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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_CURSOR_CURSOR_DATA_H_ | 5 #ifndef UI_BASE_CURSOR_CURSOR_DATA_H_ |
6 #define UI_BASE_CURSOR_CURSOR_DATA_H_ | 6 #define UI_BASE_CURSOR_CURSOR_DATA_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
11 #include "build/build_config.h" | 11 #include "build/build_config.h" |
12 #include "ui/base/ui_base_export.h" | 12 #include "ui/base/ui_base_export.h" |
13 #include "ui/gfx/geometry/point.h" | 13 #include "ui/gfx/geometry/point.h" |
14 | 14 |
15 class SkBitmap; | 15 class SkBitmap; |
16 | 16 |
17 namespace ui { | 17 namespace ui { |
| 18 enum class CursorType; |
18 | 19 |
19 // The new Cursor class. (aka, Cursor2) | 20 // The new Cursor class. (aka, Cursor2) |
20 // | 21 // |
21 // Contains all data for a cursor. Its type, along with any custom bitmap | 22 // Contains all data for a cursor. Its type, along with any custom bitmap |
22 // images, hotspot data, scaling factors, etc. | 23 // images, hotspot data, scaling factors, etc. |
23 // | 24 // |
24 // Why a new class? ui::Cursor currently wraps a PlatformCursor, which is a | 25 // Why a new class? ui::Cursor currently wraps a PlatformCursor, which is a |
25 // platform specific representation, which is generated in //content/. This | 26 // platform specific representation, which is generated in //content/. This |
26 // previously was OK, as a WebCursor was sent over chrome IPC from the renderer | 27 // previously was OK, as a WebCursor was sent over chrome IPC from the renderer |
27 // to the browser process, and then the data in WebCursor was turned into the | 28 // to the browser process, and then the data in WebCursor was turned into the |
28 // an opaque platform specific structure, stuffed inside ui::Cursor, and then | 29 // an opaque platform specific structure, stuffed inside ui::Cursor, and then |
29 // read by win32 or x11. Now, the windowing server can be in a separate | 30 // read by win32 or x11. Now, the windowing server can be in a separate |
30 // process, so this doesn't work. | 31 // process, so this doesn't work. |
31 // | 32 // |
32 // Using a raw mojo struct is not convenient; we want to have copyable classes | 33 // Using a raw mojo struct is not convenient; we want to have copyable classes |
33 // which are internally copy-on-write for large data, like the internally used | 34 // which are internally copy-on-write for large data, like the internally used |
34 // SkBitmap, as we cache this data at multiple layers. | 35 // SkBitmap, as we cache this data at multiple layers. |
35 // | 36 // |
36 // TODO(erg): Rename this to ui::Cursor once we've mojoified the entire chain | 37 // TODO(erg): Rename this to ui::Cursor once we've mojoified the entire chain |
37 // from the renderer to the window server. | 38 // from the renderer to the window server. |
38 class UI_BASE_EXPORT CursorData { | 39 class UI_BASE_EXPORT CursorData { |
39 public: | 40 public: |
40 CursorData(); | 41 CursorData(); |
41 explicit CursorData(int type); | 42 explicit CursorData(CursorType type); |
42 CursorData(const gfx::Point& hostpot_point, | 43 CursorData(const gfx::Point& hostpot_point, |
43 const std::vector<SkBitmap>& cursor_frames, | 44 const std::vector<SkBitmap>& cursor_frames, |
44 float scale_factor, | 45 float scale_factor, |
45 const base::TimeDelta& frame_delay); | 46 const base::TimeDelta& frame_delay); |
46 CursorData(const CursorData& cursor); | 47 CursorData(const CursorData& cursor); |
47 ~CursorData(); | 48 ~CursorData(); |
48 | 49 |
49 CursorData& operator=(const CursorData& cursor); | 50 CursorData& operator=(const CursorData& cursor); |
50 | 51 |
51 int cursor_type() const { return cursor_type_; } | 52 CursorType cursor_type() const { return cursor_type_; } |
