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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 283803003: Move skPaint2GrPaint to SkGr.h/cpp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
11 #include "effects/GrTextureDomain.h" 11 #include "effects/GrTextureDomain.h"
12 #include "effects/GrSimpleTextureEffect.h" 12 #include "effects/GrSimpleTextureEffect.h"
13 13
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrBitmapTextContext.h" 15 #include "GrBitmapTextContext.h"
16 #include "GrDistanceFieldTextContext.h" 16 #include "GrDistanceFieldTextContext.h"
17 #include "GrLayerCache.h" 17 #include "GrLayerCache.h"
18 #include "GrPictureUtils.h" 18 #include "GrPictureUtils.h"
19 19
20 #include "SkGrTexturePixelRef.h" 20 #include "SkGrTexturePixelRef.h"
21 21
22 #include "SkBounder.h" 22 #include "SkBounder.h"
23 #include "SkColorFilter.h"
24 #include "SkDeviceImageFilterProxy.h" 23 #include "SkDeviceImageFilterProxy.h"
25 #include "SkDrawProcs.h" 24 #include "SkDrawProcs.h"
26 #include "SkGlyphCache.h" 25 #include "SkGlyphCache.h"
27 #include "SkImageFilter.h" 26 #include "SkImageFilter.h"
28 #include "SkMaskFilter.h" 27 #include "SkMaskFilter.h"
29 #include "SkPathEffect.h" 28 #include "SkPathEffect.h"
30 #include "SkPicture.h" 29 #include "SkPicture.h"
31 #include "SkPicturePlayback.h" 30 #include "SkPicturePlayback.h"
32 #include "SkRRect.h" 31 #include "SkRRect.h"
33 #include "SkStroke.h" 32 #include "SkStroke.h"
(...skipping 336 matching lines...) Expand 10 before | Expand all | Expand 10 after
370 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); 369 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch);
371 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); 370 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch);
372 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); 371 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch);
373 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, 372 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4,
374 shader_type_mismatch); 373 shader_type_mismatch);
375 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, 374 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5,
376 shader_type_mismatch); 375 shader_type_mismatch);
377 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); 376 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch);
378 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); 377 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
379 378
380 namespace {
381
382 // converts a SkPaint to a GrPaint, ignoring the skPaint's shader
383 // justAlpha indicates that skPaint's alpha should be used rather than the color
384 // Callers may subsequently modify the GrPaint. Setting constantColor indicates
385 // that the final paint will draw the same color at every pixel. This allows
386 // an optimization where the the color filter can be applied to the skPaint's
387 // color once while converting to GrPaint and then ignored.
388 inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
389 const SkPaint& skPaint,
390 bool justAlpha,
391 bool constantColor,
392 GrPaint* grPaint) {
393
394 grPaint->setDither(skPaint.isDither());
395 grPaint->setAntiAlias(skPaint.isAntiAlias());
396
397 SkXfermode::Coeff sm;
398 SkXfermode::Coeff dm;
399
400 SkXfermode* mode = skPaint.getXfermode();
401 GrEffectRef* xferEffect = NULL;
402 if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) {
403 if (NULL != xferEffect) {
404 grPaint->addColorEffect(xferEffect)->unref();
405 sm = SkXfermode::kOne_Coeff;
406 dm = SkXfermode::kZero_Coeff;
407 }
408 } else {
409 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");)
410 #if 0
411 return false;
412 #else
413 // Fall back to src-over
414 sm = SkXfermode::kOne_Coeff;
415 dm = SkXfermode::kISA_Coeff;
416 #endif
417 }
418 grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm));
419
420 if (justAlpha) {
421 uint8_t alpha = skPaint.getAlpha();
422 grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha));
423 // justAlpha is currently set to true only if there is a texture,
424 // so constantColor should not also be true.
425 SkASSERT(!constantColor);
426 } else {
427 grPaint->setColor(SkColor2GrColor(skPaint.getColor()));
428 }
429
430 SkColorFilter* colorFilter = skPaint.getColorFilter();
431 if (NULL != colorFilter) {
432 // if the source color is a constant then apply the filter here once rat her than per pixel
433 // in a shader.
434 if (constantColor) {
435 SkColor filtered = colorFilter->filterColor(skPaint.getColor());
436 grPaint->setColor(SkColor2GrColor(filtered));
437 } else {
438 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->conte xt()));
439 if (NULL != effect.get()) {
440 grPaint->addColorEffect(effect);
441 }
442 }
443 }
444
445 return true;
446 }
447
448 // This function is similar to skPaint2GrPaintNoShader but also converts
449 // skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to
450 // be used is set on grPaint and returned in param act. constantColor has the
451 // same meaning as in skPaint2GrPaintNoShader.
