Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index 880604236f71dca7df59c01e699660d47d749a92..7df00729ad0c9aa29059ba70df629bacde5f964b 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -426,6 +426,8 @@ void WebGL2RenderingContextBase::blitFramebuffer(GLint src_x0, |
if (isContextLost()) |
return; |
+ DrawingBuffer::ScopedRGBEmulationForBlitFramebuffer emulation( |
+ GetDrawingBuffer()); |
ccameron
2017/04/20 03:38:19
This incurs a call to CGLTexImageIOSurface2D at ev
Ken Russell (switch to Gerrit)
2017/04/20 17:12:33
No, the RGB texture is cached inside the DrawingBu
|
ContextGL()->BlitFramebufferCHROMIUM(src_x0, src_y0, src_x1, src_y1, dst_x0, |
dst_y0, dst_x1, dst_y1, mask, filter); |
} |