| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/PaintPropertyTreeBuilder.h" | 5 #include "core/paint/PaintPropertyTreeBuilder.h" |
| 6 | 6 |
| 7 #include <memory> | 7 #include <memory> |
| 8 #include "core/dom/DOMNodeIds.h" | 8 #include "core/dom/DOMNodeIds.h" |
| 9 #include "core/frame/FrameView.h" | 9 #include "core/frame/FrameView.h" |
| 10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
| (...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 217 context.container_for_absolute_position = nullptr; | 217 context.container_for_absolute_position = nullptr; |
| 218 context.fixed_position = context.current; | 218 context.fixed_position = context.current; |
| 219 context.fixed_position.transform = fixed_transform_node; | 219 context.fixed_position.transform = fixed_transform_node; |
| 220 context.fixed_position.scroll = fixed_scroll_node; | 220 context.fixed_position.scroll = fixed_scroll_node; |
| 221 | 221 |
| 222 std::unique_ptr<PropertyTreeState> contents_state(new PropertyTreeState( | 222 std::unique_ptr<PropertyTreeState> contents_state(new PropertyTreeState( |
| 223 context.current.transform, context.current.clip, context.current_effect)); | 223 context.current.transform, context.current.clip, context.current_effect)); |
| 224 frame_view.SetTotalPropertyTreeStateForContents(std::move(contents_state)); | 224 frame_view.SetTotalPropertyTreeStateForContents(std::move(contents_state)); |
| 225 } | 225 } |
| 226 | 226 |
| 227 static bool NeedsPaintOffsetTranslation(const LayoutObject& object) { |
| 228 if (!object.IsBoxModelObject()) |
| 229 return false; |
| 230 const LayoutBoxModelObject& box_model = ToLayoutBoxModelObject(object); |
| 231 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled() && |
| 232 box_model.IsLayoutView()) { |
| 233 // Root layer scrolling always creates a translation node for LayoutView to |
| 234 // ensure fixed and absolute contexts use the correct transform space. |
| 235 return true; |
| 236 } else if (box_model.HasLayer() && |
| 237 box_model.Layer()->PaintsWithTransform( |
| 238 kGlobalPaintFlattenCompositingLayers)) { |
| 239 return true; |
| 240 } |
| 241 return false; |
| 242 } |
| 243 |
| 227 void PaintPropertyTreeBuilder::UpdatePaintOffsetTranslation( | 244 void PaintPropertyTreeBuilder::UpdatePaintOffsetTranslation( |
| 228 const LayoutBoxModelObject& object, | 245 const LayoutBoxModelObject& object, |
| 229 PaintPropertyTreeBuilderContext& context) { | 246 PaintPropertyTreeBuilderContext& context) { |
| 230 bool uses_paint_offset_translation = false; | 247 if (NeedsPaintOffsetTranslation(object) && |
| 231 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled() && | 248 // As an optimization, skip these paint offset translation nodes when |
| 232 object.IsLayoutView()) { | 249 // the offset is an identity. An exception is the layout view because root |
| 233 // Root layer scrolling always creates a translation node for LayoutView to | 250 // layer scrolling needs a transform node to ensure fixed and absolute |
| 234 // ensure fixed and absolute contexts use the correct transform space. | 251 // descendants use the correct transform space. |
| 235 uses_paint_offset_translation = true; | 252 (object.IsLayoutView() || |
| 236 } else if (object.HasLayer() && | 253 context.current.paint_offset != LayoutPoint())) { |
| 237 context.current.paint_offset != LayoutPoint() && | 254 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 238 object.Layer()->PaintsWithTransform( | 255 // We should use the same subpixel paint offset values for snapping |
| 239 kGlobalPaintFlattenCompositingLayers)) { | 256 // regardless of whether a transform is present. If there is a transform |
| 240 uses_paint_offset_translation = true; | 257 // we round the paint offset but keep around the residual fractional |
| 241 } | 258 // component for the transformed content to paint with. In spv1 this was |
| 259 // called "subpixel accumulation". For more information, see |
| 260 // PaintLayer::subpixelAccumulation() and |
| 261 // PaintLayerPainter::paintFragmentByApplyingTransform. |
| 262 IntPoint rounded_paint_offset = |
| 263 RoundedIntPoint(context.current.paint_offset); |
| 264 LayoutPoint fractional_paint_offset = |
| 265 LayoutPoint(context.current.paint_offset - rounded_paint_offset); |
| 242 | 266 |
| 243 if (!uses_paint_offset_translation) { | 267 context.force_subtree_update |= properties.UpdatePaintOffsetTranslation( |
| 268 context.current.transform, |
| 269 TransformationMatrix().Translate(rounded_paint_offset.X(), |
| 270 rounded_paint_offset.Y()), |
| 271 FloatPoint3D(), context.current.should_flatten_inherited_transform, |
| 272 context.current.rendering_context_id); |
| 273 |
| 274 context.current.transform = properties.PaintOffsetTranslation(); |
| 275 context.current.paint_offset = fractional_paint_offset; |
| 276 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled() && |
| 277 object.IsLayoutView()) { |
| 278 context.absolute_position.transform = properties.PaintOffsetTranslation(); |
| 279 context.fixed_position.transform = properties.PaintOffsetTranslation(); |
| 280 context.absolute_position.paint_offset = LayoutPoint(); |
| 281 context.fixed_position.paint_offset = LayoutPoint(); |
| 282 } |
| 283 } else { |
| 244 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 284 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 245 context.force_subtree_update |= properties->ClearPaintOffsetTranslation(); | 285 context.force_subtree_update |= properties->ClearPaintOffsetTranslation(); |
| 246 return; | |
| 247 } | |
| 248 | |
| 249 // We should use the same subpixel paint offset values for snapping | |
| 250 // regardless of whether a transform is present. If there is a transform | |
| 251 // we round the paint offset but keep around the residual fractional | |
| 252 // component for the transformed content to paint with. In spv1 this was | |
| 253 // called "subpixel accumulation". For more information, see | |
| 254 // PaintLayer::subpixelAccumulation() and | |
| 255 // PaintLayerPainter::paintFragmentByApplyingTransform. | |
| 256 IntPoint rounded_paint_offset = RoundedIntPoint(context.current.paint_offset); | |
| 257 LayoutPoint fractional_paint_offset = | |
| 258 LayoutPoint(context.current.paint_offset - rounded_paint_offset); | |
| 259 | |
| 260 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | |
| 261 context.force_subtree_update |= properties.UpdatePaintOffsetTranslation( | |
| 262 context.current.transform, | |
| 263 TransformationMatrix().Translate(rounded_paint_offset.X(), | |
| 264 rounded_paint_offset.Y()), | |
| 265 FloatPoint3D(), context.current.should_flatten_inherited_transform, | |
| 266 context.current.rendering_context_id); | |
| 267 | |
| 268 context.current.transform = properties.PaintOffsetTranslation(); | |
| 269 context.current.paint_offset = fractional_paint_offset; | |
| 270 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled() && | |
| 271 object.IsLayoutView()) { | |
| 272 context.absolute_position.transform = properties.PaintOffsetTranslation(); | |
| 273 context.fixed_position.transform = properties.PaintOffsetTranslation(); | |
| 274 context.absolute_position.paint_offset = LayoutPoint(); | |
| 275 context.fixed_position.paint_offset = LayoutPoint(); | |
| 276 } | 286 } |
| 277 } | 287 } |
| 278 | 288 |
| 289 static bool NeedsTransformForNonRootSVG(const LayoutObject& object) { |
| 290 // TODO(pdr): Check for the presence of a transform instead of the value. |
| 291 // Checking for an identity matrix will cause the property tree structure |
| 292 // to change during animations if the animation passes through the |
| 293 // identity matrix. |
| 294 return object.IsSVGChild() && |
| 295 !object.LocalToSVGParentTransform().IsIdentity(); |
| 296 } |
| 297 |
| 279 // SVG does not use the general transform update of |updateTransform|, instead | 298 // SVG does not use the general transform update of |updateTransform|, instead |
| 280 // creating a transform node for SVG-specific transforms without 3D. | 299 // creating a transform node for SVG-specific transforms without 3D. |
| 281 void PaintPropertyTreeBuilder::UpdateTransformForNonRootSVG( | 300 void PaintPropertyTreeBuilder::UpdateTransformForNonRootSVG( |
| 282 const LayoutObject& object, | 301 const LayoutObject& object, |
| 283 PaintPropertyTreeBuilderContext& context) { | 302 PaintPropertyTreeBuilderContext& context) { |
| 284 DCHECK(object.IsSVGChild()); | 303 DCHECK(object.IsSVGChild()); |
| 285 // SVG does not use paint offset internally, except for SVGForeignObject which | 304 // SVG does not use paint offset internally, except for SVGForeignObject which |
