| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
| 11 #include "effects/GrTextureDomain.h" | 11 #include "effects/GrTextureDomain.h" |
| 12 #include "effects/GrSimpleTextureEffect.h" | 12 #include "effects/GrSimpleTextureEffect.h" |
| 13 | 13 |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "GrBitmapTextContext.h" | 15 #include "GrBitmapTextContext.h" |
| 16 #include "GrDistanceFieldTextContext.h" | 16 #include "GrDistanceFieldTextContext.h" |
| 17 #include "GrLayerCache.h" | 17 #include "GrLayerCache.h" |
| 18 #include "GrPictureUtils.h" | 18 #include "GrPictureUtils.h" |
| 19 | 19 |
| 20 #include "SkGrTexturePixelRef.h" | 20 #include "SkGrTexturePixelRef.h" |
| 21 | 21 |
| 22 #include "SkBounder.h" | 22 #include "SkBounder.h" |
| 23 #include "SkColorFilter.h" | |
| 24 #include "SkDeviceImageFilterProxy.h" | 23 #include "SkDeviceImageFilterProxy.h" |
| 25 #include "SkDrawProcs.h" | 24 #include "SkDrawProcs.h" |
| 26 #include "SkGlyphCache.h" | 25 #include "SkGlyphCache.h" |
| 27 #include "SkImageFilter.h" | 26 #include "SkImageFilter.h" |
| 28 #include "SkMaskFilter.h" | 27 #include "SkMaskFilter.h" |
| 29 #include "SkPathEffect.h" | 28 #include "SkPathEffect.h" |
| 30 #include "SkPicture.h" | 29 #include "SkPicture.h" |
| 31 #include "SkPicturePlayback.h" | 30 #include "SkPicturePlayback.h" |
| 32 #include "SkRRect.h" | 31 #include "SkRRect.h" |
| 33 #include "SkStroke.h" | 32 #include "SkStroke.h" |
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| 370 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); | 369 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); |
| 371 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); | 370 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); |
| 372 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); | 371 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); |
| 373 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, | 372 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, |
| 374 shader_type_mismatch); | 373 shader_type_mismatch); |
| 375 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, | 374 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, |
| 376 shader_type_mismatch); | 375 shader_type_mismatch); |
| 377 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); | 376 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); |
| 378 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); | 377 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); |
| 379 | 378 |
| 380 namespace { | |
| 381 | |
| 382 // converts a SkPaint to a GrPaint, ignoring the skPaint's shader | |
| 383 // justAlpha indicates that skPaint's alpha should be used rather than the color | |
| 384 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | |
| 385 // that the final paint will draw the same color at every pixel. This allows | |
| 386 // an optimization where the the color filter can be applied to the skPaint's | |
| 387 // color once while converting to GrPaint and then ignored. | |
| 388 inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, | |
| 389 const SkPaint& skPaint, | |
| 390 bool justAlpha, | |
| 391 bool constantColor, | |
| 392 GrPaint* grPaint) { | |
| 393 | |
| 394 grPaint->setDither(skPaint.isDither()); | |
| 395 grPaint->setAntiAlias(skPaint.isAntiAlias()); | |
| 396 | |
| 397 SkXfermode::Coeff sm; | |
| 398 SkXfermode::Coeff dm; | |
| 399 | |
| 400 SkXfermode* mode = skPaint.getXfermode(); | |
| 401 GrEffectRef* xferEffect = NULL; | |
| 402 if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { | |
| 403 if (NULL != xferEffect) { | |
| 404 grPaint->addColorEffect(xferEffect)->unref(); | |
| 405 sm = SkXfermode::kOne_Coeff; | |
| 406 dm = SkXfermode::kZero_Coeff; | |
| 407 } | |
| 408 } else { | |
| 409 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) | |
