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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" |
| 6 |
| 7 #include "cc/paint/skia_paint_canvas.h" |
| 8 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
| 9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
| 10 #include "third_party/skia/include/core/SkSurface.h" |
| 11 |
| 12 namespace vr_shell { |
| 13 |
| 14 TexturedElement::TexturedElement(int maximum_width) |
| 15 : texture_handle_(-1), maximum_width_(maximum_width) {} |
| 16 |
| 17 TexturedElement::~TexturedElement() = default; |
| 18 |
| 19 void TexturedElement::Initialize() { |
| 20 glGenTextures(1, &texture_handle_); |
| 21 DCHECK(GetTexture() != nullptr); |
| 22 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); |
| 23 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
| 24 texture_size_.width(), texture_size_.height()); |
| 25 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); |
| 26 Flush(surface.get()); |
| 27 fill = Fill::SELF; |
| 28 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 29 float y = drawn_size.height() / drawn_size.width() * size.x(); |
| 30 size = {size.x(), y, 1}; |
| 31 } |
| 32 |
| 33 void TexturedElement::Render(VrShellRenderer* renderer, |
| 34 vr::Mat4f view_proj_matrix) const { |
| 35 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 36 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), |
| 37 drawn_size.height() / texture_size_.height()); |
| 38 renderer->GetTexturedQuadRenderer()->AddQuad( |
| 39 texture_handle_, view_proj_matrix, copy_rect, opacity); |
| 40 } |
| 41 |
| 42 void TexturedElement::Flush(SkSurface* surface) { |
| 43 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); |
| 44 paint_canvas.flush(); |
| 45 SkPixmap pixmap; |
| 46 CHECK(surface->peekPixels(&pixmap)); |
| 47 |
| 48 glBindTexture(GL_TEXTURE_2D, texture_handle_); |
| 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
| 54 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
| 55 } |
| 56 |
| 57 } // namespace vr_shell |
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