Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
| index 97136e1fc7fc2d15cd2dd411bec3122b64e758c4..68285276fb733dbc7265eb48e4812a09e5c60728 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
| @@ -136,7 +136,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
| // Expect to restore the active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(NULL); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) { |
|
jbauman
2017/04/26 01:22:45
Could you modify these these tests to init the dec
Ken Russell (switch to Gerrit)
2017/04/26 21:36:35
Thanks for the suggestion. Rather than do this, I'
|
| @@ -160,7 +160,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) { |
| // Expect to restore the active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(NULL); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
| @@ -184,7 +184,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
| // Expect to restore active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) { |
| @@ -207,7 +207,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) { |
| // Expect to restore active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
| @@ -237,7 +237,7 @@ TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
| // Expect to restore active texture unit to GL_TEXTURE1. |
| AddExpectationsForActiveTexture(GL_TEXTURE1); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
| @@ -275,7 +275,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
| // Expect to restore active texture unit to GL_TEXTURE1. |
| AddExpectationsForActiveTexture(GL_TEXTURE1); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
| @@ -307,7 +307,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
| // Expect to restore active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
| @@ -343,7 +343,7 @@ TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
| // Expect to restore active texture unit to GL_TEXTURE1. |
| AddExpectationsForActiveTexture(GL_TEXTURE1); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
| @@ -373,7 +373,7 @@ TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
| // Expect to restore active texture unit to GL_TEXTURE0. |
| AddExpectationsForActiveTexture(GL_TEXTURE0); |
| - GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| + GetDecoder()->RestoreAllTextureUnitAndSamplerBindings(&prev_state); |
| } |
| TEST_P(GLES2DecoderManualInitTest, ContextStateCapabilityCaching) { |