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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_scene.h" | 5 #include "chrome/browser/android/vr_shell/ui_scene.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/memory/ptr_util.h" | 10 #include "base/memory/ptr_util.h" |
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| 151 } | 151 } |
| 152 | 152 |
| 153 float UiScene::GetBackgroundDistance() const { | 153 float UiScene::GetBackgroundDistance() const { |
| 154 return background_distance_; | 154 return background_distance_; |
| 155 } | 155 } |
| 156 | 156 |
| 157 bool UiScene::GetWebVrRenderingEnabled() const { | 157 bool UiScene::GetWebVrRenderingEnabled() const { |
| 158 return webvr_rendering_enabled_; | 158 return webvr_rendering_enabled_; |
| 159 } | 159 } |
| 160 | 160 |
| 161 void UiScene::SetWebVrRenderingEnabled(bool enabled) { |
| 162 webvr_rendering_enabled_ = enabled; |
| 163 } |
| 164 |
| 161 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { | 165 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { |
| 162 return ui_elements_; | 166 return ui_elements_; |
| 163 } | 167 } |
| 164 | 168 |
| 165 UiScene::UiScene() = default; | 169 UiScene::UiScene() = default; |
| 166 | 170 |
| 167 UiScene::~UiScene() = default; | 171 UiScene::~UiScene() = default; |
| 168 | 172 |
| 169 void UiScene::ApplyRecursiveTransforms(UiElement* element) { | 173 void UiScene::ApplyRecursiveTransforms(UiElement* element) { |
| 170 if (!element->dirty) | 174 if (!element->dirty) |
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| 207 | 211 |
| 208 // TODO(mthiesse): Move this to UiSceneManager. | 212 // TODO(mthiesse): Move this to UiSceneManager. |
| 209 void UiScene::OnGLInitialized() { | 213 void UiScene::OnGLInitialized() { |
| 210 gl_initialized_ = true; | 214 gl_initialized_ = true; |
| 211 for (const std::unique_ptr<UiElement>& element : ui_elements_) { | 215 for (const std::unique_ptr<UiElement>& element : ui_elements_) { |
| 212 element->Initialize(); | 216 element->Initialize(); |
| 213 } | 217 } |
| 214 } | 218 } |
| 215 | 219 |
| 216 } // namespace vr_shell | 220 } // namespace vr_shell |
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