| 286 // has different SVG and HTML coordinate spaces. | 305 // has different SVG and HTML coordinate spaces. |
| 287 DCHECK(object.IsSVGForeignObject() || | 306 DCHECK(object.IsSVGForeignObject() || |
| 288 context.current.paint_offset == LayoutPoint()); | 307 context.current.paint_offset == LayoutPoint()); |
| 289 | 308 |
| 290 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 309 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 291 AffineTransform transform = object.LocalToSVGParentTransform(); | 310 AffineTransform transform = object.LocalToSVGParentTransform(); |
| 292 // TODO(pdr): Check for the presence of a transform instead of the value. | 311 if (NeedsTransformForNonRootSVG(object)) { |
| 293 // Checking for an identity matrix will cause the property tree structure | |
| 294 // to change during animations if the animation passes through the | |
| 295 // identity matrix. | |
| 296 if (!transform.IsIdentity()) { | |
| 297 // The origin is included in the local transform, so leave origin empty. | 312 // The origin is included in the local transform, so leave origin empty. |
| 298 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | 313 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 299 context.force_subtree_update |= properties.UpdateTransform( | 314 context.force_subtree_update |= properties.UpdateTransform( |
| 300 context.current.transform, TransformationMatrix(transform), | 315 context.current.transform, TransformationMatrix(transform), |
| 301 FloatPoint3D()); | 316 FloatPoint3D()); |
| 302 } else { | 317 } else { |
| 303 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 318 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 304 context.force_subtree_update |= properties->ClearTransform(); | 319 context.force_subtree_update |= properties->ClearTransform(); |
| 305 } | 320 } |
| 306 } | 321 } |
| 307 | 322 |
| 308 if (object.PaintProperties() && object.PaintProperties()->Transform()) { | 323 if (object.PaintProperties() && object.PaintProperties()->Transform()) { |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 340 // Transform origin has no effect without a transform or motion path. | 355 // Transform origin has no effect without a transform or motion path. |
| 341 if (!style.HasTransform()) | 356 if (!style.HasTransform()) |
| 342 return FloatPoint3D(); | 357 return FloatPoint3D(); |
| 343 FloatSize border_box_size(box.Size()); | 358 FloatSize border_box_size(box.Size()); |
| 344 return FloatPoint3D( | 359 return FloatPoint3D( |
| 345 FloatValueForLength(style.TransformOriginX(), border_box_size.Width()), | 360 FloatValueForLength(style.TransformOriginX(), border_box_size.Width()), |
| 346 FloatValueForLength(style.TransformOriginY(), border_box_size.Height()), | 361 FloatValueForLength(style.TransformOriginY(), border_box_size.Height()), |
| 347 style.TransformOriginZ()); | 362 style.TransformOriginZ()); |
| 348 } | 363 } |
| 349 | 364 |
| 365 static bool NeedsTransform(const LayoutObject& object) { |
| 366 if (!object.IsBox()) |
| 367 return false; |
| 368 return object.StyleRef().HasTransform() || object.StyleRef().Preserves3D() || |
| 369 CompositingReasonsForTransform(ToLayoutBox(object)) != |
| 370 kCompositingReasonNone; |
| 371 } |
| 372 |
| 350 void PaintPropertyTreeBuilder::UpdateTransform( | 373 void PaintPropertyTreeBuilder::UpdateTransform( |
| 351 const LayoutObject& object, | 374 const LayoutObject& object, |
| 352 PaintPropertyTreeBuilderContext& context) { | 375 PaintPropertyTreeBuilderContext& context) { |
| 353 if (object.IsSVGChild()) { | 376 if (object.IsSVGChild()) { |
| 354 UpdateTransformForNonRootSVG(object, context); | 377 UpdateTransformForNonRootSVG(object, context); |
| 355 return; | 378 return; |
| 356 } | 379 } |
| 357 | 380 |
| 358 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 381 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 359 const ComputedStyle& style = object.StyleRef(); | 382 const ComputedStyle& style = object.StyleRef(); |
| 360 | 383 |
| 361 // A transform node is allocated for transforms, preserves-3d and any | 384 // A transform node is allocated for transforms, preserves-3d and any |
| 362 // direct compositing reason. The latter is required because this is the | 385 // direct compositing reason. The latter is required because this is the |
| 363 // only way to represent compositing both an element and its stacking | 386 // only way to represent compositing both an element and its stacking |
| 364 // descendants. | 387 // descendants. |
| 365 bool has_transform = false; | 388 if (NeedsTransform(object)) { |
| 366 if (object.IsBox()) { | |
| 367 auto& box = ToLayoutBox(object); | 389 auto& box = ToLayoutBox(object); |
| 368 | 390 |
| 369 CompositingReasons compositing_reasons = | 391 CompositingReasons compositing_reasons = |
| 370 CompositingReasonsForTransform(box); | 392 CompositingReasonsForTransform(box); |
| 371 | 393 |
| 372 if (style.HasTransform() || style.Preserves3D() || | 394 TransformationMatrix matrix; |
| 373 compositing_reasons != kCompositingReasonNone) { | 395 style.ApplyTransform( |
| 374 TransformationMatrix matrix; | 396 matrix, box.Size(), ComputedStyle::kExcludeTransformOrigin, |
| 375 style.ApplyTransform( | 397 ComputedStyle::kIncludeMotionPath, |
| 376 matrix, box.Size(), ComputedStyle::kExcludeTransformOrigin, | 398 ComputedStyle::kIncludeIndependentTransformProperties); |
| 377 ComputedStyle::kIncludeMotionPath, | |
| 378 ComputedStyle::kIncludeIndependentTransformProperties); | |
| 379 | 399 |
| 380 // TODO(trchen): transform-style should only be respected if a | 400 // TODO(trchen): transform-style should only be respected if a |
| 381 // PaintLayer is created. If a node with transform-style: preserve-3d | 401 // PaintLayer is created. If a node with transform-style: preserve-3d |
| 382 // does not exist in an existing rendering context, it establishes a new | 402 // does not exist in an existing rendering context, it establishes a new |
| 383 // one. | 403 // one. |
| 384 unsigned rendering_context_id = context.current.rendering_context_id; | 404 unsigned rendering_context_id = context.current.rendering_context_id; |
| 385 if (style.Preserves3D() && !rendering_context_id) | 405 if (style.Preserves3D() && !rendering_context_id) |
| 386 rendering_context_id = PtrHash<const LayoutObject>::GetHash(&object); | 406 rendering_context_id = PtrHash<const LayoutObject>::GetHash(&object); |
| 387 | 407 |
| 388 CompositorElementId compositor_element_id = | 408 CompositorElementId compositor_element_id = |
| 389 style.HasCurrentTransformAnimation() | 409 style.HasCurrentTransformAnimation() |
| 390 ? CreateDomNodeBasedCompositorElementId(object) | 410 ? CreateDomNodeBasedCompositorElementId(object) |
| 391 : CompositorElementId(); | 411 : CompositorElementId(); |
| 392 | 412 |
| 393 auto& properties = | 413 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 394 object.GetMutableForPainting().EnsurePaintProperties(); | 414 context.force_subtree_update |= properties.UpdateTransform( |
| 395 context.force_subtree_update |= properties.UpdateTransform( | 415 context.current.transform, matrix, TransformOrigin(box), |
| 396 context.current.transform, matrix, TransformOrigin(box), | 416 context.current.should_flatten_inherited_transform, |
| 397 context.current.should_flatten_inherited_transform, | 417 rendering_context_id, compositing_reasons, compositor_element_id); |
| 398 rendering_context_id, compositing_reasons, compositor_element_id); | 418 } else { |
| 399 has_transform = true; | |
| 400 } | |
| 401 } | |
| 402 if (!has_transform) { | |
| 403 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 419 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 404 context.force_subtree_update |= properties->ClearTransform(); | 420 context.force_subtree_update |= properties->ClearTransform(); |
| 405 } | 421 } |
| 406 } | 422 } |
| 407 | 423 |
| 408 const auto* properties = object.PaintProperties(); | 424 const auto* properties = object.PaintProperties(); |
| 409 if (properties && properties->Transform()) { | 425 if (properties && properties->Transform()) { |
| 410 context.current.transform = properties->Transform(); | 426 context.current.transform = properties->Transform(); |
| 411 if (object.StyleRef().Preserves3D()) { | 427 if (object.StyleRef().Preserves3D()) { |
| 412 context.current.rendering_context_id = | 428 context.current.rendering_context_id = |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 454 // Either way here we are only interested in the bounding box of them. | 470 // Either way here we are only interested in the bounding box of them. |
| 455 DCHECK(object.IsLayoutInline()); | 471 DCHECK(object.IsLayoutInline()); |