| 410 #if 0 | |
| 411 return false; | |
| 412 #else | |
| 413 // Fall back to src-over | |
| 414 sm = SkXfermode::kOne_Coeff; | |
| 415 dm = SkXfermode::kISA_Coeff; | |
| 416 #endif | |
| 417 } | |
| 418 grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); | |
| 419 | |
| 420 if (justAlpha) { | |
| 421 uint8_t alpha = skPaint.getAlpha(); | |
| 422 grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); | |
| 423 // justAlpha is currently set to true only if there is a texture, | |
| 424 // so constantColor should not also be true. | |
| 425 SkASSERT(!constantColor); | |
| 426 } else { | |
| 427 grPaint->setColor(SkColor2GrColor(skPaint.getColor())); | |
| 428 } | |
| 429 | |
| 430 SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
| 431 if (NULL != colorFilter) { | |
| 432 // if the source color is a constant then apply the filter here once rat
her than per pixel | |
| 433 // in a shader. | |
| 434 if (constantColor) { | |
| 435 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | |
| 436 grPaint->setColor(SkColor2GrColor(filtered)); | |
| 437 } else { | |
| 438 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->conte
xt())); | |
| 439 if (NULL != effect.get()) { | |
| 440 grPaint->addColorEffect(effect); | |
| 441 } | |
| 442 } | |
| 443 } | |
| 444 | |
| 445 return true; | |
| 446 } | |
| 447 | |
| 448 // This function is similar to skPaint2GrPaintNoShader but also converts | |
| 449 // skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to | |
| 450 // be used is set on grPaint and returned in param act. constantColor has the | |
| 451 // same meaning as in skPaint2GrPaintNoShader. | |
| 452 inline bool skPaint2GrPaintShader(SkGpuDevice* dev, | |
| 453 const SkPaint& skPaint, | |
| 454 bool constantColor, | |
| 455 GrPaint* grPaint) { | |
| 456 SkShader* shader = skPaint.getShader(); | |
| 457 if (NULL == shader) { | |
| 458 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai
nt); | |
| 459 } | |
| 460 | |
| 461 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing
state and require | |
| 462 // the shader to set a render target . | |
| 463 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | |
| 464 | |
| 465 // setup the shader as the first color effect on the paint | |
| 466 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint
, NULL)); | |
| 467 if (NULL != effect.get()) { | |
| 468 grPaint->addColorEffect(effect); | |
| 469 // Now setup the rest of the paint. | |
| 470 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | |
| 471 } else { | |
| 472 // We still don't have SkColorShader::asNewEffect() implemented. | |
| 473 SkShader::GradientInfo info; | |
| 474 SkColor color; | |
| 475 | |
| 476 info.fColors = &color; | |
| 477 info.fColorOffsets = NULL; | |
| 478 info.fColorCount = 1; | |
| 479 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { | |
| 480 SkPaint copy(skPaint); | |
| 481 copy.setShader(NULL); | |
| 482 // modulate the paint alpha by the shader's solid color alpha | |
| 483 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); | |
| 484 copy.setColor(SkColorSetA(color, newA)); | |
| 485 return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPa
int); | |
| 486 } else { | |
| 487 return false; | |
| 488 } | |
| 489 } | |
| 490 } | |
| 491 } | |
| 492 | |
| 493 /////////////////////////////////////////////////////////////////////////////// | 379 /////////////////////////////////////////////////////////////////////////////// |
| 494 | 380 |
| 495 SkBitmap::Config SkGpuDevice::config() const { | 381 SkBitmap::Config SkGpuDevice::config() const { |
| 496 if (NULL == fRenderTarget) { | 382 if (NULL == fRenderTarget) { |
| 497 return SkBitmap::kNo_Config; | 383 return SkBitmap::kNo_Config; |
| 498 } | 384 } |
| 499 | 385 |
| 500 bool isOpaque; | 386 bool isOpaque; |
