Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| index 880604236f71dca7df59c01e699660d47d749a92..7df00729ad0c9aa29059ba70df629bacde5f964b 100644 |
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| @@ -426,6 +426,8 @@ void WebGL2RenderingContextBase::blitFramebuffer(GLint src_x0, |
| if (isContextLost()) |
| return; |
| + DrawingBuffer::ScopedRGBEmulationForBlitFramebuffer emulation( |
| + GetDrawingBuffer()); |
|
ccameron
2017/04/20 03:38:19
This incurs a call to CGLTexImageIOSurface2D at ev
Ken Russell (switch to Gerrit)
2017/04/20 17:12:33
No, the RGB texture is cached inside the DrawingBu
|
| ContextGL()->BlitFramebufferCHROMIUM(src_x0, src_y0, src_x1, src_y1, dst_x0, |
| dst_y0, dst_x1, dst_y1, mask, filter); |
| } |