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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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51 | 51 |
52 bool IsShadowInsertionPoint() const; | 52 bool IsShadowInsertionPoint() const; |
53 bool IsContentInsertionPoint() const; | 53 bool IsContentInsertionPoint() const; |
54 | 54 |
55 StaticNodeList* getDistributedNodes(); | 55 StaticNodeList* getDistributedNodes(); |
56 | 56 |
57 virtual bool CanAffectSelector() const { return false; } | 57 virtual bool CanAffectSelector() const { return false; } |
58 | 58 |
59 void AttachLayoutTree(const AttachContext& = AttachContext()) override; | 59 void AttachLayoutTree(const AttachContext& = AttachContext()) override; |
60 void DetachLayoutTree(const AttachContext& = AttachContext()) override; | 60 void DetachLayoutTree(const AttachContext& = AttachContext()) override; |
| 61 void RebuildDistributedChildrenLayoutTrees(); |
61 | 62 |
62 size_t DistributedNodesSize() const { return distributed_nodes_.size(); } | 63 size_t DistributedNodesSize() const { return distributed_nodes_.size(); } |
63 Node* DistributedNodeAt(size_t index) const { | 64 Node* DistributedNodeAt(size_t index) const { |
64 return distributed_nodes_.at(index); | 65 return distributed_nodes_.at(index); |
65 } | 66 } |
66 Node* FirstDistributedNode() const { | 67 Node* FirstDistributedNode() const { |
67 return distributed_nodes_.IsEmpty() ? 0 : distributed_nodes_.First(); | 68 return distributed_nodes_.IsEmpty() ? 0 : distributed_nodes_.First(); |
68 } | 69 } |
69 Node* LastDistributedNode() const { | 70 Node* LastDistributedNode() const { |
70 return distributed_nodes_.IsEmpty() ? 0 : distributed_nodes_.Last(); | 71 return distributed_nodes_.IsEmpty() ? 0 : distributed_nodes_.Last(); |
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122 | 123 |
123 const InsertionPoint* ResolveReprojection(const Node*); | 124 const InsertionPoint* ResolveReprojection(const Node*); |
124 | 125 |
125 void CollectDestinationInsertionPoints( | 126 void CollectDestinationInsertionPoints( |
126 const Node&, | 127 const Node&, |
127 HeapVector<Member<InsertionPoint>, 8>& results); | 128 HeapVector<Member<InsertionPoint>, 8>& results); |
128 | 129 |
129 } // namespace blink | 130 } // namespace blink |
130 | 131 |
131 #endif // InsertionPoint_h | 132 #endif // InsertionPoint_h |
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