| Index: chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| diff --git a/chrome/browser/android/vr_shell/vr_shell_renderer.cc b/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| index 7951074d0453fedd5f9c2eba49fefdeb4030a37e..01ecdd0f64ac6b047d65fec7291263a80b3086b4 100644
|
| --- a/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| +++ b/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| @@ -75,6 +75,7 @@ const char* GetShaderSource(vr_shell::ShaderID shader) {
|
| case vr_shell::ShaderID::RETICLE_VERTEX_SHADER:
|
| case vr_shell::ShaderID::LASER_VERTEX_SHADER:
|
| case vr_shell::ShaderID::CONTROLLER_VERTEX_SHADER:
|
| + case vr_shell::ShaderID::SKIA_QUAD_VERTEX_SHADER:
|
| return SHADER(
|
| /* clang-format off */
|
| uniform mat4 u_ModelViewProjMatrix;
|
| @@ -119,6 +120,24 @@ const char* GetShaderSource(vr_shell::ShaderID shader) {
|
| gl_FragColor = vec4(color.xyz, color.w * opacity);
|
| }
|
| /* clang-format on */);
|
| + case vr_shell::ShaderID::SKIA_QUAD_FRAGMENT_SHADER:
|
| + return OEIE_SHADER(
|
| + /* clang-format off */
|
| + precision highp float;
|
| + uniform sampler2D u_Texture;
|
| + uniform vec4 u_CopyRect; // rectangle
|
| + varying vec2 v_TexCoordinate;
|
| + uniform lowp vec4 color;
|
| + uniform mediump float opacity;
|
| +
|
| + void main() {
|
| + vec2 scaledTex =
|
| + vec2(u_CopyRect[0] + v_TexCoordinate.x * u_CopyRect[2],
|
| + u_CopyRect[1] + v_TexCoordinate.y * u_CopyRect[3]);
|
| + lowp vec4 color = texture2D(u_Texture, scaledTex);
|
| + gl_FragColor = vec4(color.xyz, color.w * opacity);
|
| + }
|
| + /* clang-format on */);
|
| case vr_shell::ShaderID::WEBVR_VERTEX_SHADER:
|
| return SHADER(
|
| /* clang-format off */
|
| @@ -310,11 +329,48 @@ TexturedQuadRenderer::TexturedQuadRenderer()
|
| opacity_handle_ = glGetUniformLocation(program_handle_, "opacity");
|
| }
|
|
|
| -void TexturedQuadRenderer::AddQuad(int texture_data_handle,
|
| - const vr::Mat4f& view_proj_matrix,
|
| - const gfx::RectF& copy_rect,
|
| - float opacity) {
|
| - TexturedQuad quad;
|
| +void TexturedQuadRenderer::Draw(int texture_data_handle,
|
| + const vr::Mat4f& view_proj_matrix,
|
| + const gfx::RectF& copy_rect,
|
| + float opacity) {
|
| + PrepareToDraw(model_view_proj_matrix_handle_, view_proj_matrix);
|
| +
|
| + // Link texture data with texture unit.
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle);
|
| + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| +
|
| + glUniform1i(tex_uniform_handle_, 0);
|
| + glUniform4fv(copy_rect_uniform_handle_, 1,
|
| + reinterpret_cast<const float*>(©_rect));
|
| + glUniform1f(opacity_handle_, opacity);
|
| +
|
| + glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber);
|
| +
|
| + glDisableVertexAttribArray(position_handle_);
|
| + glDisableVertexAttribArray(tex_coord_handle_);
|
| +}
|
| +
|
| +TexturedQuadRenderer::~TexturedQuadRenderer() = default;
|
| +
|
| +SkiaQuadRenderer::SkiaQuadRenderer()
|
| + : BaseQuadRenderer(SKIA_QUAD_VERTEX_SHADER, SKIA_QUAD_FRAGMENT_SHADER) {
|
| + model_view_proj_matrix_handle_ =
|
| + glGetUniformLocation(program_handle_, "u_ModelViewProjMatrix");
|
| + tex_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture");
|
| + copy_rect_uniform_handle_ =
|
| + glGetUniformLocation(program_handle_, "u_CopyRect");
|
| + opacity_handle_ = glGetUniformLocation(program_handle_, "opacity");
|
| +}
|
| +
|
| +void SkiaQuadRenderer::AddQuad(int texture_data_handle,
|
| + const vr::Mat4f& view_proj_matrix,
|
| + const gfx::RectF& copy_rect,
|
| + float opacity) {
|
| + SkiaQuad quad;
|
| quad.texture_data_handle = texture_data_handle;
|
| quad.view_proj_matrix = view_proj_matrix;
|
| quad.copy_rect = {copy_rect.x(), copy_rect.y(), copy_rect.width(),
|
| @@ -323,7 +379,7 @@ void TexturedQuadRenderer::AddQuad(int texture_data_handle,
|
| quad_queue_.push(quad);
|
| }
|
|
|
| -void TexturedQuadRenderer::Flush() {
|
| +void SkiaQuadRenderer::Flush() {
|
| if (quad_queue_.empty())
|
| return;
|
|
|
| @@ -358,20 +414,16 @@ void TexturedQuadRenderer::Flush() {
|
| // the entire queue can be processed in one draw call. For now this still
|
| // significantly reduces the amount of state changes made per draw.