52 const base::TimeDelta& frame_delay() const { return frame_delay_; } | 53 const base::TimeDelta& frame_delay() const { return frame_delay_; } |
53 float scale_factor() const { return scale_factor_; } | 54 float scale_factor() const { return scale_factor_; } |
54 const gfx::Point& hotspot_in_pixels() const { return hotspot_; } | 55 const gfx::Point& hotspot_in_pixels() const { return hotspot_; } |
55 const std::vector<SkBitmap>& cursor_frames() const { return cursor_frames_; } | 56 const std::vector<SkBitmap>& cursor_frames() const { return cursor_frames_; } |
56 | 57 |
57 // Returns true if this CursorData instance is of |cursor_type|. | 58 // Returns true if this CursorData instance is of |cursor_type|. |
58 bool IsType(int cursor_type) const; | 59 bool IsType(CursorType cursor_type) const; |
59 | 60 |
60 // Checks if the data in |rhs| was created from the same input data. | 61 // Checks if the data in |rhs| was created from the same input data. |
61 // | 62 // |
62 // This is subtly different from operator==, as we need this to be a | 63 // This is subtly different from operator==, as we need this to be a |
63 // lightweight operation instead of performing pixel equality checks on | 64 // lightweight operation instead of performing pixel equality checks on |
64 // arbitrary sized SkBitmaps. So we check the internal SkBitmap generation | 65 // arbitrary sized SkBitmaps. So we check the internal SkBitmap generation |
65 // IDs, which are per-process, monotonically increasing ids which get changed | 66 // IDs, which are per-process, monotonically increasing ids which get changed |
66 // whenever there's a modification to the pixel data. This means that this | 67 // whenever there's a modification to the pixel data. This means that this |
67 // method can have false negatives: two SkBitmap instances made with the same | 68 // method can have false negatives: two SkBitmap instances made with the same |
68 // input data (but which weren't copied from each other) can have equal pixel | 69 // input data (but which weren't copied from each other) can have equal pixel |
69 // data, but different generation ids. | 70 // data, but different generation ids. |
70 bool IsSameAs(const CursorData& rhs) const; | 71 bool IsSameAs(const CursorData& rhs) const; |
71 | 72 |
72 private: | 73 private: |
73 // A native type constant from cursor.h. | 74 // A native type constant from cursor.h. |
74 int cursor_type_; | 75 CursorType cursor_type_; |
75 | 76 |
76 // The delay between cursor frames. | 77 // The delay between cursor frames. |
77 base::TimeDelta frame_delay_; | 78 base::TimeDelta frame_delay_; |
78 | 79 |
79 // The scale factor of the images in |cursor_frames_|. | 80 // The scale factor of the images in |cursor_frames_|. |
80 float scale_factor_; | 81 float scale_factor_; |
81 | 82 |
82 // The hotspot in cursor frames. | 83 // The hotspot in cursor frames. |
83 gfx::Point hotspot_; | 84 gfx::Point hotspot_; |
84 | 85 |
85 // The frames of a cursor. | 86 // The frames of a cursor. |
86 std::vector<SkBitmap> cursor_frames_; | 87 std::vector<SkBitmap> cursor_frames_; |
87 | 88 |
88 // Generator IDs. The size of |generator_ids_| must be equal to the size of | 89 // Generator IDs. The size of |generator_ids_| must be equal to the size of |
89 // cursor_frames_, and is generated when we set the bitmaps. We produce these | 90 // cursor_frames_, and is generated when we set the bitmaps. We produce these |
90 // unique IDs so we can do quick equality checks. | 91 // unique IDs so we can do quick equality checks. |
91 std::vector<uint32_t> generator_ids_; | 92 std::vector<uint32_t> generator_ids_; |
92 }; | 93 }; |
93 | 94 |
94 } // namespace ui | 95 } // namespace ui |
95 | 96 |
96 #endif // UI_BASE_CURSOR_CURSOR_DATA_H_ | 97 #endif // UI_BASE_CURSOR_CURSOR_DATA_H_ |
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