| 456 maximum_mask_region = ToLayoutInline(object).LinesBoundingBox(); | 472 maximum_mask_region = ToLayoutInline(object).LinesBoundingBox(); |
| 457 } | 473 } |
| 458 maximum_mask_region.MoveBy(paint_offset); | 474 maximum_mask_region.MoveBy(paint_offset); |
| 459 mask_clip = EnclosingIntRect(maximum_mask_region); | 475 mask_clip = EnclosingIntRect(maximum_mask_region); |
| 460 mask_color_filter = kColorFilterNone; | 476 mask_color_filter = kColorFilterNone; |
| 461 return true; | 477 return true; |
| 462 } | 478 } |
| 463 | 479 |
| 480 static bool NeedsEffect(const LayoutObject& object) { |
| 481 const ComputedStyle& style = object.StyleRef(); |
| 482 |
| 483 const bool is_css_isolated_group = |
| 484 object.IsBoxModelObject() && style.IsStackingContext(); |
| 485 |
| 486 if (!is_css_isolated_group && !object.IsSVGChild()) |
| 487 return false; |
| 488 |
| 489 if (object.IsSVG()) { |
| 490 // This handles SVGRoot objects which have PaintLayers. |
| 491 if (object.IsSVGRoot() && object.HasNonIsolatedBlendingDescendants()) |
| 492 return true; |
| 493 if (SVGLayoutSupport::IsIsolationRequired(&object)) |
| 494 return true; |
| 495 } else if (object.IsBoxModelObject()) { |
| 496 if (PaintLayer* layer = ToLayoutBoxModelObject(object).Layer()) { |
| 497 if (layer->HasNonIsolatedDescendantWithBlendMode()) |
| 498 return true; |
| 499 } |
| 500 } |
| 501 |
| 502 SkBlendMode blend_mode = object.IsBlendingAllowed() |
| 503 ? WebCoreCompositeToSkiaComposite( |
| 504 kCompositeSourceOver, style.BlendMode()) |
| 505 : SkBlendMode::kSrcOver; |
| 506 if (blend_mode != SkBlendMode::kSrcOver) |
| 507 return true; |
| 508 |
| 509 float opacity = style.Opacity(); |
| 510 if (opacity != 1.0f) |
| 511 return true; |
| 512 |
| 513 if (CompositingReasonFinder::RequiresCompositingForOpacityAnimation(style)) |
| 514 return true; |
| 515 |
| 516 if (object.IsSVGChild()) { |
| 517 if (SVGResources* resources = |
| 518 SVGResourcesCache::CachedResourcesForLayoutObject(&object)) { |
| 519 if (resources->Masker()) |
| 520 return true; |
| 521 } |
| 522 } |
| 523 |
| 524 if (object.StyleRef().HasMask()) |
| 525 return true; |
| 526 |
| 527 return false; |
| 528 } |
| 529 |
| 464 void PaintPropertyTreeBuilder::UpdateEffect( | 530 void PaintPropertyTreeBuilder::UpdateEffect( |
| 465 const LayoutObject& object, | 531 const LayoutObject& object, |
| 466 PaintPropertyTreeBuilderContext& context) { | 532 PaintPropertyTreeBuilderContext& context) { |
| 467 const ComputedStyle& style = object.StyleRef(); | 533 const ComputedStyle& style = object.StyleRef(); |
| 468 | 534 |
| 469 const bool is_css_isolated_group = | |
| 470 object.IsBoxModelObject() && style.IsStackingContext(); | |
| 471 if (!is_css_isolated_group && !object.IsSVGChild()) { | |
| 472 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | |
| 473 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { | |
| 474 context.force_subtree_update |= properties->ClearEffect(); | |
| 475 context.force_subtree_update |= properties->ClearMask(); | |
| 476 context.force_subtree_update |= properties->ClearMaskClip(); | |
| 477 } | |
| 478 } | |
| 479 return; | |
| 480 } | |
| 481 | |
| 482 // TODO(trchen): Can't omit effect node if we have 3D children. | 535 // TODO(trchen): Can't omit effect node if we have 3D children. |
| 483 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 536 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 484 const ClipPaintPropertyNode* output_clip = | 537 const ClipPaintPropertyNode* output_clip = |
| 485 context.input_clip_of_current_effect; | 538 context.input_clip_of_current_effect; |
| 486 | 539 |
| 487 bool effect_node_needed = false; | 540 if (NeedsEffect(object)) { |
| 541 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 488 | 542 |
| 489 // Can't omit effect node if we have paint children with exotic blending. | 543 // We may begin to composite our subtree prior to an animation starts, |
| 490 if (object.IsSVG()) { | 544 // but a compositor element ID is only needed when an animation is |
| 491 // This handles SVGRoot objects which have PaintLayers. | 545 // current. |
| 492 if (object.IsSVGRoot() && object.HasNonIsolatedBlendingDescendants()) | 546 CompositingReasons compositing_reasons = kCompositingReasonNone; |
| 493 effect_node_needed = true; | 547 if (CompositingReasonFinder::RequiresCompositingForOpacityAnimation( |
| 494 else if (SVGLayoutSupport::IsIsolationRequired(&object)) | 548 style)) { |
| 495 effect_node_needed = true; | 549 compositing_reasons = kCompositingReasonActiveAnimation; |
| 496 } else if (PaintLayer* layer = ToLayoutBoxModelObject(object).Layer()) { | 550 } |
| 497 if (layer->HasNonIsolatedDescendantWithBlendMode()) | |
| 498 effect_node_needed = true; | |
| 499 } | |
| 500 | 551 |
| 501 SkBlendMode blend_mode = object.IsBlendingAllowed() | 552 IntRect mask_clip; |
| 502 ? WebCoreCompositeToSkiaComposite( | 553 ColorFilter mask_color_filter; |
| 503 kCompositeSourceOver, style.BlendMode()) | 554 bool has_mask = ComputeMaskParameters( |
| 504 : SkBlendMode::kSrcOver; | 555 mask_clip, mask_color_filter, object, context.current.paint_offset); |
| 505 if (blend_mode != SkBlendMode::kSrcOver) | 556 if (has_mask) { |
| 506 effect_node_needed = true; | 557 context.force_subtree_update |= properties.UpdateMaskClip( |
| 558 context.current.clip, context.current.transform, |
| 559 FloatRoundedRect(mask_clip)); |
| 560 output_clip = properties.MaskClip(); |
| 507 | 561 |
| 508 float opacity = style.Opacity(); | 562 // TODO(crbug.com/683425): PaintArtifactCompositor does not handle |
| 509 if (opacity != 1.0f) | 563 // grouping (i.e. descendant-dependent compositing reason) properly |
| 510 effect_node_needed = true; | 564 // yet. This forces masked subtree always create a layer for now. |
| 565 compositing_reasons |= kCompositingReasonIsolateCompositedDescendants; |
| 566 } else { |
| 567 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 568 context.force_subtree_update |= properties->ClearMaskClip(); |
| 569 } |
| 511 | 570 |
| 512 // We may begin to composite our subtree prior to an animation starts, | 571 SkBlendMode blend_mode = |
| 513 // but a compositor element ID is only needed when an animation is current. | 572 object.IsBlendingAllowed() |
| 514 CompositorElementId compositor_element_id = | 573 ? WebCoreCompositeToSkiaComposite(kCompositeSourceOver, |
| 515 style.HasCurrentOpacityAnimation() | 574 style.BlendMode()) |
| 516 ? CreateDomNodeBasedCompositorElementId(object) | 575 : SkBlendMode::kSrcOver; |
| 517 : CompositorElementId(); | |
| 518 CompositingReasons compositing_reasons = kCompositingReasonNone; | |
| 519 if (CompositingReasonFinder::RequiresCompositingForOpacityAnimation( | |
| 520 style)) { | |
| 521 compositing_reasons = kCompositingReasonActiveAnimation; | |
| 522 effect_node_needed = true; | |
| 523 } | |
| 524 DCHECK(!style.HasCurrentOpacityAnimation() || | |
| 525 compositing_reasons != kCompositingReasonNone); | |
| 526 | 576 |
| 527 IntRect mask_clip; | 577 CompositorElementId compositor_element_id = |
| 528 ColorFilter mask_color_filter; | 578 style.HasCurrentOpacityAnimation() |
| 529 bool has_mask = ComputeMaskParameters(mask_clip, mask_color_filter, object, | 579 ? CreateDomNodeBasedCompositorElementId(object) |
| 530 context.current.paint_offset); | 580 : CompositorElementId(); |
| 531 if (has_mask) { | |
| 532 effect_node_needed = true; | |
| 533 | 581 |
| 534 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | 582 DCHECK(!style.HasCurrentOpacityAnimation() || |
| 535 context.force_subtree_update |= properties.UpdateMaskClip( | 583 compositing_reasons != kCompositingReasonNone); |
| 536 context.current.clip, context.current.transform, | |
| 537 FloatRoundedRect(mask_clip)); | |
| 538 output_clip = properties.MaskClip(); | |
| 539 | 584 |
| 540 // TODO(crbug.com/683425): PaintArtifactCompositor does not handle | |
| 541 // grouping (i.e. descendant-dependent compositing reason) properly yet. | |
| 542 // This forces masked subtree always create a layer for now. | |
| 543 compositing_reasons |= kCompositingReasonIsolateCompositedDescendants; | |
| 544 } else { | |
| 545 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | |
| 546 context.force_subtree_update |= properties->ClearMaskClip(); | |
| 547 } | |
| 548 | |
| 549 if (effect_node_needed) { | |
| 550 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | |
| 551 context.force_subtree_update |= properties.UpdateEffect( | 585 context.force_subtree_update |= properties.UpdateEffect( |
| 552 context.current_effect, context.current.transform, output_clip, | 586 context.current_effect, context.current.transform, output_clip, |
