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Unified Diff: include/effects/SkGradientShader.h

Issue 283273002: remove unused (by clients) SkUnitMapper (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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Index: include/effects/SkGradientShader.h
diff --git a/include/effects/SkGradientShader.h b/include/effects/SkGradientShader.h
index 871b34a41f9069747dc4dc7951806d00b23cd490..93fd8bef0f0af109797167d750b54f619de3485f 100644
--- a/include/effects/SkGradientShader.h
+++ b/include/effects/SkGradientShader.h
@@ -10,8 +10,6 @@
#include "SkShader.h"
-class SkUnitMapper;
-
/** \class SkGradientShader
SkGradientShader hosts factories for creating subclasses of SkShader that
@@ -48,9 +46,24 @@ public:
static SkShader* CreateLinear(const SkPoint pts[2],
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL,
- uint32_t flags = 0,
- const SkMatrix* localMatrix = NULL);
+ uint32_t flags, const SkMatrix* localMatrix);
+
+ static SkShader* CreateLinear(const SkPoint pts[2],
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode) {
+ return CreateLinear(pts, colors, pos, count, mode, 0, NULL);
+ }
+
+#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE
+ static SkShader* CreateLinear(const SkPoint pts[2],
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode,
+ SkDeadUnitMapperType*, // this type is now gone
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
+ return CreateLinear(pts, colors, pos, count, mode, flags, localMatrix);
+ }
+#endif
/** Returns a shader that generates a radial gradient given the center and radius.
<p />
@@ -72,9 +85,23 @@ public:
static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL,
- uint32_t flags = 0,
- const SkMatrix* localMatrix = NULL);
+ uint32_t flags, const SkMatrix* localMatrix);
+
+ static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode) {
+ return CreateRadial(center, radius, colors, pos, count, mode, 0, NULL);
+ }
+
+#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE
+ static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode,
+ SkDeadUnitMapperType*,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return CreateRadial(center, radius, colors, pos, count, mode, flags, localMatrix);
+ }
+#endif
/** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius.
<p />
@@ -96,16 +123,31 @@ public:
@param mode The tiling mode
@param mapper May be NULL. Callback to modify the spread of the colors.
scroggo 2014/05/15 14:33:38 No longer needed.
reed1 2014/05/15 15:37:21 Done.
*/
- static SkShader* CreateTwoPointRadial(const SkPoint& start,
- SkScalar startRadius,
- const SkPoint& end,
- SkScalar endRadius,
- const SkColor colors[],
- const SkScalar pos[], int count,
+ static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL,
- uint32_t flags = 0,
- const SkMatrix* localMatrix = NULL);
+ uint32_t flags, const SkMatrix* localMatrix);
+
+ static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode) {
+ return CreateTwoPointRadial(start, startRadius, end, endRadius, colors, pos, count, mode,
+ 0, NULL);
+ }
+
+#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE
+ static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode,
+ SkDeadUnitMapperType*,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return CreateTwoPointRadial(start, startRadius, end, endRadius, colors, pos, count, mode,
+ flags, localMatrix)
+ }
+#endif
/**
* Returns a shader that generates a conical gradient given two circles, or
@@ -113,16 +155,31 @@ public:
* two circles according to the following HTML spec.
* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
*/
- static SkShader* CreateTwoPointConical(const SkPoint& start,
- SkScalar startRadius,
- const SkPoint& end,
- SkScalar endRadius,
- const SkColor colors[],
- const SkScalar pos[], int count,
+ static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+
+ static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkShader::TileMode mode) {
+ return CreateTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
+ 0, NULL);
+ }
+
+#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE
+ static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL,
- uint32_t flags = 0,
- const SkMatrix* localMatrix = NULL);
+ SkDeadUnitMapperType*,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return CreateTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
+ flags, localMatrix);
+ }
+#endif
/** Returns a shader that generates a sweep gradient given a center.
<p />
@@ -141,10 +198,22 @@ public:
@param mapper May be NULL. Callback to modify the spread of the colors.
scroggo 2014/05/15 14:33:38 No longer needed.
reed1 2014/05/15 15:37:21 Done.
*/
static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
- const SkColor colors[], const SkScalar pos[],
- int count, SkUnitMapper* mapper = NULL,
- uint32_t flags = 0,
- const SkMatrix* localMatrix = NULL);
+ const SkColor colors[], const SkScalar pos[], int count,
+ uint32_t flags, const SkMatrix* localMatrix);
+
+ static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
+ const SkColor colors[], const SkScalar pos[], int count) {
+ return CreateSweep(cx, cy, colors, pos, count, 0, NULL);
+ }
+
+#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE
+ static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkDeadUnitMapperType*,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return CreateSweep(cx, cy, colors, pos, count, flags, localMatrix);
+ }
+#endif
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};

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