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Side by Side Diff: chrome/browser/android/vr_shell/ui_scene.cc

Issue 2833773005: Pause drawing webvr when the App button is pressed (Closed)
Patch Set: make UiBrowserInterface a raw ptr Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_scene.h" 5 #include "chrome/browser/android/vr_shell/ui_scene.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
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159 } 159 }
160 160
161 float UiScene::GetBackgroundDistance() const { 161 float UiScene::GetBackgroundDistance() const {
162 return background_distance_; 162 return background_distance_;
163 } 163 }
164 164
165 bool UiScene::GetWebVrRenderingEnabled() const { 165 bool UiScene::GetWebVrRenderingEnabled() const {
166 return webvr_rendering_enabled_; 166 return webvr_rendering_enabled_;
167 } 167 }
168 168
169 void UiScene::SetWebVrRenderingEnabled(bool enabled) {
170 webvr_rendering_enabled_ = enabled;
171 }
172
169 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { 173 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const {
170 return ui_elements_; 174 return ui_elements_;
171 } 175 }
172 176
173 UiScene::UiScene() = default; 177 UiScene::UiScene() = default;
174 178
175 UiScene::~UiScene() = default; 179 UiScene::~UiScene() = default;
176 180
177 void UiScene::ApplyRecursiveTransforms(UiElement* element) { 181 void UiScene::ApplyRecursiveTransforms(UiElement* element) {
178 if (!element->dirty) 182 if (!element->dirty)
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215 219
216 // TODO(mthiesse): Move this to UiSceneManager. 220 // TODO(mthiesse): Move this to UiSceneManager.
217 void UiScene::OnGLInitialized() { 221 void UiScene::OnGLInitialized() {
218 gl_initialized_ = true; 222 gl_initialized_ = true;
219 for (const std::unique_ptr<UiElement>& element : ui_elements_) { 223 for (const std::unique_ptr<UiElement>& element : ui_elements_) {
220 element->Initialize(); 224 element->Initialize();
221 } 225 }
222 } 226 }
223 227
224 } // namespace vr_shell 228 } // namespace vr_shell
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