| 501 return grConfig2skConfig(fRenderTarget->config(), &isOpaque); | 387 return grConfig2skConfig(fRenderTarget->config(), &isOpaque); |
| 502 } | 388 } |
| 503 | 389 |
| 504 void SkGpuDevice::clear(SkColor color) { | 390 void SkGpuDevice::clear(SkColor color) { |
| 505 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); | 391 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); |
| 506 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); | 392 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); |
| 507 fNeedClear = false; | 393 fNeedClear = false; |
| 508 } | 394 } |
| 509 | 395 |
| 510 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { | 396 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
| 511 CHECK_SHOULD_DRAW(draw, false); | 397 CHECK_SHOULD_DRAW(draw, false); |
| 512 | 398 |
| 513 GrPaint grPaint; | 399 GrPaint grPaint; |
| 514 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 400 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 515 return; | 401 return; |
| 516 } | 402 } |
| 517 | 403 |
| 518 fContext->drawPaint(grPaint); | 404 fContext->drawPaint(grPaint); |
| 519 } | 405 } |
| 520 | 406 |
| 521 // must be in SkCanvas::PointMode order | 407 // must be in SkCanvas::PointMode order |
| 522 static const GrPrimitiveType gPointMode2PrimtiveType[] = { | 408 static const GrPrimitiveType gPointMode2PrimtiveType[] = { |
| 523 kPoints_GrPrimitiveType, | 409 kPoints_GrPrimitiveType, |
| 524 kLines_GrPrimitiveType, | 410 kLines_GrPrimitiveType, |
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| 536 } | 422 } |
| 537 | 423 |
| 538 // we only handle hairlines and paints without path effects or mask filters, | 424 // we only handle hairlines and paints without path effects or mask filters, |
| 539 // else we let the SkDraw call our drawPath() | 425 // else we let the SkDraw call our drawPath() |
| 540 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { | 426 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { |
| 541 draw.drawPoints(mode, count, pts, paint, true); | 427 draw.drawPoints(mode, count, pts, paint, true); |
| 542 return; | 428 return; |
| 543 } | 429 } |
| 544 | 430 |
| 545 GrPaint grPaint; | 431 GrPaint grPaint; |
| 546 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 432 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 547 return; | 433 return; |
| 548 } | 434 } |
| 549 | 435 |
| 550 fContext->drawVertices(grPaint, | 436 fContext->drawVertices(grPaint, |
| 551 gPointMode2PrimtiveType[mode], | 437 gPointMode2PrimtiveType[mode], |
| 552 SkToS32(count), | 438 SkToS32(count), |
| 553 (SkPoint*)pts, | 439 (SkPoint*)pts, |
| 554 NULL, | 440 NULL, |
| 555 NULL, | 441 NULL, |
| 556 NULL, | 442 NULL, |
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| 595 } | 481 } |
| 596 | 482 |
| 597 if (usePath) { | 483 if (usePath) { |
| 598 SkPath path; | 484 SkPath path; |
| 599 path.addRect(rect); | 485 path.addRect(rect); |
| 600 this->drawPath(draw, path, paint, NULL, true); | 486 this->drawPath(draw, path, paint, NULL, true); |
| 601 return; | 487 return; |
| 602 } | 488 } |
| 603 | 489 |
| 604 GrPaint grPaint; | 490 GrPaint grPaint; |
| 605 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 491 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 606 return; | 492 return; |
| 607 } | 493 } |
| 608 | 494 |
| 609 if (!doStroke) { | 495 if (!doStroke) { |
| 610 fContext->drawRect(grPaint, rect); | 496 fContext->drawRect(grPaint, rect); |
| 611 } else { | 497 } else { |
| 612 SkStrokeRec stroke(paint); | 498 SkStrokeRec stroke(paint); |
| 613 fContext->drawRect(grPaint, rect, &stroke); | 499 fContext->drawRect(grPaint, rect, &stroke); |
| 614 } | 500 } |
| 615 } | 501 } |
| 616 | 502 |
| 617 /////////////////////////////////////////////////////////////////////////////// | 503 /////////////////////////////////////////////////////////////////////////////// |