| 553 kColorFilterNone, CompositorFilterOperations(), opacity, blend_mode, | 587 kColorFilterNone, CompositorFilterOperations(), style.Opacity(), |
| 554 compositing_reasons, compositor_element_id); | 588 blend_mode, compositing_reasons, compositor_element_id); |
| 555 if (has_mask) { | 589 if (has_mask) { |
| 556 // TODO(crbug.com/683425): PaintArtifactCompositor does not handle | 590 // TODO(crbug.com/683425): PaintArtifactCompositor does not handle |
| 557 // grouping (i.e. descendant-dependent compositing reason) properly yet. | 591 // grouping (i.e. descendant-dependent compositing reason) properly |
| 558 // Adding CompositingReasonSquashingDisallowed forces mask not getting | 592 // yet. Adding CompositingReasonSquashingDisallowed forces mask not |
| 559 // squashed into a child effect. Have no compositing reason otherwise. | 593 // getting squashed into a child effect. Have no compositing reason |
| 594 // otherwise. |
| 560 context.force_subtree_update |= properties.UpdateMask( | 595 context.force_subtree_update |= properties.UpdateMask( |
| 561 properties.Effect(), context.current.transform, output_clip, | 596 properties.Effect(), context.current.transform, output_clip, |
| 562 mask_color_filter, CompositorFilterOperations(), 1.f, | 597 mask_color_filter, CompositorFilterOperations(), 1.f, |
| 563 SkBlendMode::kDstIn, kCompositingReasonSquashingDisallowed, | 598 SkBlendMode::kDstIn, kCompositingReasonSquashingDisallowed, |
| 564 CompositorElementId()); | 599 CompositorElementId()); |
| 565 } else { | 600 } else { |
| 566 context.force_subtree_update |= properties.ClearMask(); | 601 context.force_subtree_update |= properties.ClearMask(); |
| 567 } | 602 } |
| 568 } else { | 603 } else { |
| 569 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { | 604 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { |
| 570 context.force_subtree_update |= properties->ClearEffect(); | 605 context.force_subtree_update |= properties->ClearEffect(); |
| 571 context.force_subtree_update |= properties->ClearMask(); | 606 context.force_subtree_update |= properties->ClearMask(); |
| 607 context.force_subtree_update |= properties->ClearMaskClip(); |
| 572 } | 608 } |
| 573 } | 609 } |
| 574 } | 610 } |
| 575 | 611 |
| 576 const auto* properties = object.PaintProperties(); | 612 const auto* properties = object.PaintProperties(); |
| 577 if (properties && properties->Effect()) { | 613 if (properties && properties->Effect()) { |
| 578 context.current_effect = properties->Effect(); | 614 context.current_effect = properties->Effect(); |
| 579 if (properties->MaskClip()) { | 615 if (properties->MaskClip()) { |
| 580 context.input_clip_of_current_effect = context.current.clip = | 616 context.input_clip_of_current_effect = context.current.clip = |
| 581 context.absolute_position.clip = context.fixed_position.clip = | 617 context.absolute_position.clip = context.fixed_position.clip = |
| 582 properties->MaskClip(); | 618 properties->MaskClip(); |
| 583 } | 619 } |
| 584 } | 620 } |
| 585 } | 621 } |
| 586 | 622 |
| 623 static bool NeedsFilter(const LayoutObject& object) { |
| 624 // TODO(trchen): SVG caches filters in SVGResources. Implement it. |
| 625 return object.IsBoxModelObject() && ToLayoutBoxModelObject(object).Layer() && |
| 626 (object.StyleRef().HasFilter() || object.HasReflection()); |
| 627 } |
| 628 |
| 587 void PaintPropertyTreeBuilder::UpdateFilter( | 629 void PaintPropertyTreeBuilder::UpdateFilter( |
| 588 const LayoutObject& object, | 630 const LayoutObject& object, |
| 589 PaintPropertyTreeBuilderContext& context) { | 631 PaintPropertyTreeBuilderContext& context) { |
| 590 const ComputedStyle& style = object.StyleRef(); | 632 const ComputedStyle& style = object.StyleRef(); |
| 591 | 633 |
| 592 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 634 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 593 CompositorFilterOperations filter; | 635 if (NeedsFilter(object)) { |
| 594 if (object.IsSVGChild()) { | 636 CompositorFilterOperations filter = |
| 595 // TODO(trchen): SVG caches filters in SVGResources. Implement it. | 637 ToLayoutBoxModelObject(object) |
| 596 } else if (PaintLayer* layer = ToLayoutBoxModelObject(object).Layer()) { | 638 .Layer() |
| 597 // TODO(trchen): Eliminate PaintLayer dependency. | 639 ->CreateCompositorFilterOperationsForFilter(style); |
| 598 filter = layer->CreateCompositorFilterOperationsForFilter(style); | |
| 599 } | |
| 600 | 640 |
| 601 // The CSS filter spec didn't specify how filters interact with overflow | 641 // The CSS filter spec didn't specify how filters interact with overflow |
| 602 // clips. The implementation here mimics the old Blink/WebKit behavior for | 642 // clips. The implementation here mimics the old Blink/WebKit behavior for |
| 603 // backward compatibility. | 643 // backward compatibility. |
| 604 // Basically the output of the filter will be affected by clips that applies | 644 // Basically the output of the filter will be affected by clips that |
| 605 // to the current element. The descendants that paints into the input of the | 645 // applies to the current element. The descendants that paints into the |
| 606 // filter ignores any clips collected so far. For example: | 646 // input of the filter ignores any clips collected so far. For example: |
| 607 // <div style="overflow:scroll"> | 647 // <div style="overflow:scroll"> |
| 608 // <div style="filter:blur(1px);"> | 648 // <div style="filter:blur(1px);"> |
| 609 // <div>A</div> | 649 // <div>A</div> |
| 610 // <div style="position:absolute;">B</div> | 650 // <div style="position:absolute;">B</div> |
| 611 // </div> | 651 // </div> |
| 612 // </div> | 652 // </div> |
| 613 // In this example "A" should be clipped if the filter was not present. | 653 // In this example "A" should be clipped if the filter was not present. |
| 614 // With the filter, "A" will be rastered without clipping, but instead | 654 // With the filter, "A" will be rastered without clipping, but instead |
| 615 // the blurred result will be clipped. | 655 // the blurred result will be clipped. |
| 616 // On the other hand, "B" should not be clipped because the overflow clip is | 656 // On the other hand, "B" should not be clipped because the overflow clip |
| 617 // not in its containing block chain, but as the filter output will be | 657 // is not in its containing block chain, but as the filter output will be |
| 618 // clipped, so a blurred "B" may still be invisible. | 658 // clipped, so a blurred "B" may still be invisible. |
| 619 const ClipPaintPropertyNode* output_clip = context.current.clip; | 659 const ClipPaintPropertyNode* output_clip = context.current.clip; |
| 620 | 660 |
| 621 // TODO(trchen): A filter may contain spatial operations such that an | 661 // TODO(trchen): A filter may contain spatial operations such that an |
| 622 // output pixel may depend on an input pixel outside of the output clip. | 662 // output pixel may depend on an input pixel outside of the output clip. |
| 623 // We should generate a special clip node to represent this expansion. | 663 // We should generate a special clip node to represent this expansion. |
| 624 | 664 |
| 625 // We may begin to composite our subtree prior to an animation starts, | 665 // We may begin to composite our subtree prior to an animation starts, |
| 626 // but a compositor element ID is only needed when an animation is current. | 666 // but a compositor element ID is only needed when an animation is |
| 627 CompositorElementId compositor_element_id = | 667 // current. |
| 628 style.HasCurrentFilterAnimation() | 668 CompositorElementId compositor_element_id = |
| 629 ? CreateDomNodeBasedCompositorElementId(object) | 669 style.HasCurrentFilterAnimation() |
| 630 : CompositorElementId(); | 670 ? CreateDomNodeBasedCompositorElementId(object) |
| 631 CompositingReasons compositing_reasons = | 671 : CompositorElementId(); |
| 632 CompositingReasonFinder::RequiresCompositingForFilterAnimation(style) | 672 CompositingReasons compositing_reasons = |
| 633 ? kCompositingReasonActiveAnimation | 673 CompositingReasonFinder::RequiresCompositingForFilterAnimation(style) |
| 634 : kCompositingReasonNone; | 674 ? kCompositingReasonActiveAnimation |
| 635 DCHECK(!style.HasCurrentFilterAnimation() || | 675 : kCompositingReasonNone; |
| 636 compositing_reasons != kCompositingReasonNone); | 676 DCHECK(!style.HasCurrentFilterAnimation() || |
| 677 compositing_reasons != kCompositingReasonNone); |
| 637 | 678 |
| 638 if (compositing_reasons == kCompositingReasonNone && filter.IsEmpty()) { | 679 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 639 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | |
