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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" | 5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" |
6 | 6 |
7 #include "cc/layers/content_layer_client.h" | 7 #include "cc/layers/content_layer_client.h" |
8 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
9 #include "cc/layers/picture_layer.h" | 9 #include "cc/layers/picture_layer.h" |
10 #include "cc/paint/display_item_list.h" | 10 #include "cc/paint/display_item_list.h" |
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467 return false; | 467 return false; |
468 if (effect->HasDirectCompositingReasons()) | 468 if (effect->HasDirectCompositingReasons()) |
469 return false; | 469 return false; |
470 if (!CanUpcastTo(layer.property_tree_state, | 470 if (!CanUpcastTo(layer.property_tree_state, |
471 PropertyTreeState(effect->LocalTransformSpace(), | 471 PropertyTreeState(effect->LocalTransformSpace(), |
472 effect->OutputClip(), effect))) | 472 effect->OutputClip(), effect))) |
473 return false; | 473 return false; |
474 return true; | 474 return true; |
475 } | 475 } |
476 | 476 |
| 477 static bool EffectGroupContainsChunk( |
| 478 const EffectPaintPropertyNode& group_effect, |
| 479 const PaintChunk& chunk) { |
| 480 const EffectPaintPropertyNode* effect = |
| 481 chunk.properties.property_tree_state.Effect(); |
| 482 return effect == &group_effect || |
| 483 StrictChildOfAlongPath(&group_effect, effect); |
| 484 } |
| 485 |
| 486 static bool SkipGroupIfEffectivelyInvisible( |
| 487 const PaintArtifact& paint_artifact, |
| 488 const EffectPaintPropertyNode& current_group, |
| 489 Vector<PaintChunk>::const_iterator& chunk_it) { |
| 490 // The lower bound of visibility is considered to be 0.0004f < 1/2048. With |
| 491 // 10-bit color channels (only available on the newest Macs as of 2016; |
| 492 // otherwise it's 8-bit), we see that an alpha of 1/2048 or less leads to a |
| 493 // color output of less than 0.5 in all channels, hence not visible. |
| 494 static const float kMinimumVisibleOpacity = 0.0004f; |
| 495 if (current_group.Opacity() >= kMinimumVisibleOpacity || |
| 496 current_group.HasDirectCompositingReasons()) { |
| 497 return false; |
| 498 } |
| 499 |
| 500 // Fast-forward to just past the end of the chunk sequence within this |
| 501 // effect group. |
| 502 DCHECK(EffectGroupContainsChunk(current_group, *chunk_it)); |
| 503 while (++chunk_it != paint_artifact.PaintChunks().end()) { |
| 504 if (!EffectGroupContainsChunk(current_group, *chunk_it)) |
| 505 break; |
| 506 } |
| 507 return true; |
| 508 } |
| 509 |
477 void PaintArtifactCompositor::LayerizeGroup( | 510 void PaintArtifactCompositor::LayerizeGroup( |
478 const PaintArtifact& paint_artifact, | 511 const PaintArtifact& paint_artifact, |
479 Vector<PendingLayer>& pending_layers, | 512 Vector<PendingLayer>& pending_layers, |
480 const EffectPaintPropertyNode& current_group, | 513 const EffectPaintPropertyNode& current_group, |
481 Vector<PaintChunk>::const_iterator& chunk_it) { | 514 Vector<PaintChunk>::const_iterator& chunk_it) { |
| 515 // Skip paint chunks that are effectively invisible due to opacity and don't |
| 516 // have a direct compositing reason. |
| 517 if (SkipGroupIfEffectivelyInvisible(paint_artifact, current_group, chunk_it)) |
| 518 return; |
| 519 |
482 size_t first_layer_in_current_group = pending_layers.size(); | 520 size_t first_layer_in_current_group = pending_layers.size(); |
483 // The worst case time complexity of the algorithm is O(pqd), where | 521 // The worst case time complexity of the algorithm is O(pqd), where |
484 // p = the number of paint chunks. | 522 // p = the number of paint chunks. |
485 // q = average number of trials to find a squash layer or rejected | 523 // q = average number of trials to find a squash layer or rejected |
486 // for overlapping. | 524 // for overlapping. |
487 // d = (sum of) the depth of property trees. | 525 // d = (sum of) the depth of property trees. |
488 // The analysis as follows: | 526 // The analysis as follows: |
489 // Every paint chunk will be visited by the main loop below for exactly once, | 527 // Every paint chunk will be visited by the main loop below for exactly once, |
490 // except for chunks that enter or exit groups (case B & C below). | 528 // except for chunks that enter or exit groups (case B & C below). |
491 // For normal chunk visit (case A), the only cost is determining squash, | 529 // For normal chunk visit (case A), the only cost is determining squash, |
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659 #ifndef NDEBUG | 697 #ifndef NDEBUG |
660 void PaintArtifactCompositor::ShowDebugData() { | 698 void PaintArtifactCompositor::ShowDebugData() { |
661 LOG(ERROR) << LayersAsJSON(kLayerTreeIncludesDebugInfo) | 699 LOG(ERROR) << LayersAsJSON(kLayerTreeIncludesDebugInfo) |
662 ->ToPrettyJSONString() | 700 ->ToPrettyJSONString() |
663 .Utf8() | 701 .Utf8() |
664 .data(); | 702 .data(); |
665 } | 703 } |
666 #endif | 704 #endif |
667 | 705 |
668 } // namespace blink | 706 } // namespace blink |
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