| 618 | 504 |
| 619 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, | 505 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
| 620 const SkPaint& paint) { | 506 const SkPaint& paint) { |
| 621 CHECK_FOR_ANNOTATION(paint); | 507 CHECK_FOR_ANNOTATION(paint); |
| 622 CHECK_SHOULD_DRAW(draw, false); | 508 CHECK_SHOULD_DRAW(draw, false); |
| 623 | 509 |
| 624 GrPaint grPaint; | 510 GrPaint grPaint; |
| 625 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 511 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 626 return; | 512 return; |
| 627 } | 513 } |
| 628 | 514 |
| 629 SkStrokeRec stroke(paint); | 515 SkStrokeRec stroke(paint); |
| 630 if (paint.getMaskFilter()) { | 516 if (paint.getMaskFilter()) { |
| 631 // try to hit the fast path for drawing filtered round rects | 517 // try to hit the fast path for drawing filtered round rects |
| 632 | 518 |
| 633 SkRRect devRRect; | 519 SkRRect devRRect; |
| 634 if (rect.transform(fContext->getMatrix(), &devRRect)) { | 520 if (rect.transform(fContext->getMatrix(), &devRRect)) { |
| 635 if (devRRect.allCornersCircular()) { | 521 if (devRRect.allCornersCircular()) { |
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| 671 | 557 |
| 672 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, | 558 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, |
| 673 const SkRRect& inner, const SkPaint& paint) { | 559 const SkRRect& inner, const SkPaint& paint) { |
| 674 SkStrokeRec stroke(paint); | 560 SkStrokeRec stroke(paint); |
| 675 if (stroke.isFillStyle()) { | 561 if (stroke.isFillStyle()) { |
| 676 | 562 |
| 677 CHECK_FOR_ANNOTATION(paint); | 563 CHECK_FOR_ANNOTATION(paint); |
| 678 CHECK_SHOULD_DRAW(draw, false); | 564 CHECK_SHOULD_DRAW(draw, false); |
| 679 | 565 |
| 680 GrPaint grPaint; | 566 GrPaint grPaint; |
| 681 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 567 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 682 return; | 568 return; |
| 683 } | 569 } |
| 684 | 570 |
| 685 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) { | 571 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) { |
| 686 fContext->drawDRRect(grPaint, outer, inner); | 572 fContext->drawDRRect(grPaint, outer, inner); |
| 687 return; | 573 return; |
| 688 } | 574 } |
| 689 } | 575 } |
| 690 | 576 |
| 691 SkPath path; | 577 SkPath path; |
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| 711 } | 597 } |
| 712 | 598 |
| 713 if (usePath) { | 599 if (usePath) { |
| 714 SkPath path; | 600 SkPath path; |
| 715 path.addOval(oval); | 601 path.addOval(oval); |
| 716 this->drawPath(draw, path, paint, NULL, true); | 602 this->drawPath(draw, path, paint, NULL, true); |
| 717 return; | 603 return; |
| 718 } | 604 } |
| 719 | 605 |
| 720 GrPaint grPaint; | 606 GrPaint grPaint; |
| 721 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 607 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 722 return; | 608 return; |
| 723 } | 609 } |
| 724 SkStrokeRec stroke(paint); | 610 SkStrokeRec stroke(paint); |
| 725 | 611 |
| 726 fContext->drawOval(grPaint, oval, stroke); | 612 fContext->drawOval(grPaint, oval, stroke); |
| 727 } | 613 } |
| 728 | 614 |
| 729 #include "SkMaskFilter.h" | 615 #include "SkMaskFilter.h" |
| 730 #include "SkBounder.h" | 616 #include "SkBounder.h" |
| 731 | 617 |
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| 864 | 750 |
| 865 }; | 751 }; |
| 866 | 752 |
| 867 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, | 753 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, |
| 868 const SkPaint& paint, const SkMatrix* prePathMatrix, | 754 const SkPaint& paint, const SkMatrix* prePathMatrix, |
| 869 bool pathIsMutable) { | 755 bool pathIsMutable) { |
| 870 CHECK_FOR_ANNOTATION(paint); | 756 CHECK_FOR_ANNOTATION(paint); |
