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Issue 2837213003: Restore samplers' state across virtualized GL contexts. (Closed)
Patch Set: Add unit tests covering restoration of sampler state. Created 3 years, 7 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path, url_prefixes=None, is_asan=False): 9 def __init__(self, conformance_path, url_prefixes=None, is_asan=False):
10 super(WebGL2ConformanceExpectations, self).__init__( 10 super(WebGL2ConformanceExpectations, self).__init__(
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700 # Linux Multi-vendor failures. 700 # Linux Multi-vendor failures.
701 self.Skip('deqp/data/gles3/shaders/qualification_order.html', 701 self.Skip('deqp/data/gles3/shaders/qualification_order.html',
702 ['linux', 'amd', 'intel'], bug=483282) 702 ['linux', 'amd', 'intel'], bug=483282)
703 self.Flaky('deqp/functional/gles3/texturespecification/' + 703 self.Flaky('deqp/functional/gles3/texturespecification/' +
704 'random_teximage2d_2d.html', 704 'random_teximage2d_2d.html',
705 ['linux', 'amd', 'intel'], bug=618447) 705 ['linux', 'amd', 'intel'], bug=618447)
706 self.Fail('conformance2/rendering/clipping-wide-points.html', 706 self.Fail('conformance2/rendering/clipping-wide-points.html',
707 ['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1 707 ['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1
708 708
709 # Linux NVIDIA 709 # Linux NVIDIA
710 self.Fail('conformance2/textures/canvas_sub_rectangle/' +
711 'tex-2d-r32f-red-float.html',
712 ['linux', 'nvidia'], bug=713127)
713 # Explicitly specifying GT 610 to avoid conflict with Quadro P400 rule 710 # Explicitly specifying GT 610 to avoid conflict with Quadro P400 rule
714 self.Flaky('deqp/functional/gles3/multisample.html', 711 self.Flaky('deqp/functional/gles3/multisample.html',
715 ['linux', ('nvidia', 0x104a)], bug=714207) 712 ['linux', ('nvidia', 0x104a)], bug=714207)
716 713
717 # This test is flaky both with and without ANGLE. 714 # This test is flaky both with and without ANGLE.
718 self.Flaky('deqp/functional/gles3/texturespecification/' + 715 self.Flaky('deqp/functional/gles3/texturespecification/' +
719 'random_teximage2d_2d.html', 716 'random_teximage2d_2d.html',
720 ['linux', 'nvidia'], bug=618447) 717 ['linux', 'nvidia'], bug=618447)
721 self.Fail('conformance/glsl/bugs/unary-minus-operator-float-bug.html', 718 self.Fail('conformance/glsl/bugs/unary-minus-operator-float-bug.html',
722 ['linux', 'nvidia'], bug=672380) 719 ['linux', 'nvidia'], bug=672380)
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1139 # self.Fail(page_name, 1136 # self.Fail(page_name,
1140 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 1137 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
1141 # self.Fail(page_name, 1138 # self.Fail(page_name,
1142 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 1139 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
1143 1140
1144 # Conflicts if between a generic os condition and a specific version 1141 # Conflicts if between a generic os condition and a specific version
1145 # self.Fail(page_name, 1142 # self.Fail(page_name,
1146 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 1143 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
1147 # self.Fail(page_name, 1144 # self.Fail(page_name,
1148 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 1145 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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