| 640 context.force_subtree_update |= properties->ClearFilter(); | |
| 641 } else { | |
| 642 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | |
| 643 context.force_subtree_update |= properties.UpdateFilter( | 680 context.force_subtree_update |= properties.UpdateFilter( |
| 644 context.current_effect, context.current.transform, output_clip, | 681 context.current_effect, context.current.transform, output_clip, |
| 645 kColorFilterNone, std::move(filter), 1.f, SkBlendMode::kSrcOver, | 682 kColorFilterNone, std::move(filter), 1.f, SkBlendMode::kSrcOver, |
| 646 compositing_reasons, compositor_element_id); | 683 compositing_reasons, compositor_element_id); |
| 684 } else { |
| 685 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 686 context.force_subtree_update |= properties->ClearFilter(); |
| 647 } | 687 } |
| 648 } | 688 } |
| 649 | 689 |
| 650 const auto* properties = object.PaintProperties(); | 690 const auto* properties = object.PaintProperties(); |
| 651 if (properties && properties->Filter()) { | 691 if (properties && properties->Filter()) { |
| 652 context.current_effect = properties->Filter(); | 692 context.current_effect = properties->Filter(); |
| 653 // TODO(trchen): Change input clip to expansion hint once implemented. | 693 // TODO(trchen): Change input clip to expansion hint once implemented. |
| 654 const ClipPaintPropertyNode* input_clip = | 694 const ClipPaintPropertyNode* input_clip = |
| 655 properties->Filter()->OutputClip(); | 695 properties->Filter()->OutputClip(); |
| 656 context.input_clip_of_current_effect = context.current.clip = | 696 context.input_clip_of_current_effect = context.current.clip = |
| 657 context.absolute_position.clip = context.fixed_position.clip = | 697 context.absolute_position.clip = context.fixed_position.clip = |
| 658 input_clip; | 698 input_clip; |
| 659 } | 699 } |
| 660 } | 700 } |
| 661 | 701 |
| 702 static bool NeedsCssClip(const LayoutObject& object) { |
| 703 return object.HasClip(); |
| 704 } |
| 705 |
| 662 void PaintPropertyTreeBuilder::UpdateCssClip( | 706 void PaintPropertyTreeBuilder::UpdateCssClip( |
| 663 const LayoutObject& object, | 707 const LayoutObject& object, |
| 664 PaintPropertyTreeBuilderContext& context) { | 708 PaintPropertyTreeBuilderContext& context) { |
| 665 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 709 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 666 if (object.HasClip()) { | 710 if (NeedsCssClip(object)) { |
| 667 // Create clip node for descendants that are not fixed position. | 711 // Create clip node for descendants that are not fixed position. |
| 668 // We don't have to setup context.absolutePosition.clip here because this | 712 // We don't have to setup context.absolutePosition.clip here because this |
| 669 // object must be a container for absolute position descendants, and will | 713 // object must be a container for absolute position descendants, and will |
| 670 // copy from in-flow context later at updateOutOfFlowContext() step. | 714 // copy from in-flow context later at updateOutOfFlowContext() step. |
| 671 DCHECK(object.CanContainAbsolutePositionObjects()); | 715 DCHECK(object.CanContainAbsolutePositionObjects()); |
| 672 LayoutRect clip_rect = | 716 LayoutRect clip_rect = |
| 673 ToLayoutBox(object).ClipRect(context.current.paint_offset); | 717 ToLayoutBox(object).ClipRect(context.current.paint_offset); |
| 674 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | 718 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 675 context.force_subtree_update |= properties.UpdateCssClip( | 719 context.force_subtree_update |= properties.UpdateCssClip( |
| 676 context.current.clip, context.current.transform, | 720 context.current.clip, context.current.transform, |
| 677 FloatRoundedRect(FloatRect(clip_rect))); | 721 FloatRoundedRect(FloatRect(clip_rect))); |
| 678 } else { | 722 } else { |
| 679 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 723 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 680 context.force_subtree_update |= properties->ClearCssClip(); | 724 context.force_subtree_update |= properties->ClearCssClip(); |
| 681 } | 725 } |
| 682 } | 726 } |
| 683 | 727 |
| 684 const auto* properties = object.PaintProperties(); | 728 const auto* properties = object.PaintProperties(); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 697 object.GetMutableForPainting().ClearLocalBorderBoxProperties(); | 741 object.GetMutableForPainting().ClearLocalBorderBoxProperties(); |
| 698 } else { | 742 } else { |
| 699 PropertyTreeState local_border_box = | 743 PropertyTreeState local_border_box = |
| 700 PropertyTreeState(context.current.transform, context.current.clip, | 744 PropertyTreeState(context.current.transform, context.current.clip, |
| 701 context.current_effect); | 745 context.current_effect); |
| 702 object.GetMutableForPainting().SetLocalBorderBoxProperties( | 746 object.GetMutableForPainting().SetLocalBorderBoxProperties( |
| 703 local_border_box); | 747 local_border_box); |
| 704 } | 748 } |
| 705 } | 749 } |
| 706 | 750 |
| 751 static bool NeedsScrollbarPaintOffset(const LayoutObject& object) { |
| 752 if (object.IsBoxModelObject()) { |
| 753 if (auto* area = ToLayoutBoxModelObject(object).GetScrollableArea()) { |
| 754 if (area->HorizontalScrollbar() || area->VerticalScrollbar()) |
| 755 return true; |
| 756 } |
| 757 } |
| 758 return false; |
| 759 } |
| 760 |
| 707 // TODO(trchen): Remove this once we bake the paint offset into frameRect. | 761 // TODO(trchen): Remove this once we bake the paint offset into frameRect. |
| 708 void PaintPropertyTreeBuilder::UpdateScrollbarPaintOffset( | 762 void PaintPropertyTreeBuilder::UpdateScrollbarPaintOffset( |
| 709 const LayoutObject& object, | 763 const LayoutObject& object, |
| 710 PaintPropertyTreeBuilderContext& context) { | 764 PaintPropertyTreeBuilderContext& context) { |
| 711 if (!object.NeedsPaintPropertyUpdate() && !context.force_subtree_update) | 765 if (!object.NeedsPaintPropertyUpdate() && !context.force_subtree_update) |
| 712 return; | 766 return; |
| 713 | 767 |
| 714 bool needs_scrollbar_paint_offset = false; | 768 if (NeedsScrollbarPaintOffset(object)) { |
| 715 IntPoint rounded_paint_offset = RoundedIntPoint(context.current.paint_offset); | 769 IntPoint rounded_paint_offset = |
| 716 if (rounded_paint_offset != IntPoint() && object.IsBoxModelObject()) { | 770 RoundedIntPoint(context.current.paint_offset); |
| 717 if (auto* area = ToLayoutBoxModelObject(object).GetScrollableArea()) { | 771 auto paint_offset = TransformationMatrix().Translate( |
| 718 if (area->HorizontalScrollbar() || area->VerticalScrollbar()) { | 772 rounded_paint_offset.X(), rounded_paint_offset.Y()); |
| 719 auto paint_offset = TransformationMatrix().Translate( | 773 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 720 rounded_paint_offset.X(), rounded_paint_offset.Y()); | 774 context.force_subtree_update |= properties.UpdateScrollbarPaintOffset( |
| 721 auto& properties = | 775 context.current.transform, paint_offset, FloatPoint3D()); |
| 722 object.GetMutableForPainting().EnsurePaintProperties(); | 776 } else { |
| 723 context.force_subtree_update |= properties.UpdateScrollbarPaintOffset( | 777 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 724 context.current.transform, paint_offset, FloatPoint3D()); | 778 context.force_subtree_update |= properties->ClearScrollbarPaintOffset(); |
| 725 needs_scrollbar_paint_offset = true; | |
| 726 } | |
| 727 } | |
| 728 } | 779 } |
| 780 } |
| 729 | 781 |
| 730 auto* properties = object.GetMutableForPainting().PaintProperties(); | 782 static bool NeedsOverflowScroll(const LayoutObject& object) { |
| 731 if (!needs_scrollbar_paint_offset && properties) | 783 return object.IsBox() && ToLayoutBox(object).ShouldClipOverflow(); |
| 732 context.force_subtree_update |= properties->ClearScrollbarPaintOffset(); | |
| 733 } | 784 } |
| 734 | 785 |
| 735 void PaintPropertyTreeBuilder::UpdateOverflowClip( | 786 void PaintPropertyTreeBuilder::UpdateOverflowClip( |
| 736 const LayoutObject& object, | 787 const LayoutObject& object, |
| 737 PaintPropertyTreeBuilderContext& context) { | 788 PaintPropertyTreeBuilderContext& context) { |
| 738 if (!object.IsBox()) | |
| 739 return; | |
| 740 | |
| 741 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 789 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 742 const LayoutBox& box = ToLayoutBox(object); | 790 if (NeedsOverflowScroll(object)) { |
| 743 // The <input> elements can't have contents thus CSS overflow property | 791 const LayoutBox& box = ToLayoutBox(object); |
| 744 // doesn't apply. However for layout purposes we do generate child layout | 792 LayoutRect clip_rect; |