| 871 CHECK_SHOULD_DRAW(draw, false); | 757 CHECK_SHOULD_DRAW(draw, false); |
| 872 | 758 |
| 873 GrPaint grPaint; | 759 GrPaint grPaint; |
| 874 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 760 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 875 return; | 761 return; |
| 876 } | 762 } |
| 877 | 763 |
| 878 // If we have a prematrix, apply it to the path, optimizing for the case | 764 // If we have a prematrix, apply it to the path, optimizing for the case |
| 879 // where the original path can in fact be modified in place (even though | 765 // where the original path can in fact be modified in place (even though |
| 880 // its parameter type is const). | 766 // its parameter type is const). |
| 881 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); | 767 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); |
| 882 SkTLazy<SkPath> tmpPath; | 768 SkTLazy<SkPath> tmpPath; |
| 883 SkTLazy<SkPath> effectPath; | 769 SkTLazy<SkPath> effectPath; |
| 884 | 770 |
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| 1514 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes))
; | 1400 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes))
; |
| 1515 } else { | 1401 } else { |
| 1516 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param
s)); | 1402 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param
s)); |
| 1517 } | 1403 } |
| 1518 | 1404 |
| 1519 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring | 1405 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring |
| 1520 // the rest from the SkPaint. | 1406 // the rest from the SkPaint. |
| 1521 GrPaint grPaint; | 1407 GrPaint grPaint; |
| 1522 grPaint.addColorEffect(effect); | 1408 grPaint.addColorEffect(effect); |
| 1523 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); | 1409 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); |
| 1524 if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) { | 1410 if (!SkPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) { |
| 1525 return; | 1411 return; |
| 1526 } | 1412 } |
| 1527 | 1413 |
| 1528 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); | 1414 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); |
| 1529 } | 1415 } |
| 1530 | 1416 |
| 1531 static bool filter_texture(SkBaseDevice* device, GrContext* context, | 1417 static bool filter_texture(SkBaseDevice* device, GrContext* context, |
| 1532 GrTexture* texture, const SkImageFilter* filter, | 1418 GrTexture* texture, const SkImageFilter* filter, |
| 1533 int w, int h, const SkImageFilter::Context& ctx, | 1419 int w, int h, const SkImageFilter::Context& ctx, |
| 1534 SkBitmap* result, SkIPoint* offset) { | 1420 SkBitmap* result, SkIPoint* offset) { |
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| 1582 left += offset.x(); | 1468 left += offset.x(); |
| 1583 top += offset.y(); | 1469 top += offset.y(); |
| 1584 } else { | 1470 } else { |
| 1585 return; | 1471 return; |
| 1586 } | 1472 } |
| 1587 } | 1473 } |
| 1588 | 1474 |
| 1589 GrPaint grPaint; | 1475 GrPaint grPaint; |
| 1590 grPaint.addColorTextureEffect(texture, SkMatrix::I()); | 1476 grPaint.addColorTextureEffect(texture, SkMatrix::I()); |
| 1591 | 1477 |
| 1592 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { | 1478 if(!SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { |
| 1593 return; | 1479 return; |
| 1594 } | 1480 } |
| 1595 | 1481 |
| 1596 fContext->drawRectToRect(grPaint, | 1482 fContext->drawRectToRect(grPaint, |
| 1597 SkRect::MakeXYWH(SkIntToScalar(left), | 1483 SkRect::MakeXYWH(SkIntToScalar(left), |
| 1598 SkIntToScalar(top), | 1484 SkIntToScalar(top), |
| 1599 SkIntToScalar(w), | 1485 SkIntToScalar(w), |
| 1600 SkIntToScalar(h)), | 1486 SkIntToScalar(h)), |
| 1601 SkRect::MakeXYWH(0, | 1487 SkRect::MakeXYWH(0, |
| 1602 0, | 1488 0, |
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| 1692 x += offset.fX; | 1578 x += offset.fX; |
