Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(77)

Side by Side Diff: chrome/browser/android/vr_shell/vr_controller_model.h

Issue 2837973002: VRShell: Composing Daydream controller textures from patches (Closed)
Patch Set: nit Created 3 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "chrome/browser/android/vr_shell/gltf_asset.h" 10 #include "chrome/browser/android/vr_shell/gltf_asset.h"
11 #include "third_party/skia/include/core/SkBitmap.h" 11 #include "third_party/skia/include/core/SkImage.h"
12 #include "ui/gfx/geometry/point.h"
12 #include "ui/gl/gl_bindings.h" 13 #include "ui/gl/gl_bindings.h"
13 14
14 namespace vr_shell { 15 namespace vr_shell {
15 16
16 class VrControllerModel { 17 class VrControllerModel {
17 public: 18 public:
18 enum State { 19 enum State {
19 IDLE = 0, 20 IDLE = 0,
20 TOUCHPAD, 21 TOUCHPAD,
21 APP, 22 APP,
22 SYSTEM, 23 SYSTEM,
23 // New ControllerStates should be added here, before STATE_COUNT. 24 // New ControllerStates should be added here, before STATE_COUNT.
24 STATE_COUNT, 25 STATE_COUNT,
25 }; 26 };
26 27
27 // TODO(acondor): Remove these hardcoded paths once VrShell resources
28 // are delivered through component updater.
29 static constexpr char const kComponentName[] = "VrShell";
30 static constexpr char const kDefaultVersion[] = "0";
31
32 static constexpr char const kModelsDirectory[] = "models";
33 static constexpr char const kModelFilename[] = "controller.gltf";
34 static constexpr char const kTexturesDirectory[] = "tex";
35 static constexpr char const* kTextureFilenames[] = {
36 "ddcontroller_idle.png", "ddcontroller_touchpad.png",
37 "ddcontroller_app.png", "ddcontroller_system.png",
38 };
39
40 explicit VrControllerModel( 28 explicit VrControllerModel(
41 std::unique_ptr<gltf::Asset> gltf_asset, 29 std::unique_ptr<gltf::Asset> gltf_asset,
42 std::vector<std::unique_ptr<gltf::Buffer>> buffers); 30 std::vector<std::unique_ptr<gltf::Buffer>> buffers);
43 ~VrControllerModel(); 31 ~VrControllerModel();
44 32
45 const GLvoid* ElementsBuffer() const; 33 const GLvoid* ElementsBuffer() const;
46 GLsizeiptr ElementsBufferSize() const; 34 GLsizeiptr ElementsBufferSize() const;
47 const GLvoid* IndicesBuffer() const; 35 const GLvoid* IndicesBuffer() const;
48 GLenum DrawMode() const; 36 GLenum DrawMode() const;
49 GLsizeiptr IndicesBufferSize() const; 37 GLsizeiptr IndicesBufferSize() const;
50 const gltf::Accessor* IndicesAccessor() const; 38 const gltf::Accessor* IndicesAccessor() const;
51 const gltf::Accessor* PositionAccessor() const; 39 const gltf::Accessor* PositionAccessor() const;
52 const gltf::Accessor* TextureCoordinateAccessor() const; 40 const gltf::Accessor* TextureCoordinateAccessor() const;
53 void SetTexture(int state, std::unique_ptr<SkBitmap> bitmap); 41 void SetBaseTexture(sk_sp<SkImage> image);
54 const SkBitmap* GetTexture(int state) const; 42 void SetTexturePatch(int state, sk_sp<SkImage> image);
43 sk_sp<SkImage> GetTexture(int state) const;
55 44
56 static std::unique_ptr<VrControllerModel> LoadFromComponent(); 45 static std::unique_ptr<VrControllerModel> LoadFromComponent();
57 46
58 private: 47 private:
59 std::unique_ptr<gltf::Asset> gltf_asset_; 48 std::unique_ptr<gltf::Asset> gltf_asset_;
60 std::vector<std::unique_ptr<SkBitmap>> texture_bitmaps_; 49 sk_sp<SkImage> base_texture_;
50 sk_sp<SkImage> patches_[STATE_COUNT];
61 std::vector<std::unique_ptr<gltf::Buffer>> buffers_; 51 std::vector<std::unique_ptr<gltf::Buffer>> buffers_;
62 52
63 const char* Buffer() const; 53 const char* Buffer() const;
64 const gltf::Accessor* Accessor(const std::string& key) const; 54 const gltf::Accessor* Accessor(const std::string& key) const;
65 }; 55 };
66 56
67 } // namespace vr_shell 57 } // namespace vr_shell
68 58
69 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ 59 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698