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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/accelerators/accelerator_controller.h" | 5 #include "ash/accelerators/accelerator_controller.h" |
6 | 6 |
7 #include "ash/accelerators/accelerator_table.h" | 7 #include "ash/accelerators/accelerator_table.h" |
8 #include "ash/accessibility_delegate.h" | 8 #include "ash/accessibility_delegate.h" |
9 #include "ash/accessibility_types.h" | 9 #include "ash/accessibility_types.h" |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
11 #include "ash/ime_control_delegate.h" | 11 #include "ash/ime_control_delegate.h" |
12 #include "ash/public/cpp/config.h" | 12 #include "ash/public/cpp/config.h" |
13 #include "ash/public/cpp/shell_window_ids.h" | 13 #include "ash/public/cpp/shell_window_ids.h" |
14 #include "ash/session/session_controller.h" | 14 #include "ash/session/session_controller.h" |
15 #include "ash/shell.h" | 15 #include "ash/shell.h" |
16 #include "ash/shell_port.h" | 16 #include "ash/shell_port.h" |
17 #include "ash/system/brightness_control_delegate.h" | 17 #include "ash/system/brightness_control_delegate.h" |
18 #include "ash/system/keyboard_brightness_control_delegate.h" | 18 #include "ash/system/keyboard_brightness_control_delegate.h" |
19 #include "ash/system/tray/system_tray_delegate.h" | 19 #include "ash/system/tray/system_tray_delegate.h" |
20 #include "ash/test/ash_test_base.h" | 20 #include "ash/test/ash_test_base.h" |
| 21 #include "ash/test/display_configuration_controller_test_api.h" |
21 #include "ash/test/lock_state_controller_test_api.h" | 22 #include "ash/test/lock_state_controller_test_api.h" |
22 #include "ash/test/test_screenshot_delegate.h" | 23 #include "ash/test/test_screenshot_delegate.h" |
23 #include "ash/test/test_session_state_animator.h" | 24 #include "ash/test/test_session_state_animator.h" |
24 #include "ash/wm/lock_state_controller.h" | 25 #include "ash/wm/lock_state_controller.h" |
25 #include "ash/wm/panels/panel_layout_manager.h" | 26 #include "ash/wm/panels/panel_layout_manager.h" |
26 #include "ash/wm/window_positioning_utils.h" | 27 #include "ash/wm/window_positioning_utils.h" |
27 #include "ash/wm/window_state.h" | 28 #include "ash/wm/window_state.h" |
28 #include "ash/wm/window_state_aura.h" | 29 #include "ash/wm/window_state_aura.h" |
29 #include "ash/wm/window_util.h" | 30 #include "ash/wm/window_util.h" |
30 #include "ash/wm/wm_event.h" | 31 #include "ash/wm/wm_event.h" |
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512 EXPECT_TRUE(window_state->IsNormalStateType()); | 513 EXPECT_TRUE(window_state->IsNormalStateType()); |
513 EXPECT_EQ(normal_bounds.ToString(), window->bounds().ToString()); | 514 EXPECT_EQ(normal_bounds.ToString(), window->bounds().ToString()); |
514 } | 515 } |
515 | 516 |
516 TEST_F(AcceleratorControllerTest, RotateScreen) { | 517 TEST_F(AcceleratorControllerTest, RotateScreen) { |
517 // TODO: needs GetDisplayInfo http://crbug.com/622480. | 518 // TODO: needs GetDisplayInfo http://crbug.com/622480. |
518 if (Shell::GetAshConfig() == Config::MASH) | 519 if (Shell::GetAshConfig() == Config::MASH) |
519 return; | 520 return; |
520 | 521 |
521 display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay(); | 522 display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay(); |
| 523 test::DisplayConfigurationControllerTestApi controller_testapi( |
| 524 Shell::Get()->display_configuration_controller()); |
| 525 controller_testapi.SetEnableScreenRotationAnimator(display.id(), false); |
| 526 |
522 display::Display::Rotation initial_rotation = | 527 display::Display::Rotation initial_rotation = |
523 GetActiveDisplayRotation(display.id()); | 528 GetActiveDisplayRotation(display.id()); |
524 ui::test::EventGenerator& generator = GetEventGenerator(); | 529 ui::test::EventGenerator& generator = GetEventGenerator(); |
525 generator.PressKey(ui::VKEY_BROWSER_REFRESH, | 530 generator.PressKey(ui::VKEY_BROWSER_REFRESH, |
526 ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN); | 531 ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN); |
527 generator.ReleaseKey(ui::VKEY_BROWSER_REFRESH, | 532 generator.ReleaseKey(ui::VKEY_BROWSER_REFRESH, |
528 ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN); | 533 ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN); |
529 display::Display::Rotation new_rotation = | 534 display::Display::Rotation new_rotation = |
530 GetActiveDisplayRotation(display.id()); | 535 GetActiveDisplayRotation(display.id()); |
531 // |new_rotation| is determined by the AcceleratorControllerDelegate. | 536 // |new_rotation| is determined by the AcceleratorControllerDelegate. |
532 EXPECT_NE(initial_rotation, new_rotation); | 537 EXPECT_NE(initial_rotation, new_rotation); |
| 538 controller_testapi.SetEnableScreenRotationAnimator(display.id(), true); |
533 } | 539 } |
534 | 540 |
535 TEST_F(AcceleratorControllerTest, AutoRepeat) { | 541 TEST_F(AcceleratorControllerTest, AutoRepeat) { |
536 ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_CONTROL_DOWN); | 542 ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_CONTROL_DOWN); |
537 TestTarget target_a; | 543 TestTarget target_a; |
538 GetController()->Register({accelerator_a}, &target_a); | 544 GetController()->Register({accelerator_a}, &target_a); |
539 ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_CONTROL_DOWN); | 545 ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_CONTROL_DOWN); |
540 TestTarget target_b; | 546 TestTarget target_b; |
541 GetController()->Register({accelerator_b}, &target_b); | 547 GetController()->Register({accelerator_b}, &target_b); |
542 | 548 |
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1362 // Expect no notifications from the new accelerators. | 1368 // Expect no notifications from the new accelerators. |
1363 EXPECT_TRUE(IsMessageCenterEmpty()); | 1369 EXPECT_TRUE(IsMessageCenterEmpty()); |
1364 | 1370 |
1365 // If the action is LOCK_SCREEN, we must reset the state by unlocking the | 1371 // If the action is LOCK_SCREEN, we must reset the state by unlocking the |
1366 // screen before we proceed testing the rest of accelerators. | 1372 // screen before we proceed testing the rest of accelerators. |
1367 ResetStateIfNeeded(); | 1373 ResetStateIfNeeded(); |
1368 } | 1374 } |
1369 } | 1375 } |
1370 | 1376 |
1371 } // namespace ash | 1377 } // namespace ash |
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