| 1693 y += offset.fY; | 1579 y += offset.fY; |
| 1694 } else { | 1580 } else { |
| 1695 return; | 1581 return; |
| 1696 } | 1582 } |
| 1697 } | 1583 } |
| 1698 | 1584 |
| 1699 GrPaint grPaint; | 1585 GrPaint grPaint; |
| 1700 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); | 1586 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); |
| 1701 | 1587 |
| 1702 if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { | 1588 if (!SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { |
| 1703 return; | 1589 return; |
| 1704 } | 1590 } |
| 1705 | 1591 |
| 1706 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), | 1592 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), |
| 1707 SkIntToScalar(y), | 1593 SkIntToScalar(y), |
| 1708 SkIntToScalar(w), | 1594 SkIntToScalar(w), |
| 1709 SkIntToScalar(h)); | 1595 SkIntToScalar(h)); |
| 1710 | 1596 |
| 1711 // The device being drawn may not fill up its texture (e.g. saveLayer uses a
pproximate | 1597 // The device being drawn may not fill up its texture (e.g. saveLayer uses a
pproximate |
| 1712 // scratch texture). | 1598 // scratch texture). |
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| 1755 int vertexCount, const SkPoint vertices[], | 1641 int vertexCount, const SkPoint vertices[], |
| 1756 const SkPoint texs[], const SkColor colors[], | 1642 const SkPoint texs[], const SkColor colors[], |
| 1757 SkXfermode* xmode, | 1643 SkXfermode* xmode, |
| 1758 const uint16_t indices[], int indexCount, | 1644 const uint16_t indices[], int indexCount, |
| 1759 const SkPaint& paint) { | 1645 const SkPaint& paint) { |
| 1760 CHECK_SHOULD_DRAW(draw, false); | 1646 CHECK_SHOULD_DRAW(draw, false); |
| 1761 | 1647 |
| 1762 GrPaint grPaint; | 1648 GrPaint grPaint; |
| 1763 // we ignore the shader if texs is null. | 1649 // we ignore the shader if texs is null. |
| 1764 if (NULL == texs) { | 1650 if (NULL == texs) { |
| 1765 if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain
t)) { | 1651 if (!SkPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain
t)) { |
| 1766 return; | 1652 return; |
| 1767 } | 1653 } |
| 1768 } else { | 1654 } else { |
| 1769 if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { | 1655 if (!SkPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { |
| 1770 return; | 1656 return; |
| 1771 } | 1657 } |
| 1772 } | 1658 } |
| 1773 | 1659 |
| 1774 if (NULL != xmode && NULL != texs && NULL != colors) { | 1660 if (NULL != xmode && NULL != texs && NULL != colors) { |
| 1775 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { | 1661 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { |
| 1776 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); | 1662 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); |
| 1777 #if 0 | 1663 #if 0 |
| 1778 return | 1664 return |
| 1779 #endif | 1665 #endif |
| (...skipping 21 matching lines...) Expand all Loading... |
| 1801 | 1687 |
| 1802 /////////////////////////////////////////////////////////////////////////////// | 1688 /////////////////////////////////////////////////////////////////////////////// |
| 1803 | 1689 |
| 1804 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, | 1690 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, |
| 1805 size_t byteLength, SkScalar x, SkScalar y, | 1691 size_t byteLength, SkScalar x, SkScalar y, |
| 1806 const SkPaint& paint) { | 1692 const SkPaint& paint) { |
| 1807 CHECK_SHOULD_DRAW(draw, false); | 1693 CHECK_SHOULD_DRAW(draw, false); |
| 1808 | 1694 |
| 1809 if (fMainTextContext->canDraw(paint)) { | 1695 if (fMainTextContext->canDraw(paint)) { |
| 1810 GrPaint grPaint; | 1696 GrPaint grPaint; |
| 1811 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1697 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1812 return; | 1698 return; |
