Index: ui/base/cursor/cursor_loader.h |
diff --git a/ui/base/cursor/cursor_loader.h b/ui/base/cursor/cursor_loader.h |
index 0d53ac964e19393f8f37bef56cf2add86c02b6db..fca5e7dce44c0deffb2917201acbbb907e5cfabe 100644 |
--- a/ui/base/cursor/cursor_loader.h |
+++ b/ui/base/cursor/cursor_loader.h |
@@ -37,7 +37,7 @@ class UI_BASE_EXPORT CursorLoader { |
} |
// Creates a cursor from an image resource and puts it in the cursor map. |
- virtual void LoadImageCursor(int id, |
+ virtual void LoadImageCursor(CursorType id, |
int resource_id, |
const gfx::Point& hot) = 0; |
@@ -46,7 +46,7 @@ class UI_BASE_EXPORT CursorLoader { |
// from left to right. Also, each frame is assumed to be square |
// (width == height). |
// |frame_delay_ms| is the delay between frames in millisecond. |
- virtual void LoadAnimatedCursor(int id, |
+ virtual void LoadAnimatedCursor(CursorType id, |
int resource_id, |
const gfx::Point& hot, |
int frame_delay_ms) = 0; |