Chromium Code Reviews| Index: include/effects/SkGradientShader.h |
| diff --git a/include/effects/SkGradientShader.h b/include/effects/SkGradientShader.h |
| index 871b34a41f9069747dc4dc7951806d00b23cd490..93fd8bef0f0af109797167d750b54f619de3485f 100644 |
| --- a/include/effects/SkGradientShader.h |
| +++ b/include/effects/SkGradientShader.h |
| @@ -10,8 +10,6 @@ |
| #include "SkShader.h" |
| -class SkUnitMapper; |
| - |
| /** \class SkGradientShader |
| SkGradientShader hosts factories for creating subclasses of SkShader that |
| @@ -48,9 +46,24 @@ public: |
| static SkShader* CreateLinear(const SkPoint pts[2], |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| - SkUnitMapper* mapper = NULL, |
| - uint32_t flags = 0, |
| - const SkMatrix* localMatrix = NULL); |
| + uint32_t flags, const SkMatrix* localMatrix); |
| + |
| + static SkShader* CreateLinear(const SkPoint pts[2], |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode) { |
| + return CreateLinear(pts, colors, pos, count, mode, 0, NULL); |
| + } |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| + static SkShader* CreateLinear(const SkPoint pts[2], |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode, |
| + SkDeadUnitMapperType*, // this type is now gone |
| + uint32_t flags, |
| + const SkMatrix* localMatrix) { |
| + return CreateLinear(pts, colors, pos, count, mode, flags, localMatrix); |
| + } |
| +#endif |
| /** Returns a shader that generates a radial gradient given the center and radius. |
| <p /> |
| @@ -72,9 +85,23 @@ public: |
| static SkShader* CreateRadial(const SkPoint& center, SkScalar radius, |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| - SkUnitMapper* mapper = NULL, |
| - uint32_t flags = 0, |
| - const SkMatrix* localMatrix = NULL); |
| + uint32_t flags, const SkMatrix* localMatrix); |
| + |
| + static SkShader* CreateRadial(const SkPoint& center, SkScalar radius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode) { |
| + return CreateRadial(center, radius, colors, pos, count, mode, 0, NULL); |
| + } |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| + static SkShader* CreateRadial(const SkPoint& center, SkScalar radius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode, |
| + SkDeadUnitMapperType*, |
| + uint32_t flags, const SkMatrix* localMatrix) { |
| + return CreateRadial(center, radius, colors, pos, count, mode, flags, localMatrix); |
| + } |
| +#endif |
| /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius. |
| <p /> |
| @@ -96,16 +123,31 @@ public: |
| @param mode The tiling mode |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
|
scroggo
2014/05/15 14:33:38
No longer needed.
reed1
2014/05/15 15:37:21
Done.
|
| */ |
| - static SkShader* CreateTwoPointRadial(const SkPoint& start, |
| - SkScalar startRadius, |
| - const SkPoint& end, |
| - SkScalar endRadius, |
| - const SkColor colors[], |
| - const SkScalar pos[], int count, |
| + static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| - SkUnitMapper* mapper = NULL, |
| - uint32_t flags = 0, |
| - const SkMatrix* localMatrix = NULL); |
| + uint32_t flags, const SkMatrix* localMatrix); |
| + |
| + static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode) { |
| + return CreateTwoPointRadial(start, startRadius, end, endRadius, colors, pos, count, mode, |
| + 0, NULL); |
| + } |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| + static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode, |
| + SkDeadUnitMapperType*, |
| + uint32_t flags, const SkMatrix* localMatrix) { |
| + return CreateTwoPointRadial(start, startRadius, end, endRadius, colors, pos, count, mode, |
| + flags, localMatrix) |
| + } |
| +#endif |
| /** |
| * Returns a shader that generates a conical gradient given two circles, or |
| @@ -113,16 +155,31 @@ public: |
| * two circles according to the following HTML spec. |
| * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient |
| */ |
| - static SkShader* CreateTwoPointConical(const SkPoint& start, |
| - SkScalar startRadius, |
| - const SkPoint& end, |
| - SkScalar endRadius, |
| - const SkColor colors[], |
| - const SkScalar pos[], int count, |
| + static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode, |
| + uint32_t flags, const SkMatrix* localMatrix); |
| + |
| + static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkShader::TileMode mode) { |
| + return CreateTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode, |
| + 0, NULL); |
| + } |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| + static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| + const SkPoint& end, SkScalar endRadius, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| - SkUnitMapper* mapper = NULL, |
| - uint32_t flags = 0, |
| - const SkMatrix* localMatrix = NULL); |
| + SkDeadUnitMapperType*, |
| + uint32_t flags, const SkMatrix* localMatrix) { |
| + return CreateTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode, |
| + flags, localMatrix); |
| + } |
| +#endif |
| /** Returns a shader that generates a sweep gradient given a center. |
| <p /> |
| @@ -141,10 +198,22 @@ public: |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
|
scroggo
2014/05/15 14:33:38
No longer needed.
reed1
2014/05/15 15:37:21
Done.
|
| */ |
| static SkShader* CreateSweep(SkScalar cx, SkScalar cy, |
| - const SkColor colors[], const SkScalar pos[], |
| - int count, SkUnitMapper* mapper = NULL, |
| - uint32_t flags = 0, |
| - const SkMatrix* localMatrix = NULL); |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + uint32_t flags, const SkMatrix* localMatrix); |
| + |
| + static SkShader* CreateSweep(SkScalar cx, SkScalar cy, |
| + const SkColor colors[], const SkScalar pos[], int count) { |
| + return CreateSweep(cx, cy, colors, pos, count, 0, NULL); |
| + } |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| + static SkShader* CreateSweep(SkScalar cx, SkScalar cy, |
| + const SkColor colors[], const SkScalar pos[], int count, |
| + SkDeadUnitMapperType*, |
| + uint32_t flags, const SkMatrix* localMatrix) { |
| + return CreateSweep(cx, cy, colors, pos, count, flags, localMatrix); |
| + } |
| +#endif |
| SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| }; |