
596 | 478 |
597 if (usePath) { | 479 if (usePath) { |
598 SkPath path; | 480 SkPath path; |
599 path.addRect(rect); | 481 path.addRect(rect); |
600 this->drawPath(draw, path, paint, NULL, true); | 482 this->drawPath(draw, path, paint, NULL, true); |
601 return; | 483 return; |
602 } | 484 } |
603 | 485 |
604 GrPaint grPaint; | 486 GrPaint grPaint; |
605 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 487 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
606 return; | |
607 } | |
608 | 488 |
609 if (!doStroke) { | 489 if (!doStroke) { |
610 fContext->drawRect(grPaint, rect); | 490 fContext->drawRect(grPaint, rect); |
611 } else { | 491 } else { |
612 SkStrokeRec stroke(paint); | 492 SkStrokeRec stroke(paint); |
613 fContext->drawRect(grPaint, rect, &stroke); | 493 fContext->drawRect(grPaint, rect, &stroke); |
614 } | 494 } |
615 } | 495 } |
616 | 496 |
617 /////////////////////////////////////////////////////////////////////////////// | 497 /////////////////////////////////////////////////////////////////////////////// |
618 | 498 |
619 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, | 499 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
620 const SkPaint& paint) { | 500 const SkPaint& paint) { |
621 CHECK_FOR_ANNOTATION(paint); | 501 CHECK_FOR_ANNOTATION(paint); |
622 CHECK_SHOULD_DRAW(draw, false); | 502 CHECK_SHOULD_DRAW(draw, false); |
623 | 503 |
624 GrPaint grPaint; | 504 GrPaint grPaint; |
625 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 505 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
626 return; | |
627 } | |
628 | 506 |
629 SkStrokeRec stroke(paint); | 507 SkStrokeRec stroke(paint); |
630 if (paint.getMaskFilter()) { | 508 if (paint.getMaskFilter()) { |
631 // try to hit the fast path for drawing filtered round rects | 509 // try to hit the fast path for drawing filtered round rects |
632 | 510 |
633 SkRRect devRRect; | 511 SkRRect devRRect; |
634 if (rect.transform(fContext->getMatrix(), &devRRect)) { | 512 if (rect.transform(fContext->getMatrix(), &devRRect)) { |
635 if (devRRect.allCornersCircular()) { | 513 if (devRRect.allCornersCircular()) { |
636 SkRect maskRect; | 514 SkRect maskRect; |
637 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), | 515 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), |
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671 | 549 |
672 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, | 550 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, |
673 const SkRRect& inner, const SkPaint& paint) { | 551 const SkRRect& inner, const SkPaint& paint) { |
674 SkStrokeRec stroke(paint); | 552 SkStrokeRec stroke(paint); |
675 if (stroke.isFillStyle()) { | 553 if (stroke.isFillStyle()) { |
676 | 554 |
677 CHECK_FOR_ANNOTATION(paint); | 555 CHECK_FOR_ANNOTATION(paint); |
678 CHECK_SHOULD_DRAW(draw, false); | 556 CHECK_SHOULD_DRAW(draw, false); |
679 | 557 |
680 GrPaint grPaint; | 558 GrPaint grPaint; |
681 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 559 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
682 return; | |
683 } | |
684 | 560 |
685 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) { | 561 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) { |
686 fContext->drawDRRect(grPaint, outer, inner); | 562 fContext->drawDRRect(grPaint, outer, inner); |
687 return; | 563 return; |
688 } | 564 } |
689 } | 565 } |
690 | 566 |
691 SkPath path; | 567 SkPath path; |
692 path.addRRect(outer); | 568 path.addRRect(outer); |
693 path.addRRect(inner); | 569 path.addRRect(inner); |
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711 } | 587 } |
712 | 588 |
713 if (usePath) { | 589 if (usePath) { |
714 SkPath path; | 590 SkPath path; |
715 path.addOval(oval); | 591 path.addOval(oval); |
716 this->drawPath(draw, path, paint, NULL, true); | 592 this->drawPath(draw, path, paint, NULL, true); |
717 return; | 593 return; |
718 } | 594 } |
719 | 595 |
720 GrPaint grPaint; | 596 GrPaint grPaint; |
721 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 597 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
722 return; | |
723 } | |
724 SkStrokeRec stroke(paint); | 598 SkStrokeRec stroke(paint); |
725 | 599 |