|
| while (!quad_queue_.empty()) {
|
| - const TexturedQuad& quad = quad_queue_.front();
|
| + const SkiaQuad& quad = quad_queue_.front();
|
|
|
| // Only change texture ID or opacity when they differ between quads.
|
| if (last_texture != quad.texture_data_handle) {
|
| last_texture = quad.texture_data_handle;
|
| - glBindTexture(GL_TEXTURE_EXTERNAL_OES, last_texture);
|
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
|
| - GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
|
| - GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
|
| - GL_LINEAR);
|
| - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
|
| - GL_NEAREST);
|
| + glBindTexture(GL_TEXTURE_2D, last_texture);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| }
|
|
|
| if (last_opacity != quad.opacity) {
|
| @@ -396,7 +448,7 @@ void TexturedQuadRenderer::Flush() {
|
| glDisableVertexAttribArray(tex_coord_handle_);
|
| }
|
|
|
| -TexturedQuadRenderer::~TexturedQuadRenderer() = default;
|
| +SkiaQuadRenderer::~SkiaQuadRenderer() = default;
|
|
|
| WebVrRenderer::WebVrRenderer()
|
| : BaseQuadRenderer(WEBVR_VERTEX_SHADER, WEBVR_FRAGMENT_SHADER) {
|
| @@ -730,6 +782,7 @@ void GradientGridRenderer::MakeGridLines(int gridline_count) {
|
|
|
| VrShellRenderer::VrShellRenderer()
|
| : textured_quad_renderer_(base::MakeUnique<TexturedQuadRenderer>()),
|
| + skia_quad_renderer_(base::MakeUnique<SkiaQuadRenderer>()),
|
| webvr_renderer_(base::MakeUnique<WebVrRenderer>()),
|
| reticle_renderer_(base::MakeUnique<ReticleRenderer>()),
|
| laser_renderer_(base::MakeUnique<LaserRenderer>()),
|
| @@ -741,4 +794,47 @@ VrShellRenderer::VrShellRenderer()
|
|
|
| VrShellRenderer::~VrShellRenderer() = default;
|
|
|
| +TexturedQuadRenderer* VrShellRenderer::GetTexturedQuadRenderer() {
|
| + Flush();
|
| + return textured_quad_renderer_.get();
|
| +}
|
| +
|
| +SkiaQuadRenderer* VrShellRenderer::GetSkiaQuadRenderer() {
|
| + return skia_quad_renderer_.get();
|
| +}
|
| +
|
| +WebVrRenderer* VrShellRenderer::GetWebVrRenderer() {
|
| + Flush();
|
| + return webvr_renderer_.get();
|
| +}
|
| +
|
| +ReticleRenderer* VrShellRenderer::GetReticleRenderer() {
|
| + Flush();
|
| + return reticle_renderer_.get();
|
| +}
|
| +
|
| +LaserRenderer* VrShellRenderer::GetLaserRenderer() {
|
| + Flush();
|
| + return laser_renderer_.get();
|
| +}
|
| +
|
| +ControllerRenderer* VrShellRenderer::GetControllerRenderer() {
|
| + Flush();
|
| + return controller_renderer_.get();
|
| +}
|
| +
|
| +GradientQuadRenderer* VrShellRenderer::GetGradientQuadRenderer() {
|
| + Flush();
|
| + return gradient_quad_renderer_.get();
|
| +}
|
| +
|
| +GradientGridRenderer* VrShellRenderer::GetGradientGridRenderer() {
|
| + Flush();
|
| + return gradient_grid_renderer_.get();
|
| +}
|
| +
|
| +void VrShellRenderer::Flush() {
|
| + skia_quad_renderer_->Flush();
|
| +}
|
| +
|
| } // namespace vr_shell
|
|
|