| 745 // objects for them, e.g. button label. We should clip the overflow from | |
| 746 // those children. This is called control clip and we technically treat them | |
| 747 // like overflow clip. | |
| 748 LayoutRect clip_rect; | |
| 749 if (box.ShouldClipOverflow()) { | |
| 750 clip_rect = | 793 clip_rect = |
| 751 LayoutRect(box.OverflowClipRect(context.current.paint_offset)); | 794 LayoutRect(box.OverflowClipRect(context.current.paint_offset)); |
| 795 |
| 796 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 797 const auto* current_clip = context.current.clip; |
| 798 if (box.StyleRef().HasBorderRadius()) { |
| 799 auto inner_border = box.StyleRef().GetRoundedInnerBorderFor( |
| 800 LayoutRect(context.current.paint_offset, box.Size())); |
| 801 context.force_subtree_update |= properties.UpdateInnerBorderRadiusClip( |
| 802 context.current.clip, context.current.transform, inner_border); |
| 803 current_clip = properties.InnerBorderRadiusClip(); |
| 804 } else { |
| 805 context.force_subtree_update |= properties.ClearInnerBorderRadiusClip(); |
| 806 } |
| 807 |
| 808 context.force_subtree_update |= |
| 809 properties.UpdateOverflowClip(current_clip, context.current.transform, |
| 810 FloatRoundedRect(FloatRect(clip_rect))); |
| 752 } else { | 811 } else { |
| 753 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { | 812 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { |
| 754 context.force_subtree_update |= | 813 context.force_subtree_update |= |
| 755 properties->ClearInnerBorderRadiusClip(); | 814 properties->ClearInnerBorderRadiusClip(); |
| 756 context.force_subtree_update |= properties->ClearOverflowClip(); | 815 context.force_subtree_update |= properties->ClearOverflowClip(); |
| 757 } | 816 } |
| 758 return; | 817 return; |
| 759 } | 818 } |
| 760 | |
| 761 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | |
| 762 const auto* current_clip = context.current.clip; | |
| 763 if (box.StyleRef().HasBorderRadius()) { | |
| 764 auto inner_border = box.StyleRef().GetRoundedInnerBorderFor( | |
| 765 LayoutRect(context.current.paint_offset, box.Size())); | |
| 766 context.force_subtree_update |= properties.UpdateInnerBorderRadiusClip( | |
| 767 context.current.clip, context.current.transform, inner_border); | |
| 768 current_clip = properties.InnerBorderRadiusClip(); | |
| 769 } else { | |
| 770 context.force_subtree_update |= properties.ClearInnerBorderRadiusClip(); | |
| 771 } | |
| 772 | |
| 773 context.force_subtree_update |= | |
| 774 properties.UpdateOverflowClip(current_clip, context.current.transform, | |
| 775 FloatRoundedRect(FloatRect(clip_rect))); | |
| 776 } | 819 } |
| 777 | 820 |
| 778 const auto* properties = object.PaintProperties(); | 821 const auto* properties = object.PaintProperties(); |
| 779 if (properties && properties->OverflowClip()) | 822 if (properties && properties->OverflowClip()) |
| 780 context.current.clip = properties->OverflowClip(); | 823 context.current.clip = properties->OverflowClip(); |
| 781 } | 824 } |
| 782 | 825 |
| 783 static FloatPoint PerspectiveOrigin(const LayoutBox& box) { | 826 static FloatPoint PerspectiveOrigin(const LayoutBox& box) { |
| 784 const ComputedStyle& style = box.StyleRef(); | 827 const ComputedStyle& style = box.StyleRef(); |
| 785 // Perspective origin has no effect without perspective. | 828 // Perspective origin has no effect without perspective. |
| 786 DCHECK(style.HasPerspective()); | 829 DCHECK(style.HasPerspective()); |
| 787 FloatSize border_box_size(box.Size()); | 830 FloatSize border_box_size(box.Size()); |
| 788 return FloatPoint( | 831 return FloatPoint( |
| 789 FloatValueForLength(style.PerspectiveOriginX(), border_box_size.Width()), | 832 FloatValueForLength(style.PerspectiveOriginX(), border_box_size.Width()), |
| 790 FloatValueForLength(style.PerspectiveOriginY(), | 833 FloatValueForLength(style.PerspectiveOriginY(), |
| 791 border_box_size.Height())); | 834 border_box_size.Height())); |
| 792 } | 835 } |
| 793 | 836 |
| 837 static bool NeedsPerspective(const LayoutObject& object) { |
| 838 return object.IsBox() && object.StyleRef().HasPerspective(); |
| 839 } |
| 840 |
| 794 void PaintPropertyTreeBuilder::UpdatePerspective( | 841 void PaintPropertyTreeBuilder::UpdatePerspective( |
| 795 const LayoutObject& object, | 842 const LayoutObject& object, |
| 796 PaintPropertyTreeBuilderContext& context) { | 843 PaintPropertyTreeBuilderContext& context) { |
| 797 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 844 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 798 const ComputedStyle& style = object.StyleRef(); | 845 if (NeedsPerspective(object)) { |
| 799 if (object.IsBox() && style.HasPerspective()) { | 846 const ComputedStyle& style = object.StyleRef(); |
| 800 // The perspective node must not flatten (else nothing will get | 847 // The perspective node must not flatten (else nothing will get |
| 801 // perspective), but it should still extend the rendering context as | 848 // perspective), but it should still extend the rendering context as |
| 802 // most transform nodes do. | 849 // most transform nodes do. |
| 803 TransformationMatrix matrix = | 850 TransformationMatrix matrix = |
| 804 TransformationMatrix().ApplyPerspective(style.Perspective()); | 851 TransformationMatrix().ApplyPerspective(style.Perspective()); |
| 805 FloatPoint3D origin = PerspectiveOrigin(ToLayoutBox(object)) + | 852 FloatPoint3D origin = PerspectiveOrigin(ToLayoutBox(object)) + |
| 806 ToLayoutSize(context.current.paint_offset); | 853 ToLayoutSize(context.current.paint_offset); |
| 807 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | 854 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 808 context.force_subtree_update |= properties.UpdatePerspective( | 855 context.force_subtree_update |= properties.UpdatePerspective( |
| 809 context.current.transform, matrix, origin, | 856 context.current.transform, matrix, origin, |
| 810 context.current.should_flatten_inherited_transform, | 857 context.current.should_flatten_inherited_transform, |
| 811 context.current.rendering_context_id); | 858 context.current.rendering_context_id); |
| 812 } else { | 859 } else { |
| 813 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 860 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 814 context.force_subtree_update |= properties->ClearPerspective(); | 861 context.force_subtree_update |= properties->ClearPerspective(); |
| 815 } | 862 } |
| 816 } | 863 } |
| 817 | 864 |
| 818 const auto* properties = object.PaintProperties(); | 865 const auto* properties = object.PaintProperties(); |
| 819 if (properties && properties->Perspective()) { | 866 if (properties && properties->Perspective()) { |
| 820 context.current.transform = properties->Perspective(); | 867 context.current.transform = properties->Perspective(); |
| 821 context.current.should_flatten_inherited_transform = false; | 868 context.current.should_flatten_inherited_transform = false; |
| 822 } | 869 } |
| 823 } | 870 } |
| 824 | 871 |
| 872 static bool NeedsSVGLocalToBorderBoxTransform(const LayoutObject& object) { |
| 873 return object.IsSVGRoot(); |
| 874 } |
| 875 |
| 825 void PaintPropertyTreeBuilder::UpdateSvgLocalToBorderBoxTransform( | 876 void PaintPropertyTreeBuilder::UpdateSvgLocalToBorderBoxTransform( |
| 826 const LayoutObject& object, | 877 const LayoutObject& object, |
| 827 PaintPropertyTreeBuilderContext& context) { | 878 PaintPropertyTreeBuilderContext& context) { |
| 828 if (!object.IsSVGRoot()) | 879 if (!object.IsSVGRoot()) |
| 829 return; | 880 return; |
| 830 | 881 |
| 831 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 882 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 832 AffineTransform transform_to_border_box = | 883 AffineTransform transform_to_border_box = |
| 833 SVGRootPainter(ToLayoutSVGRoot(object)) | 884 SVGRootPainter(ToLayoutSVGRoot(object)) |
| 834 .TransformToPixelSnappedBorderBox(context.current.paint_offset); | 885 .TransformToPixelSnappedBorderBox(context.current.paint_offset); |
| 835 if (!transform_to_border_box.IsIdentity()) { | 886 if (!transform_to_border_box.IsIdentity() && |
| 836 auto& properties = object.GetMutableForPainting().EnsurePaintProperties(); | 887 NeedsSVGLocalToBorderBoxTransform(object)) { |
| 888 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 837 context.force_subtree_update |= | 889 context.force_subtree_update |= |
| 838 properties.UpdateSvgLocalToBorderBoxTransform( | 890 properties.UpdateSvgLocalToBorderBoxTransform( |
| 839 context.current.transform, transform_to_border_box, | 891 context.current.transform, transform_to_border_box, |
| 840 FloatPoint3D()); | 892 FloatPoint3D()); |
