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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
| 10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
| 11 | 11 |
| 12 #include "SkBitmap.h" | 12 #include "SkBitmap.h" |
| 13 #include "SkFlattenable.h" | 13 #include "SkFlattenable.h" |
| 14 #include "SkMask.h" | 14 #include "SkMask.h" |
| 15 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
| 16 #include "SkPaint.h" | 16 #include "SkPaint.h" |
| 17 | 17 |
| 18 class SkPath; | 18 class SkPath; |
| 19 class SkPicture; | 19 class SkPicture; |
| 20 class SkXfermode; | 20 class SkXfermode; |
| 21 class GrContext; | 21 class GrContext; |
| 22 class GrEffectRef; | 22 class GrEffectRef; |
| 23 | 23 |
| 24 #ifdef SK_SUPPORT_LEGACY_DEADUNITMAPPERTYPE |
| 25 class SkDeadUnitMapperType; |
| 26 #endif |
| 27 |
| 24 /** \class SkShader | 28 /** \class SkShader |
| 25 * | 29 * |
| 26 * Shaders specify the source color(s) for what is being drawn. If a paint | 30 * Shaders specify the source color(s) for what is being drawn. If a paint |
| 27 * has no shader, then the paint's color is used. If the paint has a | 31 * has no shader, then the paint's color is used. If the paint has a |
| 28 * shader, then the shader's color(s) are use instead, but they are | 32 * shader, then the shader's color(s) are use instead, but they are |
| 29 * modulated by the paint's alpha. This makes it easy to create a shader | 33 * modulated by the paint's alpha. This makes it easy to create a shader |
| 30 * once (e.g. bitmap tiling or gradient) and then change its transparency | 34 * once (e.g. bitmap tiling or gradient) and then change its transparency |
| 31 * w/o having to modify the original shader... only the paint's alpha needs | 35 * w/o having to modify the original shader... only the paint's alpha needs |
| 32 * to be modified. | 36 * to be modified. |
| 33 */ | 37 */ |
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| 461 */ | 465 */ |
| 462 virtual Context* onCreateContext(const ContextRec&, void* storage) const; | 466 virtual Context* onCreateContext(const ContextRec&, void* storage) const; |
| 463 | 467 |
| 464 private: | 468 private: |
| 465 SkMatrix fLocalMatrix; | 469 SkMatrix fLocalMatrix; |
| 466 | 470 |
| 467 typedef SkFlattenable INHERITED; | 471 typedef SkFlattenable INHERITED; |
| 468 }; | 472 }; |
| 469 | 473 |
| 470 #endif | 474 #endif |
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