| 1813 } | 1699 } |
| 1814 | 1700 |
| 1815 SkDEBUGCODE(this->validate();) | 1701 SkDEBUGCODE(this->validate();) |
| 1816 | 1702 |
| 1817 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt
h, x, y); | 1703 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt
h, x, y); |
| 1818 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { | 1704 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
| 1819 GrPaint grPaint; | 1705 GrPaint grPaint; |
| 1820 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1706 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1821 return; | 1707 return; |
| 1822 } | 1708 } |
| 1823 | 1709 |
| 1824 SkDEBUGCODE(this->validate();) | 1710 SkDEBUGCODE(this->validate();) |
| 1825 | 1711 |
| 1826 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL
ength, x, y); | 1712 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL
ength, x, y); |
| 1827 } else { | 1713 } else { |
| 1828 // this guy will just call our drawPath() | 1714 // this guy will just call our drawPath() |
| 1829 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); | 1715 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); |
| 1830 } | 1716 } |
| 1831 } | 1717 } |
| 1832 | 1718 |
| 1833 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, | 1719 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, |
| 1834 size_t byteLength, const SkScalar pos[], | 1720 size_t byteLength, const SkScalar pos[], |
| 1835 SkScalar constY, int scalarsPerPos, | 1721 SkScalar constY, int scalarsPerPos, |
| 1836 const SkPaint& paint) { | 1722 const SkPaint& paint) { |
| 1837 CHECK_SHOULD_DRAW(draw, false); | 1723 CHECK_SHOULD_DRAW(draw, false); |
| 1838 | 1724 |
| 1839 if (fMainTextContext->canDraw(paint)) { | 1725 if (fMainTextContext->canDraw(paint)) { |
| 1840 GrPaint grPaint; | 1726 GrPaint grPaint; |
| 1841 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1727 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1842 return; | 1728 return; |
| 1843 } | 1729 } |
| 1844 | 1730 |
| 1845 SkDEBUGCODE(this->validate();) | 1731 SkDEBUGCODE(this->validate();) |
| 1846 | 1732 |
| 1847 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe
ngth, pos, | 1733 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe
ngth, pos, |
| 1848 constY, scalarsPerPos); | 1734 constY, scalarsPerPos); |
| 1849 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { | 1735 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
| 1850 GrPaint grPaint; | 1736 GrPaint grPaint; |
| 1851 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1737 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1852 return; | 1738 return; |
| 1853 } | 1739 } |
| 1854 | 1740 |
| 1855 SkDEBUGCODE(this->validate();) | 1741 SkDEBUGCODE(this->validate();) |
| 1856 | 1742 |
| 1857 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by
teLength, pos, | 1743 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by
teLength, pos, |
| 1858 constY, scalarsPerPos); | 1744 constY, scalarsPerPos); |
| 1859 } else { | 1745 } else { |
| 1860 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, | 1746 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, |
| 1861 scalarsPerPos, paint); | 1747 scalarsPerPos, paint); |
| (...skipping 258 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2120 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); | 2006 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); |
| 2121 | 2007 |
| 2122 if (NULL != layer->getTexture()) { | 2008 if (NULL != layer->getTexture()) { |
| 2123 fContext->unlockScratchTexture(layer->getTexture()); | 2009 fContext->unlockScratchTexture(layer->getTexture()); |
| 2124 layer->setTexture(NULL); | 2010 layer->setTexture(NULL); |
| 2125 } | 2011 } |
| 2126 } | 2012 } |
| 2127 | 2013 |
| 2128 return true; | 2014 return true; |
| 2129 } | 2015 } |
| OLD | NEW |