| 841 } else { | 893 } else { |
| 842 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { | 894 if (auto* properties = object.GetMutableForPainting().PaintProperties()) { |
| 843 context.force_subtree_update |= | 895 context.force_subtree_update |= |
| 844 properties->ClearSvgLocalToBorderBoxTransform(); | 896 properties->ClearSvgLocalToBorderBoxTransform(); |
| 845 } | 897 } |
| 846 } | 898 } |
| (...skipping 16 matching lines...) Expand all Loading... |
| 863 // The current main thread scrolling reasons implementation only changes | 915 // The current main thread scrolling reasons implementation only changes |
| 864 // reasons at frame boundaries, so we can early-out when not at a LayoutView. | 916 // reasons at frame boundaries, so we can early-out when not at a LayoutView. |
| 865 // TODO(pdr): Need to find a solution to the style-related main thread | 917 // TODO(pdr): Need to find a solution to the style-related main thread |
| 866 // scrolling reasons such as opacity and transform which violate this. | 918 // scrolling reasons such as opacity and transform which violate this. |
| 867 if (!object.IsLayoutView()) | 919 if (!object.IsLayoutView()) |
| 868 return ancestor_reasons; | 920 return ancestor_reasons; |
| 869 return GetMainThreadScrollingReasons(*object.GetFrameView(), | 921 return GetMainThreadScrollingReasons(*object.GetFrameView(), |
| 870 ancestor_reasons); | 922 ancestor_reasons); |
| 871 } | 923 } |
| 872 | 924 |
| 925 static bool NeedsScrollTranslation(const LayoutObject& object) { |
| 926 if (object.HasOverflowClip()) { |
| 927 const LayoutBox& box = ToLayoutBox(object); |
| 928 auto* scrollable_area = box.GetScrollableArea(); |
| 929 IntSize scroll_offset = box.ScrolledContentOffset(); |
| 930 if (!scroll_offset.IsZero() || scrollable_area->ScrollsOverflow()) |
| 931 return true; |
| 932 } |
| 933 return false; |
| 934 } |
| 935 |
| 873 void PaintPropertyTreeBuilder::UpdateScrollAndScrollTranslation( | 936 void PaintPropertyTreeBuilder::UpdateScrollAndScrollTranslation( |
| 874 const LayoutObject& object, | 937 const LayoutObject& object, |
| 875 PaintPropertyTreeBuilderContext& context) { | 938 PaintPropertyTreeBuilderContext& context) { |
| 876 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 939 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 877 bool needs_scroll_properties = false; | 940 if (NeedsScrollTranslation(object)) { |
| 878 if (object.HasOverflowClip()) { | 941 const LayoutBox& box = ToLayoutBox(object); |
| 942 auto* scrollable_area = box.GetScrollableArea(); |
| 943 IntSize scroll_offset = box.ScrolledContentOffset(); |
| 944 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 945 |
| 946 IntSize scroll_clip = scrollable_area->VisibleContentRect().Size(); |
| 947 IntSize scroll_bounds = scrollable_area->ContentsSize(); |
| 948 bool user_scrollable_horizontal = |
| 949 scrollable_area->UserInputScrollable(kHorizontalScrollbar); |
| 950 bool user_scrollable_vertical = |
| 951 scrollable_area->UserInputScrollable(kVerticalScrollbar); |
| 952 |
| 879 auto ancestor_reasons = | 953 auto ancestor_reasons = |
| 880 context.current.scroll->GetMainThreadScrollingReasons(); | 954 context.current.scroll->GetMainThreadScrollingReasons(); |
| 881 auto reasons = GetMainThreadScrollingReasons(object, ancestor_reasons); | 955 auto reasons = GetMainThreadScrollingReasons(object, ancestor_reasons); |
| 882 | 956 |
| 883 const LayoutBox& box = ToLayoutBox(object); | 957 // Main thread scrolling reasons depend on their ancestor's reasons |
| 884 auto* scrollable_area = box.GetScrollableArea(); | 958 // so ensure the entire subtree is updated when reasons change. |
| 885 IntSize scroll_offset = box.ScrolledContentOffset(); | 959 if (auto* existing_scroll_translation = properties.ScrollTranslation()) { |
| 886 if (!scroll_offset.IsZero() || scrollable_area->ScrollsOverflow()) { | 960 auto* existing_scroll_node = existing_scroll_translation->ScrollNode(); |
| 887 needs_scroll_properties = true; | 961 if (existing_scroll_node->GetMainThreadScrollingReasons() != reasons) |
| 888 auto& properties = | 962 context.force_subtree_update = true; |
| 889 object.GetMutableForPainting().EnsurePaintProperties(); | 963 } |
| 890 | 964 |
| 891 IntSize scroll_clip = scrollable_area->VisibleContentRect().Size(); | 965 CompositorElementId compositor_element_id = |
| 892 IntSize scroll_bounds = scrollable_area->ContentsSize(); | 966 CreateDomNodeBasedCompositorElementId(object); |
| 893 bool user_scrollable_horizontal = | 967 TransformationMatrix matrix = TransformationMatrix().Translate( |
| 894 scrollable_area->UserInputScrollable(kHorizontalScrollbar); | 968 -scroll_offset.Width(), -scroll_offset.Height()); |
| 895 bool user_scrollable_vertical = | 969 context.force_subtree_update |= properties.UpdateScrollTranslation( |
| 896 scrollable_area->UserInputScrollable(kVerticalScrollbar); | 970 context.current.transform, matrix, FloatPoint3D(), |
| 897 | 971 context.current.should_flatten_inherited_transform, |
| 898 // Main thread scrolling reasons depend on their ancestor's reasons | 972 context.current.rendering_context_id, kCompositingReasonNone, |
| 899 // so ensure the entire subtree is updated when reasons change. | 973 compositor_element_id, context.current.scroll, scroll_clip, |
| 900 if (auto* existing_scroll_translation = | 974 scroll_bounds, user_scrollable_horizontal, user_scrollable_vertical, |
| 901 properties.ScrollTranslation()) { | 975 reasons, scrollable_area); |
| 902 auto* existing_scroll_node = | 976 } else { |
| 903 existing_scroll_translation->ScrollNode(); | |
| 904 if (existing_scroll_node->GetMainThreadScrollingReasons() != reasons) | |
| 905 context.force_subtree_update = true; | |
| 906 } | |
| 907 | |
| 908 CompositorElementId compositor_element_id = | |
| 909 CreateDomNodeBasedCompositorElementId(object); | |
| 910 TransformationMatrix matrix = TransformationMatrix().Translate( | |
| 911 -scroll_offset.Width(), -scroll_offset.Height()); | |
| 912 context.force_subtree_update |= properties.UpdateScrollTranslation( | |
| 913 context.current.transform, matrix, FloatPoint3D(), | |
| 914 context.current.should_flatten_inherited_transform, | |
| 915 context.current.rendering_context_id, kCompositingReasonNone, | |
| 916 compositor_element_id, context.current.scroll, scroll_clip, | |
| 917 scroll_bounds, user_scrollable_horizontal, user_scrollable_vertical, | |
| 918 reasons, scrollable_area); | |
| 919 } | |
| 920 } | |
| 921 | |
| 922 if (!needs_scroll_properties) { | |
| 923 // Ensure pre-existing properties are cleared. | 977 // Ensure pre-existing properties are cleared. |
| 924 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 978 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 925 context.force_subtree_update |= properties->ClearScrollTranslation(); | 979 context.force_subtree_update |= properties->ClearScrollTranslation(); |
| 926 } | 980 } |
| 927 } | 981 } |
| 928 | 982 |
| 929 if (object.PaintProperties() && | 983 if (object.PaintProperties() && |
| 930 object.PaintProperties()->ScrollTranslation()) { | 984 object.PaintProperties()->ScrollTranslation()) { |
| 931 context.current.transform = object.PaintProperties()->ScrollTranslation(); | 985 context.current.transform = object.PaintProperties()->ScrollTranslation(); |
| 932 context.current.scroll = context.current.transform->ScrollNode(); | 986 context.current.scroll = context.current.transform->ScrollNode(); |
| 933 context.current.should_flatten_inherited_transform = false; | 987 context.current.should_flatten_inherited_transform = false; |
| 934 } | 988 } |
| 935 } | 989 } |
| 936 | 990 |
| 991 static bool NeedsCssClipFixedPosition(const LayoutObject& object) { |
| 992 return !object.IsLayoutView() && !object.CanContainFixedPositionObjects() && |
| 993 NeedsCssClip(object); |
| 994 } |
| 995 |
| 937 void PaintPropertyTreeBuilder::UpdateOutOfFlowContext( | 996 void PaintPropertyTreeBuilder::UpdateOutOfFlowContext( |
| 938 const LayoutObject& object, | 997 const LayoutObject& object, |
| 939 PaintPropertyTreeBuilderContext& context) { | 998 PaintPropertyTreeBuilderContext& context) { |
| 940 if (object.IsLayoutBlock()) | 999 if (object.IsLayoutBlock()) |
| 941 context.paint_offset_for_float = context.current.paint_offset; | 1000 context.paint_offset_for_float = context.current.paint_offset; |
| 942 | 1001 |
| 943 if (object.CanContainAbsolutePositionObjects()) { | 1002 if (object.CanContainAbsolutePositionObjects()) { |
| 944 context.absolute_position = context.current; | 1003 context.absolute_position = context.current; |
| 945 context.container_for_absolute_position = &object; | 1004 context.container_for_absolute_position = &object; |