452 inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
453 const SkPaint& skPaint,
454 bool constantColor,
455 GrPaint* grPaint) {
456 SkShader* shader = skPaint.getShader();
457 if (NULL == shader) {
458 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai nt);
459 }
460
461 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require
462 // the shader to set a render target .
463 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
464
465 // setup the shader as the first color effect on the paint
466 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint , NULL));
467 if (NULL != effect.get()) {
468 grPaint->addColorEffect(effect);
469 // Now setup the rest of the paint.
470 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint);
471 } else {
472 // We still don't have SkColorShader::asNewEffect() implemented.
473 SkShader::GradientInfo info;
474 SkColor color;
475
476 info.fColors = &color;
477 info.fColorOffsets = NULL;
478 info.fColorCount = 1;
479 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) {
480 SkPaint copy(skPaint);
481 copy.setShader(NULL);
482 // modulate the paint alpha by the shader's solid color alpha
483 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha());
484 copy.setColor(SkColorSetA(color, newA));
485 return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPa int);
486 } else {
487 return false;
488 }
489 }
490 }
491 }
492
493 /////////////////////////////////////////////////////////////////////////////// 379 ///////////////////////////////////////////////////////////////////////////////
494 380
495 SkBitmap::Config SkGpuDevice::config() const { 381 SkBitmap::Config SkGpuDevice::config() const {
496 if (NULL == fRenderTarget) { 382 if (NULL == fRenderTarget) {
497 return SkBitmap::kNo_Config; 383 return SkBitmap::kNo_Config;
498 } 384 }
499 385
500 bool isOpaque; 386 bool isOpaque;
501 return grConfig2skConfig(fRenderTarget->config(), &isOpaque); 387 return grConfig2skConfig(fRenderTarget->config(), &isOpaque);
502 } 388 }
503 389
504 void SkGpuDevice::clear(SkColor color) { 390 void SkGpuDevice::clear(SkColor color) {
505 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); 391 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
506 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); 392 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
507 fNeedClear = false; 393 fNeedClear = false;
508 } 394 }
509 395
510 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { 396 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
511 CHECK_SHOULD_DRAW(draw, false); 397 CHECK_SHOULD_DRAW(draw, false);
512 398
513 GrPaint grPaint; 399 GrPaint grPaint;
514 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 400 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
515 return; 401 return;
516 } 402 }
517 403
518 fContext->drawPaint(grPaint); 404 fContext->drawPaint(grPaint);
519 } 405 }
520 406
521 // must be in SkCanvas::PointMode order 407 // must be in SkCanvas::PointMode order
522 static const GrPrimitiveType gPointMode2PrimtiveType[] = { 408 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
523 kPoints_GrPrimitiveType, 409 kPoints_GrPrimitiveType,
524 kLines_GrPrimitiveType, 410 kLines_GrPrimitiveType,
(...skipping 11 matching lines...) Expand all
536 } 422 }
537 423
538 // we only handle hairlines and paints without path effects or mask filters, 424 // we only handle hairlines and paints without path effects or mask filters,
539 // else we let the SkDraw call our drawPath() 425 // else we let the SkDraw call our drawPath()
540 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { 426 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
541 draw.drawPoints(mode, count, pts, paint, true); 427 draw.drawPoints(mode, count, pts, paint, true);
542 return; 428 return;
543 } 429 }
544 430
545 GrPaint grPaint; 431 GrPaint grPaint;
546 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 432 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
547 return; 433 return;
548 } 434 }
549 435
550 fContext->drawVertices(grPaint, 436 fContext->drawVertices(grPaint,
551 gPointMode2PrimtiveType[mode], 437 gPointMode2PrimtiveType[mode],
552 SkToS32(count), 438 SkToS32(count),
553 (SkPoint*)pts, 439 (SkPoint*)pts,
554 NULL, 440 NULL,
555 NULL, 441 NULL,
556 NULL, 442 NULL,
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
595 } 481 }
596 482
597 if (usePath) { 483 if (usePath) {
598 SkPath path; 484 SkPath path;
599 path.addRect(rect); 485 path.addRect(rect);
600 this->drawPath(draw, path, paint, NULL, true); 486 this->drawPath(draw, path, paint, NULL, true);
601 return; 487 return;
602 } 488 }
603 489
604 GrPaint grPaint; 490 GrPaint grPaint;
