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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "chrome/browser/android/vr_shell/gltf_asset.h" | 10 #include "chrome/browser/android/vr_shell/gltf_asset.h" |
11 #include "third_party/skia/include/core/SkBitmap.h" | 11 #include "third_party/skia/include/core/SkImage.h" |
12 #include "ui/gfx/geometry/point.h" | |
12 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
13 | 14 |
14 namespace vr_shell { | 15 namespace vr_shell { |
15 | 16 |
16 class VrControllerModel { | 17 class VrControllerModel { |
17 public: | 18 public: |
18 enum State { | 19 enum State { |
19 IDLE = 0, | 20 IDLE = 0, |
20 TOUCHPAD, | 21 TOUCHPAD, |
21 APP, | 22 APP, |
22 SYSTEM, | 23 SYSTEM, |
23 // New ControllerStates should be added here, before STATE_COUNT. | 24 // New ControllerStates should be added here, before STATE_COUNT. |
24 STATE_COUNT, | 25 STATE_COUNT, |
25 }; | 26 }; |
26 | 27 |
27 // TODO(acondor): Remove these hardcoded paths once VrShell resources | 28 struct Patch { |
28 // are delivered through component updater. | 29 sk_sp<SkImage> image; |
29 static constexpr char const kComponentName[] = "VrShell"; | 30 gfx::Point offset; |
30 static constexpr char const kDefaultVersion[] = "0"; | 31 Patch(); |
31 | 32 Patch(sk_sp<SkImage> image, const gfx::Point& offset); |
32 static constexpr char const kModelsDirectory[] = "models"; | 33 ~Patch(); |
cjgrant
2017/04/27 18:47:29
What happens if you just exclude the destructor he
acondor_
2017/04/27 19:01:19
Chromium codestyle check asked me to provide const
acondor_
2017/04/28 14:22:38
Actually, I don't need this class anymore.
| |
33 static constexpr char const kModelFilename[] = "controller.gltf"; | |
34 static constexpr char const kTexturesDirectory[] = "tex"; | |
35 static constexpr char const* kTextureFilenames[] = { | |
36 "ddcontroller_idle.png", "ddcontroller_touchpad.png", | |
37 "ddcontroller_app.png", "ddcontroller_system.png", | |
38 }; | 34 }; |
39 | 35 |
40 explicit VrControllerModel( | 36 explicit VrControllerModel( |
41 std::unique_ptr<gltf::Asset> gltf_asset, | 37 std::unique_ptr<gltf::Asset> gltf_asset, |
42 std::vector<std::unique_ptr<gltf::Buffer>> buffers); | 38 std::vector<std::unique_ptr<gltf::Buffer>> buffers); |
43 ~VrControllerModel(); | 39 ~VrControllerModel(); |
44 | 40 |
45 const GLvoid* ElementsBuffer() const; | 41 const GLvoid* ElementsBuffer() const; |
46 GLsizeiptr ElementsBufferSize() const; | 42 GLsizeiptr ElementsBufferSize() const; |
47 const GLvoid* IndicesBuffer() const; | 43 const GLvoid* IndicesBuffer() const; |
48 GLenum DrawMode() const; | 44 GLenum DrawMode() const; |
49 GLsizeiptr IndicesBufferSize() const; | 45 GLsizeiptr IndicesBufferSize() const; |
50 const gltf::Accessor* IndicesAccessor() const; | 46 const gltf::Accessor* IndicesAccessor() const; |
51 const gltf::Accessor* PositionAccessor() const; | 47 const gltf::Accessor* PositionAccessor() const; |
52 const gltf::Accessor* TextureCoordinateAccessor() const; | 48 const gltf::Accessor* TextureCoordinateAccessor() const; |
53 void SetTexture(int state, std::unique_ptr<SkBitmap> bitmap); | 49 void SetBaseTexture(sk_sp<SkImage> image); |
54 const SkBitmap* GetTexture(int state) const; | 50 void SetTexturePatch(int state, sk_sp<SkImage> image); |
51 sk_sp<SkImage> GetTexture(int state) const; | |
55 | 52 |
56 static std::unique_ptr<VrControllerModel> LoadFromComponent(); | 53 static std::unique_ptr<VrControllerModel> LoadFromComponent(); |
57 | 54 |
58 private: | 55 private: |
59 std::unique_ptr<gltf::Asset> gltf_asset_; | 56 std::unique_ptr<gltf::Asset> gltf_asset_; |
60 std::vector<std::unique_ptr<SkBitmap>> texture_bitmaps_; | 57 sk_sp<SkImage> base_texture_; |
58 sk_sp<SkImage> patches_[STATE_COUNT]; | |
61 std::vector<std::unique_ptr<gltf::Buffer>> buffers_; | 59 std::vector<std::unique_ptr<gltf::Buffer>> buffers_; |
62 | 60 |
63 const char* Buffer() const; | 61 const char* Buffer() const; |
64 const gltf::Accessor* Accessor(const std::string& key) const; | 62 const gltf::Accessor* Accessor(const std::string& key) const; |
65 }; | 63 }; |
66 | 64 |
67 } // namespace vr_shell | 65 } // namespace vr_shell |
68 | 66 |
69 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ | 67 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
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