Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGr.h" | 8 #include "SkGr.h" |
| 9 #include "SkColorFilter.h" | |
| 9 #include "SkConfig8888.h" | 10 #include "SkConfig8888.h" |
| 11 #include "SkGpuDevice.h" | |
| 10 #include "SkMessageBus.h" | 12 #include "SkMessageBus.h" |
| 11 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
| 12 #include "GrResourceCache.h" | 14 #include "GrResourceCache.h" |
| 13 | 15 |
| 14 /* Fill out buffer with the compressed format Ganesh expects from a colortable | 16 /* Fill out buffer with the compressed format Ganesh expects from a colortable |
| 15 based bitmap. [palette (colortable) + indices]. | 17 based bitmap. [palette (colortable) + indices]. |
| 16 | 18 |
| 17 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others | 19 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others |
| 18 we could detect that the colortable.count is <= 16, and then repack the | 20 we could detect that the colortable.count is <= 16, and then repack the |
| 19 indices as nibbles to save RAM, but it would take more time (i.e. a lot | 21 indices as nibbles to save RAM, but it would take more time (i.e. a lot |
| (...skipping 296 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 316 ct = kBGRA_8888_SkColorType; | 318 ct = kBGRA_8888_SkColorType; |
| 317 break; | 319 break; |
| 318 default: | 320 default: |
| 319 return false; | 321 return false; |
| 320 } | 322 } |
| 321 if (ctOut) { | 323 if (ctOut) { |
| 322 *ctOut = ct; | 324 *ctOut = ct; |
| 323 } | 325 } |
| 324 return true; | 326 return true; |
| 325 } | 327 } |
| 328 | |
| 329 /////////////////////////////////////////////////////////////////////////////// | |
| 330 | |
| 331 bool SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool just Alpha, | |
| 332 bool constantColor, GrPaint* grPaint) { | |
| 333 | |
| 334 grPaint->setDither(skPaint.isDither()); | |
| 335 grPaint->setAntiAlias(skPaint.isAntiAlias()); | |
| 336 | |
| 337 SkXfermode::Coeff sm; | |
| 338 SkXfermode::Coeff dm; | |
| 339 | |
| 340 SkXfermode* mode = skPaint.getXfermode(); | |
| 341 GrEffectRef* xferEffect = NULL; | |
| 342 if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { | |
| 343 if (NULL != xferEffect) { | |
| 344 grPaint->addColorEffect(xferEffect)->unref(); | |
| 345 sm = SkXfermode::kOne_Coeff; | |
| 346 dm = SkXfermode::kZero_Coeff; | |
| 347 } | |
| 348 } else { | |
| 349 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) | |
|
robertphillips
2014/05/13 16:24:11
What's up with this? All caller seem to handle the
egdaniel
2014/05/13 17:35:54
I tried following AsNewEffectOrCoeff to see what f
bsalomon
2014/05/13 20:34:29
I think we should just remove the return false. We
| |
| 350 #if 0 | |
| 351 return false; | |
| 352 #else | |
| 353 // Fall back to src-over | |
| 354 sm = SkXfermode::kOne_Coeff; | |
| 355 dm = SkXfermode::kISA_Coeff; | |
| 356 #endif | |
| 357 } | |
| 358 grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); | |
| 359 | |
| 360 if (justAlpha) { | |
| 361 uint8_t alpha = skPaint.getAlpha(); | |
| 362 grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); | |
| 363 // justAlpha is currently set to true only if there is a texture, | |
| 364 // so constantColor should not also be true. | |
| 365 SkASSERT(!constantColor); | |
| 366 } else { | |
| 367 grPaint->setColor(SkColor2GrColor(skPaint.getColor())); | |
| 368 } | |
| 369 | |
| 370 SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
| 371 if (NULL != colorFilter) { | |
| 372 // if the source color is a constant then apply the filter here once rat her than per pixel | |
| 373 // in a shader. | |
| 374 if (constantColor) { | |
| 375 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | |
| 376 grPaint->setColor(SkColor2GrColor(filtered)); | |
| 377 } else { | |
| 378 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->conte xt())); | |
| 379 if (NULL != effect.get()) { | |
| 380 grPaint->addColorEffect(effect); | |
| 381 } | |
| 382 } | |
| 383 } | |
| 384 | |
| 385 return true; | |
| 386 } | |
| 387 | |
| 388 bool SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, | |
| 389 bool constantColor, GrPaint* grPaint) { | |
| 390 SkShader* shader = skPaint.getShader(); | |
| 391 if (NULL == shader) { | |
| 392 return SkPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai nt); | |
| 393 } | |
| 394 | |
| 395 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require | |
| 396 // the shader to set a render target . | |
| 397 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | |
| 398 | |
| 399 // setup the shader as the first color effect on the paint | |
| 400 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint , NULL)); | |
| 401 if (NULL != effect.get()) { | |
| 402 grPaint->addColorEffect(effect); | |
| 403 // Now setup the rest of the paint. | |
| 404 return SkPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | |
| 405 } else { | |
|
robertphillips
2014/05/13 16:24:11
Do we have a TODO for this? Is it something an int
egdaniel
2014/05/13 17:35:54
Getting this implemented should allow us to remove
bsalomon
2014/05/13 20:34:29
Same argument here. Let's just make the function v
| |
| 406 // We still don't have SkColorShader::asNewEffect() implemented. | |
| 407 SkShader::GradientInfo info; | |
| 408 SkColor color; | |
| 409 | |
| 410 info.fColors = &color; | |
| 411 info.fColorOffsets = NULL; | |
| 412 info.fColorCount = 1; | |
| 413 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { | |
| 414 SkPaint copy(skPaint); | |
| 415 copy.setShader(NULL); | |
| 416 // modulate the paint alpha by the shader's solid color alpha | |
| 417 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); | |
| 418 copy.setColor(SkColorSetA(color, newA)); | |
| 419 return SkPaint2GrPaintNoShader(dev, copy, false, constantColor, grPa int); | |
| 420 } else { | |
| 421 return false; | |
| 422 } | |
| 423 } | |
| 424 } | |
| 425 | |
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