726 fContext->drawOval(grPaint, oval, stroke); | 600 fContext->drawOval(grPaint, oval, stroke); |
727 } | 601 } |
728 | 602 |
729 #include "SkMaskFilter.h" | 603 #include "SkMaskFilter.h" |
730 #include "SkBounder.h" | 604 #include "SkBounder.h" |
731 | 605 |
732 /////////////////////////////////////////////////////////////////////////////// | 606 /////////////////////////////////////////////////////////////////////////////// |
733 | 607 |
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864 | 738 |
865 }; | 739 }; |
866 | 740 |
867 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, | 741 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, |
868 const SkPaint& paint, const SkMatrix* prePathMatrix, | 742 const SkPaint& paint, const SkMatrix* prePathMatrix, |
869 bool pathIsMutable) { | 743 bool pathIsMutable) { |
870 CHECK_FOR_ANNOTATION(paint); | 744 CHECK_FOR_ANNOTATION(paint); |
871 CHECK_SHOULD_DRAW(draw, false); | 745 CHECK_SHOULD_DRAW(draw, false); |
872 | 746 |
873 GrPaint grPaint; | 747 GrPaint grPaint; |
874 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 748 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
875 return; | |
876 } | |
877 | 749 |
878 // If we have a prematrix, apply it to the path, optimizing for the case | 750 // If we have a prematrix, apply it to the path, optimizing for the case |
879 // where the original path can in fact be modified in place (even though | 751 // where the original path can in fact be modified in place (even though |
880 // its parameter type is const). | 752 // its parameter type is const). |
881 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); | 753 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); |
882 SkTLazy<SkPath> tmpPath; | 754 SkTLazy<SkPath> tmpPath; |
883 SkTLazy<SkPath> effectPath; | 755 SkTLazy<SkPath> effectPath; |
884 | 756 |
885 if (prePathMatrix) { | 757 if (prePathMatrix) { |
886 SkPath* result = pathPtr; | 758 SkPath* result = pathPtr; |
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1514 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes))
; | 1386 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes))
; |
1515 } else { | 1387 } else { |
1516 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param
s)); | 1388 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param
s)); |
1517 } | 1389 } |
1518 | 1390 |
1519 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring | 1391 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring |
1520 // the rest from the SkPaint. | 1392 // the rest from the SkPaint. |
1521 GrPaint grPaint; | 1393 GrPaint grPaint; |
1522 grPaint.addColorEffect(effect); | 1394 grPaint.addColorEffect(effect); |
1523 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); | 1395 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); |
1524 if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) { | 1396 SkPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint); |
1525 return; | |
1526 } | |
1527 | 1397 |
1528 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); | 1398 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); |
1529 } | 1399 } |
1530 | 1400 |
1531 static bool filter_texture(SkBaseDevice* device, GrContext* context, | 1401 static bool filter_texture(SkBaseDevice* device, GrContext* context, |
1532 GrTexture* texture, const SkImageFilter* filter, | 1402 GrTexture* texture, const SkImageFilter* filter, |
1533 int w, int h, const SkImageFilter::Context& ctx, | 1403 int w, int h, const SkImageFilter::Context& ctx, |
1534 SkBitmap* result, SkIPoint* offset) { | 1404 SkBitmap* result, SkIPoint* offset) { |
1535 SkASSERT(filter); | 1405 SkASSERT(filter); |
1536 SkDeviceImageFilterProxy proxy(device); | 1406 SkDeviceImageFilterProxy proxy(device); |
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1582 left += offset.x(); | 1452 left += offset.x(); |
1583 top += offset.y(); | 1453 top += offset.y(); |
1584 } else { | 1454 } else { |
1585 return; | 1455 return; |
1586 } | 1456 } |
1587 } | 1457 } |
1588 | 1458 |
1589 GrPaint grPaint; | 1459 GrPaint grPaint; |
1590 grPaint.addColorTextureEffect(texture, SkMatrix::I()); | 1460 grPaint.addColorTextureEffect(texture, SkMatrix::I()); |
