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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
| 9 #include "SkColor.h" | 9 #include "SkColor.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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| 56 }; | 56 }; |
| 57 | 57 |
| 58 // These define the pixels allocated to each gradient image. | 58 // These define the pixels allocated to each gradient image. |
| 59 static const SkScalar TESTGRID_X = SkIntToScalar(200); | 59 static const SkScalar TESTGRID_X = SkIntToScalar(200); |
| 60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); | 60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); |
| 61 | 61 |
| 62 static const int IMAGES_X = 4; // number of images per row | 62 static const int IMAGES_X = 4; // number of images per row |
| 63 | 63 |
| 64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { | 64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { |
| 65 return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gCo
lors), | 65 return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gCo
lors), |
| 66 SkShader::kClamp_TileMode, NULL, 0, &l
ocalMatrix); | 66 SkShader::kClamp_TileMode, 0, &localMa
trix); |
| 67 } | 67 } |
| 68 | 68 |
| 69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { | 69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { |
| 70 SkPoint center; | 70 SkPoint center; |
| 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| 72 SkScalarAve(pts[0].fY, pts[1].fY)); | 72 SkScalarAve(pts[0].fY, pts[1].fY)); |
| 73 float radius = (center - pts[0]).length(); | 73 float radius = (center - pts[0]).length(); |
| 74 return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRA
Y_COUNT(gColors), | 74 return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRA
Y_COUNT(gColors), |
| 75 SkShader::kClamp_TileMode, NULL, 0, &l
ocalMatrix); | 75 SkShader::kClamp_TileMode, 0, &localMa
trix); |
| 76 } | 76 } |
| 77 | 77 |
| 78 static void draw_gradients(SkCanvas* canvas, | 78 static void draw_gradients(SkCanvas* canvas, |
| 79 SkShader* (*makeShader)(const SkPoint[2], const SkMat
rix&), | 79 SkShader* (*makeShader)(const SkPoint[2], const SkMat
rix&), |
| 80 const SkPoint ptsArray[][2], int numImages) { | 80 const SkPoint ptsArray[][2], int numImages) { |
| 81 // Use some nice prime numbers for the rectangle and matrix with | 81 // Use some nice prime numbers for the rectangle and matrix with |
| 82 // different scaling along the x and y axes (which is the bug this | 82 // different scaling along the x and y axes (which is the bug this |
| 83 // test addresses, where incorrect order of operations mixed up the axes) | 83 // test addresses, where incorrect order of operations mixed up the axes) |
| 84 SkRect rectGrad = { | 84 SkRect rectGrad = { |
| 85 SkIntToScalar(43), SkIntToScalar(61), | 85 SkIntToScalar(43), SkIntToScalar(61), |
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| 141 draw_gradients(canvas, &make_radial_gradient, | 141 draw_gradients(canvas, &make_radial_gradient, |
| 142 radialPts, SK_ARRAY_COUNT(radialPts)); | 142 radialPts, SK_ARRAY_COUNT(radialPts)); |
| 143 } | 143 } |
| 144 | 144 |
| 145 private: | 145 private: |
| 146 typedef GM INHERITED; | 146 typedef GM INHERITED; |
| 147 }; | 147 }; |
| 148 | 148 |
| 149 DEF_GM( return new GradientMatrixGM; ) | 149 DEF_GM( return new GradientMatrixGM; ) |
| 150 } | 150 } |
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