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Side by Side Diff: chrome/browser/android/vr_shell/ui_scene.cc

Issue 2833773005: Pause drawing webvr when the App button is pressed (Closed)
Patch Set: nit Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_scene.h" 5 #include "chrome/browser/android/vr_shell/ui_scene.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
149 } 149 }
150 150
151 float UiScene::GetBackgroundDistance() const { 151 float UiScene::GetBackgroundDistance() const {
152 return background_distance_; 152 return background_distance_;
153 } 153 }
154 154
155 bool UiScene::GetWebVrRenderingEnabled() const { 155 bool UiScene::GetWebVrRenderingEnabled() const {
156 return webvr_rendering_enabled_; 156 return webvr_rendering_enabled_;
157 } 157 }
158 158
159 void UiScene::SetWebVrRenderingEnabled(bool enabled) {
160 webvr_rendering_enabled_ = enabled;
161 }
162
159 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { 163 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const {
160 return ui_elements_; 164 return ui_elements_;
161 } 165 }
162 166
163 UiScene::UiScene() = default; 167 UiScene::UiScene() = default;
164 168
165 UiScene::~UiScene() = default; 169 UiScene::~UiScene() = default;
166 170
167 void UiScene::ApplyRecursiveTransforms(UiElement* element) { 171 void UiScene::ApplyRecursiveTransforms(UiElement* element) {
168 if (!element->dirty) 172 if (!element->dirty)
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197 element->computed_opacity *= parent->opacity; 201 element->computed_opacity *= parent->opacity;
198 element->computed_lock_to_fov = parent->lock_to_fov; 202 element->computed_lock_to_fov = parent->lock_to_fov;
199 } 203 }
200 204
201 vr::MatrixMul(inheritable->to_world, transform->to_world, 205 vr::MatrixMul(inheritable->to_world, transform->to_world,
202 &transform->to_world); 206 &transform->to_world);
203 element->dirty = false; 207 element->dirty = false;
204 } 208 }
205 209
206 } // namespace vr_shell 210 } // namespace vr_shell
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