1591 | 1461 |
1592 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { | 1462 SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint); |
1593 return; | |
1594 } | |
1595 | 1463 |
1596 fContext->drawRectToRect(grPaint, | 1464 fContext->drawRectToRect(grPaint, |
1597 SkRect::MakeXYWH(SkIntToScalar(left), | 1465 SkRect::MakeXYWH(SkIntToScalar(left), |
1598 SkIntToScalar(top), | 1466 SkIntToScalar(top), |
1599 SkIntToScalar(w), | 1467 SkIntToScalar(w), |
1600 SkIntToScalar(h)), | 1468 SkIntToScalar(h)), |
1601 SkRect::MakeXYWH(0, | 1469 SkRect::MakeXYWH(0, |
1602 0, | 1470 0, |
1603 SK_Scalar1 * w / texture->width(), | 1471 SK_Scalar1 * w / texture->width(), |
1604 SK_Scalar1 * h / texture->height()
)); | 1472 SK_Scalar1 * h / texture->height()
)); |
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1692 x += offset.fX; | 1560 x += offset.fX; |
1693 y += offset.fY; | 1561 y += offset.fY; |
1694 } else { | 1562 } else { |
1695 return; | 1563 return; |
1696 } | 1564 } |
1697 } | 1565 } |
1698 | 1566 |
1699 GrPaint grPaint; | 1567 GrPaint grPaint; |
1700 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); | 1568 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); |
1701 | 1569 |
1702 if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { | 1570 SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint); |
1703 return; | |
1704 } | |
1705 | 1571 |
1706 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), | 1572 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), |
1707 SkIntToScalar(y), | 1573 SkIntToScalar(y), |
1708 SkIntToScalar(w), | 1574 SkIntToScalar(w), |
1709 SkIntToScalar(h)); | 1575 SkIntToScalar(h)); |
1710 | 1576 |
1711 // The device being drawn may not fill up its texture (e.g. saveLayer uses a
pproximate | 1577 // The device being drawn may not fill up its texture (e.g. saveLayer uses a
pproximate |
1712 // scratch texture). | 1578 // scratch texture). |
1713 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(), | 1579 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(), |
1714 SK_Scalar1 * h / devTex->height()); | 1580 SK_Scalar1 * h / devTex->height()); |
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1755 int vertexCount, const SkPoint vertices[], | 1621 int vertexCount, const SkPoint vertices[], |
1756 const SkPoint texs[], const SkColor colors[], | 1622 const SkPoint texs[], const SkColor colors[], |
1757 SkXfermode* xmode, | 1623 SkXfermode* xmode, |
1758 const uint16_t indices[], int indexCount, | 1624 const uint16_t indices[], int indexCount, |
1759 const SkPaint& paint) { | 1625 const SkPaint& paint) { |
1760 CHECK_SHOULD_DRAW(draw, false); | 1626 CHECK_SHOULD_DRAW(draw, false); |
1761 | 1627 |
1762 GrPaint grPaint; | 1628 GrPaint grPaint; |
1763 // we ignore the shader if texs is null. | 1629 // we ignore the shader if texs is null. |
1764 if (NULL == texs) { | 1630 if (NULL == texs) { |
1765 if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain
t)) { | 1631 SkPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPaint); |
1766 return; | |
1767 } | |
1768 } else { | 1632 } else { |
1769 if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { | 1633 SkPaint2GrPaintShader(this, paint, NULL == colors, &grPaint); |
1770 return; | |
1771 } | |
1772 } | 1634 } |
1773 | 1635 |
1774 if (NULL != xmode && NULL != texs && NULL != colors) { | 1636 if (NULL != xmode && NULL != texs && NULL != colors) { |
1775 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { | 1637 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { |
1776 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); | 1638 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); |
1777 #if 0 | 1639 #if 0 |
1778 return | 1640 return |
1779 #endif | 1641 #endif |
1780 } | 1642 } |
1781 } | 1643 } |
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1801 | 1663 |
1802 /////////////////////////////////////////////////////////////////////////////// | 1664 /////////////////////////////////////////////////////////////////////////////// |
1803 | 1665 |
1804 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, | 1666 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, |
