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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/nine_image_painter.h" | 5 #include "ui/gfx/nine_image_painter.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "third_party/skia/include/core/SkPaint.h" | 9 #include "third_party/skia/include/core/SkPaint.h" |
10 #include "third_party/skia/include/core/SkRect.h" | 10 #include "third_party/skia/include/core/SkRect.h" |
11 #include "third_party/skia/include/core/SkScalar.h" | 11 #include "third_party/skia/include/core/SkScalar.h" |
12 #include "ui/gfx/canvas.h" | 12 #include "ui/gfx/canvas.h" |
13 #include "ui/gfx/geometry/rect_conversions.h" | 13 #include "ui/gfx/geometry/rect_conversions.h" |
14 #include "ui/gfx/geometry/safe_integer_conversions.h" | 14 #include "ui/gfx/geometry/safe_integer_conversions.h" |
15 #include "ui/gfx/image/image_skia_operations.h" | 15 #include "ui/gfx/image/image_skia_operations.h" |
16 #include "ui/gfx/insets.h" | 16 #include "ui/gfx/insets.h" |
17 #include "ui/gfx/rect.h" | 17 #include "ui/gfx/rect.h" |
18 #include "ui/gfx/scoped_canvas.h" | 18 #include "ui/gfx/scoped_canvas.h" |
19 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
20 | 20 |
| 21 #include "base/debug/stack_trace.h" |
| 22 |
21 namespace gfx { | 23 namespace gfx { |
22 | 24 |
23 namespace { | 25 namespace { |
24 | 26 |
25 // The following functions width and height of the image in pixels for the | 27 // The following functions width and height of the image in pixels for the |
26 // scale factor in the Canvas. | 28 // scale factor in the Canvas. |
27 int ImageWidthInPixels(const ImageSkia& i, Canvas* c) { | 29 int ImageWidthInPixels(const ImageSkia& i, Canvas* c) { |
28 return i.GetRepresentation(c->image_scale()).pixel_width(); | 30 return i.GetRepresentation(c->image_scale()).pixel_width(); |
29 } | 31 } |
30 | 32 |
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93 const Rect& bounds, | 95 const Rect& bounds, |
94 const uint8 alpha) { | 96 const uint8 alpha) { |
95 if (IsEmpty()) | 97 if (IsEmpty()) |
96 return; | 98 return; |
97 | 99 |
98 ScopedCanvas scoped_canvas(canvas); | 100 ScopedCanvas scoped_canvas(canvas); |
99 canvas->Translate(bounds.OffsetFromOrigin()); | 101 canvas->Translate(bounds.OffsetFromOrigin()); |
100 | 102 |
101 SkPaint paint; | 103 SkPaint paint; |
102 paint.setAlpha(alpha); | 104 paint.setAlpha(alpha); |
| 105 base::debug::StackTrace().Print(); |
103 | 106 |
104 // Get the current transform from the canvas and apply it to the logical | 107 // Get the current transform from the canvas and apply it to the logical |
105 // bounds passed in. This will give us the pixel bounds which can be used | 108 // bounds passed in. This will give us the pixel bounds which can be used |
106 // to draw the images at the correct locations. | 109 // to draw the images at the correct locations. |
107 // We should not scale the bounds by the canvas->image_scale() as that can be | 110 // We should not scale the bounds by the canvas->image_scale() as that can be |
108 // different from the real scale in the canvas transform. | 111 // different from the real scale in the canvas transform. |
109 SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix(); | 112 SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix(); |
110 SkRect scaled_rect; | 113 SkRect scaled_rect; |
111 matrix.mapRect(&scaled_rect, RectToSkRect(bounds)); | 114 matrix.mapRect(&scaled_rect, RectToSkRect(bounds)); |
112 | 115 |
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148 scaled_height - i2h - i8h, paint); | 151 scaled_height - i2h - i8h, paint); |
149 canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, | 152 canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, |
150 scaled_height - i6h, i6w, i6h, false, paint); | 153 scaled_height - i6h, i6w, i6h, false, paint); |
151 Fill(canvas, images_[7], i6w, scaled_height - i7h, scaled_width - i6w - i8w, | 154 Fill(canvas, images_[7], i6w, scaled_height - i7h, scaled_width - i6w - i8w, |
152 i7h, paint); | 155 i7h, paint); |
153 canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, scaled_width - i8w, | 156 canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, scaled_width - i8w, |
154 scaled_height - i8h, i8w, i8h, false, paint); | 157 scaled_height - i8h, i8w, i8h, false, paint); |
155 } | 158 } |
156 | 159 |
157 } // namespace gfx | 160 } // namespace gfx |
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