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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_HOST_SHADER_DISK_CACHE_H_ | 5 #ifndef GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
6 #define GPU_IPC_HOST_SHADER_DISK_CACHE_H_ | 6 #define GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <map> | 10 #include <map> |
11 #include <queue> | 11 #include <queue> |
12 #include <string> | 12 #include <string> |
| 13 #include <unordered_map> |
13 | 14 |
14 #include "base/files/file_path.h" | 15 #include "base/files/file_path.h" |
15 #include "base/macros.h" | 16 #include "base/macros.h" |
16 #include "base/memory/ref_counted.h" | 17 #include "base/memory/ref_counted.h" |
17 #include "base/threading/thread_checker.h" | 18 #include "base/threading/thread_checker.h" |
18 #include "net/disk_cache/disk_cache.h" | 19 #include "net/disk_cache/disk_cache.h" |
19 | 20 |
20 namespace gpu { | 21 namespace gpu { |
21 | 22 |
22 class ShaderCacheFactory; | 23 class ShaderCacheFactory; |
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155 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; | 156 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; |
156 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; | 157 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; |
157 ShaderClearMap shader_clear_map_; | 158 ShaderClearMap shader_clear_map_; |
158 | 159 |
159 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 160 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
160 }; | 161 }; |
161 | 162 |
162 } // namespace gpu | 163 } // namespace gpu |
163 | 164 |
164 #endif // GPU_IPC_HOST_SHADER_DISK_CACHE_H_ | 165 #endif // GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
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