| 946 } | 1005 } |
| (...skipping 12 matching lines...) Expand all Loading... |
| 959 } else if (object.CanContainFixedPositionObjects()) { | 1018 } else if (object.CanContainFixedPositionObjects()) { |
| 960 context.fixed_position = context.current; | 1019 context.fixed_position = context.current; |
| 961 } else if (object.GetMutableForPainting().PaintProperties() && | 1020 } else if (object.GetMutableForPainting().PaintProperties() && |
| 962 object.PaintProperties()->CssClip()) { | 1021 object.PaintProperties()->CssClip()) { |
| 963 // CSS clip applies to all descendants, even if this object is not a | 1022 // CSS clip applies to all descendants, even if this object is not a |
| 964 // containing block ancestor of the descendant. It is okay for | 1023 // containing block ancestor of the descendant. It is okay for |
| 965 // absolute-position descendants because having CSS clip implies being | 1024 // absolute-position descendants because having CSS clip implies being |
| 966 // absolute position container. However for fixed-position descendants we | 1025 // absolute position container. However for fixed-position descendants we |
| 967 // need to insert the clip here if we are not a containing block ancestor of | 1026 // need to insert the clip here if we are not a containing block ancestor of |
| 968 // them. | 1027 // them. |
| 969 auto* css_clip = | 1028 auto& properties = *object.GetMutableForPainting().PaintProperties(); |
| 970 object.GetMutableForPainting().PaintProperties()->CssClip(); | 1029 auto* css_clip = properties.CssClip(); |
| 971 | 1030 |
| 972 // Before we actually create anything, check whether in-flow context and | 1031 // Before we actually create anything, check whether in-flow context and |
| 973 // fixed-position context has exactly the same clip. Reuse if possible. | 1032 // fixed-position context has exactly the same clip. Reuse if possible. |
| 974 if (context.fixed_position.clip == css_clip->Parent()) { | 1033 if (context.fixed_position.clip == css_clip->Parent()) { |
| 975 context.fixed_position.clip = css_clip; | 1034 context.fixed_position.clip = css_clip; |
| 976 } else { | 1035 } else { |
| 977 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 1036 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 978 auto& properties = | |
| 979 object.GetMutableForPainting().EnsurePaintProperties(); | |
| 980 context.force_subtree_update |= properties.UpdateCssClipFixedPosition( | 1037 context.force_subtree_update |= properties.UpdateCssClipFixedPosition( |
| 981 context.fixed_position.clip, | 1038 context.fixed_position.clip, |
| 982 const_cast<TransformPaintPropertyNode*>( | 1039 const_cast<TransformPaintPropertyNode*>( |
| 983 css_clip->LocalTransformSpace()), | 1040 css_clip->LocalTransformSpace()), |
| 984 css_clip->ClipRect()); | 1041 css_clip->ClipRect()); |
| 985 } | 1042 } |
| 986 const auto* properties = object.PaintProperties(); | 1043 if (properties.CssClipFixedPosition()) |
| 987 if (properties && properties->CssClipFixedPosition()) | 1044 context.fixed_position.clip = properties.CssClipFixedPosition(); |
| 988 context.fixed_position.clip = properties->CssClipFixedPosition(); | |
| 989 return; | 1045 return; |
| 990 } | 1046 } |
| 991 } | 1047 } |
| 992 | 1048 |
| 993 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { | 1049 if (object.NeedsPaintPropertyUpdate() || context.force_subtree_update) { |
| 994 if (auto* properties = object.GetMutableForPainting().PaintProperties()) | 1050 if (auto* properties = object.GetMutableForPainting().PaintProperties()) |
| 995 context.force_subtree_update |= properties->ClearCssClipFixedPosition(); | 1051 context.force_subtree_update |= properties->ClearCssClipFixedPosition(); |
| 996 } | 1052 } |
| 997 } | 1053 } |
| 998 | 1054 |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1101 box.HasClip() || | 1157 box.HasClip() || |
| 1102 // Relative lengths (e.g., percentage values) in transform, perspective, | 1158 // Relative lengths (e.g., percentage values) in transform, perspective, |
| 1103 // transform-origin, and perspective-origin can depend on the size of the | 1159 // transform-origin, and perspective-origin can depend on the size of the |
| 1104 // frame rect, so force a property update if it changes. TODO(pdr): We | 1160 // frame rect, so force a property update if it changes. TODO(pdr): We |
| 1105 // only need to update properties if there are relative lengths. | 1161 // only need to update properties if there are relative lengths. |
| 1106 box.StyleRef().HasTransform() || box.StyleRef().HasPerspective() || | 1162 box.StyleRef().HasTransform() || box.StyleRef().HasPerspective() || |
| 1107 box_generates_property_nodes_for_mask_and_clip_path) | 1163 box_generates_property_nodes_for_mask_and_clip_path) |
| 1108 box.GetMutableForPainting().SetNeedsPaintPropertyUpdate(); | 1164 box.GetMutableForPainting().SetNeedsPaintPropertyUpdate(); |
| 1109 } | 1165 } |
| 1110 | 1166 |
| 1167 void PaintPropertyTreeBuilder::UpdatePaintProperties( |
| 1168 const LayoutObject& object, |
| 1169 PaintPropertyTreeBuilderContext& context) { |
| 1170 bool needs_paint_properties = |
| 1171 NeedsPaintOffsetTranslation(object) || NeedsTransform(object) || |
| 1172 NeedsEffect(object) || NeedsTransformForNonRootSVG(object) || |
| 1173 NeedsFilter(object) || NeedsCssClip(object) || |
| 1174 NeedsScrollbarPaintOffset(object) || NeedsOverflowScroll(object) || |
| 1175 NeedsPerspective(object) || NeedsSVGLocalToBorderBoxTransform(object) || |
| 1176 NeedsScrollTranslation(object) || NeedsCssClipFixedPosition(object); |
| 1177 |
| 1178 bool had_paint_properties = object.PaintProperties(); |
| 1179 |
| 1180 if (needs_paint_properties) { |
| 1181 object.GetMutableForPainting().EnsurePaintProperties(); |
| 1182 } else { |
| 1183 object.GetMutableForPainting().ClearPaintProperties(); |
| 1184 if (had_paint_properties) |
| 1185 context.force_subtree_update = true; |
| 1186 } |
| 1187 } |
| 1188 |
| 1111 void PaintPropertyTreeBuilder::UpdatePropertiesForSelf( | 1189 void PaintPropertyTreeBuilder::UpdatePropertiesForSelf( |
| 1112 const LayoutObject& object, | 1190 const LayoutObject& object, |
| 1113 PaintPropertyTreeBuilderContext& context) { | 1191 PaintPropertyTreeBuilderContext& context) { |
| 1114 if (object.IsSVGHiddenContainer()) { | 1192 if (object.IsSVGHiddenContainer()) { |
| 1115 // SVG resources are painted within one or more other locations in the | 1193 // SVG resources are painted within one or more other locations in the |
| 1116 // SVG during paint, and hence have their own independent paint property | 1194 // SVG during paint, and hence have their own independent paint property |
| 1117 // trees, paint offset, etc. | 1195 // trees, paint offset, etc. |
| 1118 context = PaintPropertyTreeBuilderContext(); | 1196 context = PaintPropertyTreeBuilderContext(); |
| 1119 } | 1197 } |
| 1120 | 1198 |
| 1199 UpdatePaintProperties(object, context); |
| 1200 |
| 1121 // This is not in FindObjectPropertiesNeedingUpdateScope because paint offset | 1201 // This is not in FindObjectPropertiesNeedingUpdateScope because paint offset |
| 1122 // can change without needsPaintPropertyUpdate. | 1202 // can change without needsPaintPropertyUpdate. |
| 1123 UpdateForObjectLocationAndSize(object, context); | 1203 UpdateForObjectLocationAndSize(object, context); |
| 1124 | 1204 |
| 1125 #if DCHECK_IS_ON() | 1205 #if DCHECK_IS_ON() |
| 1126 FindObjectPropertiesNeedingUpdateScope check_needs_update_scope(object, | 1206 FindObjectPropertiesNeedingUpdateScope check_needs_update_scope(object, |
| 1127 context); | 1207 context); |
| 1128 #endif | 1208 #endif |
| 1129 | 1209 |
| 1130 if (object.IsBoxModelObject() || object.IsSVG()) { | 1210 if (object.IsBoxModelObject() || object.IsSVG()) { |
| (...skipping 23 matching lines...) Expand all Loading... |
| 1154 UpdateOverflowClip(object, context); | 1234 UpdateOverflowClip(object, context); |
| 1155 UpdatePerspective(object, context); | 1235 UpdatePerspective(object, context); |
| 1156 UpdateSvgLocalToBorderBoxTransform(object, context); | 1236 UpdateSvgLocalToBorderBoxTransform(object, context); |
| 1157 UpdateScrollAndScrollTranslation(object, context); | 1237 UpdateScrollAndScrollTranslation(object, context); |
| 1158 UpdateOutOfFlowContext(object, context); | 1238 UpdateOutOfFlowContext(object, context); |
| 1159 | 1239 |
| 1160 context.force_subtree_update |= object.SubtreeNeedsPaintPropertyUpdate(); | 1240 context.force_subtree_update |= object.SubtreeNeedsPaintPropertyUpdate(); |
| 1161 } | 1241 } |
| 1162 | 1242 |
| 1163 } // namespace blink | 1243 } // namespace blink |
| OLD | NEW |