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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGr.h" | 8 #include "SkGr.h" |
9 #include "SkColorFilter.h" | |
9 #include "SkConfig8888.h" | 10 #include "SkConfig8888.h" |
11 #include "SkGpuDevice.h" | |
10 #include "SkMessageBus.h" | 12 #include "SkMessageBus.h" |
11 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
12 #include "GrResourceCache.h" | 14 #include "GrResourceCache.h" |
13 | 15 |
14 /* Fill out buffer with the compressed format Ganesh expects from a colortable | 16 /* Fill out buffer with the compressed format Ganesh expects from a colortable |
15 based bitmap. [palette (colortable) + indices]. | 17 based bitmap. [palette (colortable) + indices]. |
16 | 18 |
17 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others | 19 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others |
18 we could detect that the colortable.count is <= 16, and then repack the | 20 we could detect that the colortable.count is <= 16, and then repack the |
19 indices as nibbles to save RAM, but it would take more time (i.e. a lot | 21 indices as nibbles to save RAM, but it would take more time (i.e. a lot |
(...skipping 296 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
316 ct = kBGRA_8888_SkColorType; | 318 ct = kBGRA_8888_SkColorType; |
317 break; | 319 break; |
318 default: | 320 default: |
319 return false; | 321 return false; |
320 } | 322 } |
321 if (ctOut) { | 323 if (ctOut) { |
322 *ctOut = ct; | 324 *ctOut = ct; |
323 } | 325 } |
324 return true; | 326 return true; |
325 } | 327 } |
328 | |
329 /////////////////////////////////////////////////////////////////////////////// | |
330 | |
331 void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool just Alpha, | |
332 bool constantColor, GrPaint* grPaint) { | |
333 | |
334 grPaint->setDither(skPaint.isDither()); | |
335 grPaint->setAntiAlias(skPaint.isAntiAlias()); | |
336 | |
337 SkXfermode::Coeff sm; | |
338 SkXfermode::Coeff dm; | |
339 | |
340 SkXfermode* mode = skPaint.getXfermode(); | |
341 GrEffectRef* xferEffect = NULL; | |
342 if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { | |
343 if (NULL != xferEffect) { | |
344 grPaint->addColorEffect(xferEffect)->unref(); | |
345 sm = SkXfermode::kOne_Coeff; | |
346 dm = SkXfermode::kZero_Coeff; | |
347 } | |
348 } else { | |
349 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) | |
350 // Fall back to src-over | |
351 sm = SkXfermode::kOne_Coeff; | |
352 dm = SkXfermode::kISA_Coeff; | |
353 } | |
354 grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); | |
355 | |
356 if (justAlpha) { | |
357 uint8_t alpha = skPaint.getAlpha(); | |
358 grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); | |
359 // justAlpha is currently set to true only if there is a texture, | |
360 // so constantColor should not also be true. | |
361 SkASSERT(!constantColor); | |
362 } else { | |
363 grPaint->setColor(SkColor2GrColor(skPaint.getColor())); | |
364 } | |
365 | |
366 SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
367 if (NULL != colorFilter) { | |
368 // if the source color is a constant then apply the filter here once rat her than per pixel | |
369 // in a shader. | |
370 if (constantColor) { | |
371 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | |
372 grPaint->setColor(SkColor2GrColor(filtered)); | |
373 } else { | |
374 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->conte xt())); | |
375 if (NULL != effect.get()) { | |
376 grPaint->addColorEffect(effect); | |
377 } | |
378 } | |
379 } | |
380 } | |
381 | |
382 void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, | |
383 bool constantColor, GrPaint* grPaint) { | |
384 SkShader* shader = skPaint.getShader(); | |
385 if (NULL == shader) { | |
386 SkPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint); | |
387 return; | |
388 } | |
389 | |
390 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require | |
robertphillips
2014/05/14 14:58:20
Extra space before '.' ?
| |
391 // the shader to set a render target . | |
392 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | |
393 | |
394 // setup the shader as the first color effect on the paint | |
395 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint , NULL)); | |
396 if (NULL != effect.get()) { | |
397 grPaint->addColorEffect(effect); | |
398 // Now setup the rest of the paint. | |
399 SkPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | |
400 } else { | |
401 // We still don't have SkColorShader::asNewEffect() implemented. | |
402 SkShader::GradientInfo info; | |
403 SkColor color; | |
404 | |
405 info.fColors = &color; | |
406 info.fColorOffsets = NULL; | |
407 info.fColorCount = 1; | |
408 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { | |
409 SkPaint copy(skPaint); | |
410 copy.setShader(NULL); | |
411 // modulate the paint alpha by the shader's solid color alpha | |
412 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); | |
413 copy.setColor(SkColorSetA(color, newA)); | |
414 SkPaint2GrPaintNoShader(dev, copy, false, constantColor, grPaint); | |
415 } | |
robertphillips
2014/05/14 14:58:20
Do we need a:
else {
SkPaint2GrPaintNoShader(
| |
416 } | |
417 } | |
418 | |
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