605 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 491 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
606 return; 492 return;
607 } 493 }
608 494
609 if (!doStroke) { 495 if (!doStroke) {
610 fContext->drawRect(grPaint, rect); 496 fContext->drawRect(grPaint, rect);
611 } else { 497 } else {
612 SkStrokeRec stroke(paint); 498 SkStrokeRec stroke(paint);
613 fContext->drawRect(grPaint, rect, &stroke); 499 fContext->drawRect(grPaint, rect, &stroke);
614 } 500 }
615 } 501 }
616 502
617 /////////////////////////////////////////////////////////////////////////////// 503 ///////////////////////////////////////////////////////////////////////////////
618 504
619 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, 505 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
620 const SkPaint& paint) { 506 const SkPaint& paint) {
621 CHECK_FOR_ANNOTATION(paint); 507 CHECK_FOR_ANNOTATION(paint);
622 CHECK_SHOULD_DRAW(draw, false); 508 CHECK_SHOULD_DRAW(draw, false);
623 509
624 GrPaint grPaint; 510 GrPaint grPaint;
625 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 511 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
626 return; 512 return;
627 } 513 }
628 514
629 SkStrokeRec stroke(paint); 515 SkStrokeRec stroke(paint);
630 if (paint.getMaskFilter()) { 516 if (paint.getMaskFilter()) {
631 // try to hit the fast path for drawing filtered round rects 517 // try to hit the fast path for drawing filtered round rects
632 518
633 SkRRect devRRect; 519 SkRRect devRRect;
634 if (rect.transform(fContext->getMatrix(), &devRRect)) { 520 if (rect.transform(fContext->getMatrix(), &devRRect)) {
635 if (devRRect.allCornersCircular()) { 521 if (devRRect.allCornersCircular()) {
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
671 557
672 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, 558 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
673 const SkRRect& inner, const SkPaint& paint) { 559 const SkRRect& inner, const SkPaint& paint) {
674 SkStrokeRec stroke(paint); 560 SkStrokeRec stroke(paint);
675 if (stroke.isFillStyle()) { 561 if (stroke.isFillStyle()) {
676 562
677 CHECK_FOR_ANNOTATION(paint); 563 CHECK_FOR_ANNOTATION(paint);
678 CHECK_SHOULD_DRAW(draw, false); 564 CHECK_SHOULD_DRAW(draw, false);
679 565
680 GrPaint grPaint; 566 GrPaint grPaint;
681 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 567 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
682 return; 568 return;
683 } 569 }
684 570
685 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) { 571 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
686 fContext->drawDRRect(grPaint, outer, inner); 572 fContext->drawDRRect(grPaint, outer, inner);
687 return; 573 return;
688 } 574 }
689 } 575 }
690 576
691 SkPath path; 577 SkPath path;
(...skipping 19 matching lines...) Expand all
711 } 597 }
712 598
713 if (usePath) { 599 if (usePath) {
714 SkPath path; 600 SkPath path;
715 path.addOval(oval); 601 path.addOval(oval);
716 this->drawPath(draw, path, paint, NULL, true); 602 this->drawPath(draw, path, paint, NULL, true);
717 return; 603 return;
718 } 604 }
719 605
720 GrPaint grPaint; 606 GrPaint grPaint;
721 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 607 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
722 return; 608 return;
723 } 609 }
724 SkStrokeRec stroke(paint); 610 SkStrokeRec stroke(paint);
725 611
726 fContext->drawOval(grPaint, oval, stroke); 612 fContext->drawOval(grPaint, oval, stroke);
727 } 613 }
728 614
729 #include "SkMaskFilter.h" 615 #include "SkMaskFilter.h"
730 #include "SkBounder.h" 616 #include "SkBounder.h"
731 617
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
864 750
865 }; 751 };
866 752
867 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, 753 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
868 const SkPaint& paint, const SkMatrix* prePathMatrix, 754 const SkPaint& paint, const SkMatrix* prePathMatrix,
869 bool pathIsMutable) { 755 bool pathIsMutable) {
870 CHECK_FOR_ANNOTATION(paint); 756 CHECK_FOR_ANNOTATION(paint);
871 CHECK_SHOULD_DRAW(draw, false); 757 CHECK_SHOULD_DRAW(draw, false);
872 758
873 GrPaint grPaint; 759 GrPaint grPaint;
874 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 760 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
875 return; 761 return;
876 } 762 }
877 763
878 // If we have a prematrix, apply it to the path, optimizing for the case 764 // If we have a prematrix, apply it to the path, optimizing for the case
879 // where the original path can in fact be modified in place (even though 765 // where the original path can in fact be modified in place (even though
880 // its parameter type is const). 766 // its parameter type is const).
