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Side by Side Diff: gpu/command_buffer/service/gl_state_restorer_impl.cc

Issue 2837213003: Restore samplers' state across virtualized GL contexts. (Closed)
Patch Set: Add unit tests covering restoration of sampler state. Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" 5 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
6 6
7 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 7 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
8 #include "gpu/command_buffer/service/query_manager.h" 8 #include "gpu/command_buffer/service/query_manager.h"
9 9
10 namespace gpu { 10 namespace gpu {
(...skipping 13 matching lines...) Expand all
24 24
25 void GLStateRestorerImpl::RestoreState(const gl::GLStateRestorer* prev_state) { 25 void GLStateRestorerImpl::RestoreState(const gl::GLStateRestorer* prev_state) {
26 DCHECK(decoder_.get()); 26 DCHECK(decoder_.get());
27 const GLStateRestorerImpl* restorer_impl = 27 const GLStateRestorerImpl* restorer_impl =
28 static_cast<const GLStateRestorerImpl*>(prev_state); 28 static_cast<const GLStateRestorerImpl*>(prev_state);
29 29
30 decoder_->RestoreState( 30 decoder_->RestoreState(
31 restorer_impl ? restorer_impl->GetContextState() : NULL); 31 restorer_impl ? restorer_impl->GetContextState() : NULL);
32 } 32 }
33 33
34 void GLStateRestorerImpl::RestoreAllTextureUnitBindings() { 34 void GLStateRestorerImpl::RestoreAllTextureUnitAndSamplerBindings() {
35 DCHECK(decoder_.get()); 35 DCHECK(decoder_.get());
36 decoder_->RestoreAllTextureUnitBindings(NULL); 36 decoder_->RestoreAllTextureUnitAndSamplerBindings(NULL);
37 } 37 }
38 38
39 void GLStateRestorerImpl::RestoreActiveTexture() { 39 void GLStateRestorerImpl::RestoreActiveTexture() {
40 DCHECK(decoder_.get()); 40 DCHECK(decoder_.get());
41 decoder_->RestoreActiveTexture(); 41 decoder_->RestoreActiveTexture();
42 } 42 }
43 43
44 void GLStateRestorerImpl::RestoreActiveTextureUnitBinding(unsigned int target) { 44 void GLStateRestorerImpl::RestoreActiveTextureUnitBinding(unsigned int target) {
45 DCHECK(decoder_.get()); 45 DCHECK(decoder_.get());
46 decoder_->RestoreActiveTextureUnitBinding(target); 46 decoder_->RestoreActiveTextureUnitBinding(target);
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 DCHECK(decoder_.get()); 80 DCHECK(decoder_.get());
81 decoder_->GetQueryManager()->ResumeQueries(); 81 decoder_->GetQueryManager()->ResumeQueries();
82 } 82 }
83 83
84 const gles2::ContextState* GLStateRestorerImpl::GetContextState() const { 84 const gles2::ContextState* GLStateRestorerImpl::GetContextState() const {
85 DCHECK(decoder_.get()); 85 DCHECK(decoder_.get());
86 return decoder_->GetContextState(); 86 return decoder_->GetContextState();
87 } 87 }
88 88
89 } // namespace gpu 89 } // namespace gpu
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