1805 size_t byteLength, SkScalar x, SkScalar y, | 1667 size_t byteLength, SkScalar x, SkScalar y, |
1806 const SkPaint& paint) { | 1668 const SkPaint& paint) { |
1807 CHECK_SHOULD_DRAW(draw, false); | 1669 CHECK_SHOULD_DRAW(draw, false); |
1808 | 1670 |
1809 if (fMainTextContext->canDraw(paint)) { | 1671 if (fMainTextContext->canDraw(paint)) { |
1810 GrPaint grPaint; | 1672 GrPaint grPaint; |
1811 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1673 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
1812 return; | |
1813 } | |
1814 | 1674 |
1815 SkDEBUGCODE(this->validate();) | 1675 SkDEBUGCODE(this->validate();) |
1816 | 1676 |
1817 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt
h, x, y); | 1677 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt
h, x, y); |
1818 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { | 1678 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
1819 GrPaint grPaint; | 1679 GrPaint grPaint; |
1820 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1680 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
1821 return; | |
1822 } | |
1823 | 1681 |
1824 SkDEBUGCODE(this->validate();) | 1682 SkDEBUGCODE(this->validate();) |
1825 | 1683 |
1826 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL
ength, x, y); | 1684 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL
ength, x, y); |
1827 } else { | 1685 } else { |
1828 // this guy will just call our drawPath() | 1686 // this guy will just call our drawPath() |
1829 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); | 1687 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); |
1830 } | 1688 } |
1831 } | 1689 } |
1832 | 1690 |
1833 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, | 1691 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, |
1834 size_t byteLength, const SkScalar pos[], | 1692 size_t byteLength, const SkScalar pos[], |
1835 SkScalar constY, int scalarsPerPos, | 1693 SkScalar constY, int scalarsPerPos, |
1836 const SkPaint& paint) { | 1694 const SkPaint& paint) { |
1837 CHECK_SHOULD_DRAW(draw, false); | 1695 CHECK_SHOULD_DRAW(draw, false); |
1838 | 1696 |
1839 if (fMainTextContext->canDraw(paint)) { | 1697 if (fMainTextContext->canDraw(paint)) { |
1840 GrPaint grPaint; | 1698 GrPaint grPaint; |
1841 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1699 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
1842 return; | |
1843 } | |
1844 | 1700 |
1845 SkDEBUGCODE(this->validate();) | 1701 SkDEBUGCODE(this->validate();) |
1846 | 1702 |
1847 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe
ngth, pos, | 1703 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe
ngth, pos, |
1848 constY, scalarsPerPos); | 1704 constY, scalarsPerPos); |
1849 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { | 1705 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
1850 GrPaint grPaint; | 1706 GrPaint grPaint; |
1851 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1707 SkPaint2GrPaintShader(this, paint, true, &grPaint); |
1852 return; | |
1853 } | |
1854 | 1708 |
1855 SkDEBUGCODE(this->validate();) | 1709 SkDEBUGCODE(this->validate();) |
1856 | 1710 |
1857 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by
teLength, pos, | 1711 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by
teLength, pos, |
1858 constY, scalarsPerPos); | 1712 constY, scalarsPerPos); |
1859 } else { | 1713 } else { |
1860 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, | 1714 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, |
1861 scalarsPerPos, paint); | 1715 scalarsPerPos, paint); |
1862 } | 1716 } |
1863 } | 1717 } |
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2120 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); | 1974 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); |
2121 | 1975 |
2122 if (NULL != layer->getTexture()) { | 1976 if (NULL != layer->getTexture()) { |
2123 fContext->unlockScratchTexture(layer->getTexture()); | 1977 fContext->unlockScratchTexture(layer->getTexture()); |
2124 layer->setTexture(NULL); | 1978 layer->setTexture(NULL); |
2125 } | 1979 } |
2126 } | 1980 } |
2127 | 1981 |
2128 return true; | 1982 return true; |
2129 } | 1983 } |
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