881 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); 767 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
882 SkTLazy<SkPath> tmpPath; 768 SkTLazy<SkPath> tmpPath;
883 SkTLazy<SkPath> effectPath; 769 SkTLazy<SkPath> effectPath;
884 770
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1514 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes)) ; 1400 effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes)) ;
1515 } else { 1401 } else {
1516 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param s)); 1402 effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), param s));
1517 } 1403 }
1518 1404
1519 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring 1405 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1520 // the rest from the SkPaint. 1406 // the rest from the SkPaint.
1521 GrPaint grPaint; 1407 GrPaint grPaint;
1522 grPaint.addColorEffect(effect); 1408 grPaint.addColorEffect(effect);
1523 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); 1409 bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config());
1524 if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) { 1410 if (!SkPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) {
1525 return; 1411 return;
1526 } 1412 }
1527 1413
1528 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); 1414 fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
1529 } 1415 }
1530 1416
1531 static bool filter_texture(SkBaseDevice* device, GrContext* context, 1417 static bool filter_texture(SkBaseDevice* device, GrContext* context,
1532 GrTexture* texture, const SkImageFilter* filter, 1418 GrTexture* texture, const SkImageFilter* filter,
1533 int w, int h, const SkImageFilter::Context& ctx, 1419 int w, int h, const SkImageFilter::Context& ctx,
1534 SkBitmap* result, SkIPoint* offset) { 1420 SkBitmap* result, SkIPoint* offset) {
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
1582 left += offset.x(); 1468 left += offset.x();
1583 top += offset.y(); 1469 top += offset.y();
1584 } else { 1470 } else {
1585 return; 1471 return;
1586 } 1472 }
1587 } 1473 }
1588 1474
1589 GrPaint grPaint; 1475 GrPaint grPaint;
1590 grPaint.addColorTextureEffect(texture, SkMatrix::I()); 1476 grPaint.addColorTextureEffect(texture, SkMatrix::I());
1591 1477
1592 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { 1478 if(!SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1593 return; 1479 return;
1594 } 1480 }
1595 1481
1596 fContext->drawRectToRect(grPaint, 1482 fContext->drawRectToRect(grPaint,
1597 SkRect::MakeXYWH(SkIntToScalar(left), 1483 SkRect::MakeXYWH(SkIntToScalar(left),
1598 SkIntToScalar(top), 1484 SkIntToScalar(top),
1599 SkIntToScalar(w), 1485 SkIntToScalar(w),
1600 SkIntToScalar(h)), 1486 SkIntToScalar(h)),
1601 SkRect::MakeXYWH(0, 1487 SkRect::MakeXYWH(0,
1602 0, 1488 0,
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
1692 x += offset.fX; 1578 x += offset.fX;
1693 y += offset.fY; 1579 y += offset.fY;
1694 } else { 1580 } else {
1695 return; 1581 return;
1696 } 1582 }
1697 } 1583 }
1698 1584
1699 GrPaint grPaint; 1585 GrPaint grPaint;
1700 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); 1586 grPaint.addColorTextureEffect(devTex, SkMatrix::I());
1701 1587
1702 if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { 1588 if (!SkPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1703 return; 1589 return;
1704 } 1590 }
1705 1591
1706 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), 1592 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1707 SkIntToScalar(y), 1593 SkIntToScalar(y),
1708 SkIntToScalar(w), 1594 SkIntToScalar(w),
1709 SkIntToScalar(h)); 1595 SkIntToScalar(h));
1710 1596
1711 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate 1597 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate
1712 // scratch texture). 1598 // scratch texture).
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
1755 int vertexCount, const SkPoint vertices[], 1641 int vertexCount, const SkPoint vertices[],
1756 const SkPoint texs[], const SkColor colors[], 1642 const SkPoint texs[], const SkColor colors[],
1757 SkXfermode* xmode, 1643 SkXfermode* xmode,
1758 const uint16_t indices[], int indexCount, 1644 const uint16_t indices[], int indexCount,
1759 const SkPaint& paint) { 1645 const SkPaint& paint) {
1760 CHECK_SHOULD_DRAW(draw, false); 1646 CHECK_SHOULD_DRAW(draw, false);
1761 1647
1762 GrPaint grPaint; 1648 GrPaint grPaint;
1763 // we ignore the shader if texs is null. 1649 // we ignore the shader if texs is null.
