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Side by Side Diff: gm/shadertext.cpp

Issue 283273002: remove unused (by clients) SkUnitMapper (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix legacy call Created 6 years, 7 months ago
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1
2 /* 1 /*
3 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
4 * 3 *
5 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 5 * found in the LICENSE file.
7 */ 6 */
7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkGradientShader.h" 10 #include "SkGradientShader.h"
11 #include "SkUnitMappers.h"
12 11
13 namespace skiagm { 12 namespace skiagm {
14 13
15 static void makebm(SkBitmap* bm, int w, int h) { 14 static void makebm(SkBitmap* bm, int w, int h) {
16 bm->allocN32Pixels(w, h); 15 bm->allocN32Pixels(w, h);
17 bm->eraseColor(SK_ColorTRANSPARENT); 16 bm->eraseColor(SK_ColorTRANSPARENT);
18 17
19 SkCanvas canvas(*bm); 18 SkCanvas canvas(*bm);
20 SkScalar s = SkIntToScalar(SkMin32(w, h)); 19 SkScalar s = SkIntToScalar(SkMin32(w, h));
21 SkPoint pts[] = { { 0, 0 }, { s, s } }; 20 SkPoint pts[] = { { 0, 0 }, { s, s } };
22 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
23 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; 22 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
24 SkPaint paint; 23 SkPaint paint;
25 24
26 SkUnitMapper* um = NULL;
27
28 um = new SkCosineMapper;
29
30 SkAutoUnref au(um);
31
32 paint.setDither(true); 25 paint.setDither(true);
33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref() ; 27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
35 canvas.drawPaint(paint); 28 canvas.drawPaint(paint);
36 } 29 }
37 30
38 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, 31 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
39 int w, int h) { 32 int w, int h) {
40 static SkBitmap bmp; 33 static SkBitmap bmp;
41 if (bmp.isNull()) { 34 if (bmp.isNull()) {
42 makebm(&bmp, w/2, h/4); 35 makebm(&bmp, w/2, h/4);
43 } 36 }
44 return SkShader::CreateBitmapShader(bmp, tx, ty); 37 return SkShader::CreateBitmapShader(bmp, tx, ty);
45 } 38 }
46 39
47 /////////////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////////////
48 41
49 struct GradData { 42 struct GradData {
50 int fCount; 43 int fCount;
51 const SkColor* fColors; 44 const SkColor* fColors;
52 const SkScalar* fPos; 45 const SkScalar* fPos;
53 }; 46 };
54 47
55 static const SkColor gColors[] = { 48 static const SkColor gColors[] = {
56 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK 49 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
57 }; 50 };
58 51
59 static const GradData gGradData[] = { 52 static const GradData gGradData[] = {
60 { 2, gColors, NULL }, 53 { 2, gColors, NULL },
61 { 5, gColors, NULL }, 54 { 5, gColors, NULL },
62 }; 55 };
63 56
64 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, 57 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) {
65 SkShader::TileMode tm, SkUnitMapper* mapper) { 58 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCo unt, tm);
66 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
67 data.fCount, tm, mapper);
68 } 59 }
69 60
70 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, 61 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) {
71 SkShader::TileMode tm, SkUnitMapper* mapper) {
72 SkPoint center; 62 SkPoint center;
73 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 63 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
74 SkScalarAve(pts[0].fY, pts[1].fY)); 64 SkScalarAve(pts[0].fY, pts[1].fY));
75 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 65 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
76 data.fPos, data.fCount, tm, mapper); 66 data.fPos, data.fCount, tm);
77 } 67 }
78 68
79 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, 69 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader: :TileMode) {
80 SkShader::TileMode, SkUnitMapper* mapper) {
81 SkPoint center; 70 SkPoint center;
82 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
83 SkScalarAve(pts[0].fY, pts[1].fY)); 72 SkScalarAve(pts[0].fY, pts[1].fY));
84 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, 73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, dat a.fPos, data.fCount);
85 data.fPos, data.fCount, mapper);
86 } 74 }
87 75
88 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, 76 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShade r::TileMode tm) {
89 SkShader::TileMode tm, SkUnitMapper* mapper) {
90 SkPoint center0, center1; 77 SkPoint center0, center1;
91 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), 78 center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
92 SkScalarAve(pts[0].fY, pts[1].fY)); 79 SkScalarAve(pts[0].fY, pts[1].fY));
93 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 80 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
94 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); 81 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
95 return SkGradientShader::CreateTwoPointRadial( 82 return SkGradientShader::CreateTwoPointRadial(
96 center1, (pts[1].fX - pts[0].fX) / 7, 83 center1, (pts[1].fX - pts[0].fX) / 7,
97 center0, (pts[1].fX - pts[0].fX) / 2, 84 center0, (pts[1].fX - pts[0].fX) / 2,
98 data.fColors, data.fPos, data.fCount, tm, mapper); 85 data.fColors, data.fPos, data.fCount, tm);
99 } 86 }
100 87
101 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, 88 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkSha der::TileMode tm);
102 SkShader::TileMode tm, SkUnitMapper* mapper); 89
103 static const GradMaker gGradMakers[] = { 90 static const GradMaker gGradMakers[] = {
104 MakeLinear, MakeRadial, MakeSweep, Make2Radial 91 MakeLinear, MakeRadial, MakeSweep, Make2Radial
105 }; 92 };
106 93
107 /////////////////////////////////////////////////////////////////////////////// 94 ///////////////////////////////////////////////////////////////////////////////
108 95
109 class ShaderTextGM : public GM { 96 class ShaderTextGM : public GM {
110 public: 97 public:
111 ShaderTextGM() { 98 ShaderTextGM() {
112 this->setBGColor(0xFFDDDDDD); 99 this->setBGColor(0xFFDDDDDD);
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 SK_ARRAY_COUNT(gGradMakers); 134 SK_ARRAY_COUNT(gGradMakers);
148 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * 135 static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
149 SK_ARRAY_COUNT(tileModes); 136 SK_ARRAY_COUNT(tileModes);
150 SkShader* shaders[gradCount + bmpCount]; 137 SkShader* shaders[gradCount + bmpCount];
151 138
152 int shdIdx = 0; 139 int shdIdx = 0;
153 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { 140 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
154 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { 141 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
155 shaders[shdIdx++] = gGradMakers[m](pts, 142 shaders[shdIdx++] = gGradMakers[m](pts,
156 gGradData[d], 143 gGradData[d],
157 SkShader::kClamp_TileMode, 144 SkShader::kClamp_TileMode);
158 NULL);
159 } 145 }
160 } 146 }
161 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { 147 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
162 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) { 148 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
163 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 149 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
164 tileModes[ty], 150 tileModes[ty],
165 w/8, h); 151 w/8, h);
166 } 152 }
167 } 153 }
168 154
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
206 192
207 private: 193 private:
208 typedef GM INHERITED; 194 typedef GM INHERITED;
209 }; 195 };
210 196
211 /////////////////////////////////////////////////////////////////////////////// 197 ///////////////////////////////////////////////////////////////////////////////
212 198
213 static GM* MyFactory(void*) { return new ShaderTextGM; } 199 static GM* MyFactory(void*) { return new ShaderTextGM; }
214 static GMRegistry reg(MyFactory); 200 static GMRegistry reg(MyFactory);
215 } 201 }
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