1764 if (NULL == texs) { 1650 if (NULL == texs) {
1765 if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain t)) { 1651 if (!SkPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain t)) {
1766 return; 1652 return;
1767 } 1653 }
1768 } else { 1654 } else {
1769 if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { 1655 if (!SkPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) {
1770 return; 1656 return;
1771 } 1657 }
1772 } 1658 }
1773 1659
1774 if (NULL != xmode && NULL != texs && NULL != colors) { 1660 if (NULL != xmode && NULL != texs && NULL != colors) {
1775 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { 1661 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
1776 SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); 1662 SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
1777 #if 0 1663 #if 0
1778 return 1664 return
1779 #endif 1665 #endif
(...skipping 21 matching lines...) Expand all
1801 1687
1802 /////////////////////////////////////////////////////////////////////////////// 1688 ///////////////////////////////////////////////////////////////////////////////
1803 1689
1804 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, 1690 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1805 size_t byteLength, SkScalar x, SkScalar y, 1691 size_t byteLength, SkScalar x, SkScalar y,
1806 const SkPaint& paint) { 1692 const SkPaint& paint) {
1807 CHECK_SHOULD_DRAW(draw, false); 1693 CHECK_SHOULD_DRAW(draw, false);
1808 1694
1809 if (fMainTextContext->canDraw(paint)) { 1695 if (fMainTextContext->canDraw(paint)) {
1810 GrPaint grPaint; 1696 GrPaint grPaint;
1811 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 1697 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
1812 return; 1698 return;
1813 } 1699 }
1814 1700
1815 SkDEBUGCODE(this->validate();) 1701 SkDEBUGCODE(this->validate();)
1816 1702
1817 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt h, x, y); 1703 fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLengt h, x, y);
1818 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { 1704 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) {
1819 GrPaint grPaint; 1705 GrPaint grPaint;
1820 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 1706 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
1821 return; 1707 return;
1822 } 1708 }
1823 1709
1824 SkDEBUGCODE(this->validate();) 1710 SkDEBUGCODE(this->validate();)
1825 1711
1826 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL ength, x, y); 1712 fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteL ength, x, y);
1827 } else { 1713 } else {
1828 // this guy will just call our drawPath() 1714 // this guy will just call our drawPath()
1829 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); 1715 draw.drawText_asPaths((const char*)text, byteLength, x, y, paint);
1830 } 1716 }
1831 } 1717 }
1832 1718
1833 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, 1719 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
1834 size_t byteLength, const SkScalar pos[], 1720 size_t byteLength, const SkScalar pos[],
1835 SkScalar constY, int scalarsPerPos, 1721 SkScalar constY, int scalarsPerPos,
1836 const SkPaint& paint) { 1722 const SkPaint& paint) {
1837 CHECK_SHOULD_DRAW(draw, false); 1723 CHECK_SHOULD_DRAW(draw, false);
1838 1724
1839 if (fMainTextContext->canDraw(paint)) { 1725 if (fMainTextContext->canDraw(paint)) {
1840 GrPaint grPaint; 1726 GrPaint grPaint;
1841 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 1727 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
1842 return; 1728 return;
1843 } 1729 }
1844 1730
1845 SkDEBUGCODE(this->validate();) 1731 SkDEBUGCODE(this->validate();)
1846 1732
1847 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe ngth, pos, 1733 fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLe ngth, pos,
1848 constY, scalarsPerPos); 1734 constY, scalarsPerPos);
1849 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { 1735 } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) {
1850 GrPaint grPaint; 1736 GrPaint grPaint;
1851 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 1737 if (!SkPaint2GrPaintShader(this, paint, true, &grPaint)) {
1852 return; 1738 return;
1853 } 1739 }
1854 1740
1855 SkDEBUGCODE(this->validate();) 1741 SkDEBUGCODE(this->validate();)
1856 1742
1857 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by teLength, pos, 1743 fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, by teLength, pos,
1858 constY, scalarsPerPos); 1744 constY, scalarsPerPos);
1859 } else { 1745 } else {
1860 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, 1746 draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY,
1861 scalarsPerPos, paint); 1747 scalarsPerPos, paint);
(...skipping 258 matching lines...) Expand 10 before | Expand all | Expand 10 after
2120 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i); 2006 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i);
2121 2007
2122 if (NULL != layer->getTexture()) { 2008 if (NULL != layer->getTexture()) {
2123 fContext->unlockScratchTexture(layer->getTexture()); 2009 fContext->unlockScratchTexture(layer->getTexture());
2124 layer->setTexture(NULL); 2010 layer->setTexture(NULL);
2125 } 2011 }
2126 } 2012 }
2127 2013
2128 return true; 2014 return true;
2129 } 2015 }
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