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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PrePaintTreeWalk.h" | 5 #include "core/paint/PrePaintTreeWalk.h" |
6 | 6 |
7 #include "core/dom/DocumentLifecycle.h" | 7 #include "core/dom/DocumentLifecycle.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" | 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" |
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121 // sticky layer position, so we need to update it again here. | 121 // sticky layer position, so we need to update it again here. |
122 // TODO(flackr): This should be refactored in the future to be clearer (i.e. | 122 // TODO(flackr): This should be refactored in the future to be clearer (i.e. |
123 // update layer position and ancestor inputs updates in the same walk). | 123 // update layer position and ancestor inputs updates in the same walk). |
124 paint_layer->UpdateLayerPosition(); | 124 paint_layer->UpdateLayerPosition(); |
125 } | 125 } |
126 | 126 |
127 if (paint_layer->IsRootLayer() || object.HasOverflowClip()) | 127 if (paint_layer->IsRootLayer() || object.HasOverflowClip()) |
128 context.ancestor_overflow_paint_layer = paint_layer; | 128 context.ancestor_overflow_paint_layer = paint_layer; |
129 } | 129 } |
130 | 130 |
131 void PrePaintTreeWalk::ComputeClipRectForContext( | 131 LayoutRect PrePaintTreeWalk::ComputeClipRectForContext( |
132 const PaintPropertyTreeBuilderContext::ContainingBlockContext& context, | 132 const PaintPropertyTreeBuilderContext::ContainingBlockContext& context, |
133 const EffectPaintPropertyNode* effect, | 133 const EffectPaintPropertyNode* effect, |
134 const PropertyTreeState& ancestor_state, | 134 const PropertyTreeState& ancestor_state, |
135 const LayoutPoint& ancestor_paint_offset, | 135 const LayoutPoint& ancestor_paint_offset) { |
136 FloatClipRect& clip_rect) { | |
137 PropertyTreeState local_state(context.transform, context.clip, effect); | 136 PropertyTreeState local_state(context.transform, context.clip, effect); |
138 | 137 |
139 clip_rect = | 138 const auto& clip_rect = |
140 GeometryMapper::SourceToDestinationClipRect(local_state, ancestor_state); | 139 GeometryMapper::SourceToDestinationClipRect(local_state, ancestor_state); |
141 clip_rect.MoveBy(-FloatPoint(ancestor_paint_offset)); | 140 // HasRadius() is ignored because it doesn't affect descendants' visual rects. |
| 141 LayoutRect result(clip_rect.Rect()); |
| 142 if (!clip_rect.IsInfinite()) |
| 143 result.MoveBy(-ancestor_paint_offset); |
| 144 return result; |
142 } | 145 } |
143 | 146 |
144 void PrePaintTreeWalk::InvalidatePaintLayerOptimizationsIfNeeded( | 147 void PrePaintTreeWalk::InvalidatePaintLayerOptimizationsIfNeeded( |
145 const LayoutObject& object, | 148 const LayoutObject& object, |
146 PrePaintTreeWalkContext& context) { | 149 PrePaintTreeWalkContext& context) { |
147 if (!object.HasLayer()) | 150 if (!object.HasLayer()) |
148 return; | 151 return; |
149 | 152 |
150 PaintLayer& paint_layer = *ToLayoutBoxModelObject(object).Layer(); | 153 PaintLayer& paint_layer = *ToLayoutBoxModelObject(object).Layer(); |
151 if (object.StyleRef().HasTransform() || | 154 if (object.StyleRef().HasTransform() || |
152 &object == | 155 &object == |
153 context.paint_invalidator_context.paint_invalidation_container) { | 156 context.paint_invalidator_context.paint_invalidation_container) { |
154 context.ancestor_transformed_or_root_paint_layer = &paint_layer; | 157 context.ancestor_transformed_or_root_paint_layer = &paint_layer; |
155 } | 158 } |
156 | 159 |
157 const auto& ancestor = | 160 const auto& ancestor = |
158 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject(); | 161 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject(); |
159 PropertyTreeState ancestor_state = *ancestor.LocalBorderBoxProperties(); | 162 PropertyTreeState ancestor_state = *ancestor.LocalBorderBoxProperties(); |
160 | 163 |
161 #ifdef CHECK_CLIP_RECTS | 164 #ifdef CHECK_CLIP_RECTS |
162 ShouldRespectOverflowClipType respectOverflowClip = RespectOverflowClip; | 165 auto respect_overflow_clip = kRespectOverflowClip; |
163 #endif | 166 #endif |
164 if (context.ancestor_transformed_or_root_paint_layer->GetCompositingState() == | 167 if (context.ancestor_transformed_or_root_paint_layer->GetCompositingState() == |
165 kPaintsIntoOwnBacking) { | 168 kPaintsIntoOwnBacking) { |
166 const auto* ancestor_properties = ancestor.PaintProperties(); | 169 const auto* ancestor_properties = ancestor.PaintProperties(); |
167 if (ancestor_properties && ancestor_properties->OverflowClip()) { | 170 if (ancestor_properties && ancestor_properties->OverflowClip()) { |
168 ancestor_state.SetClip(ancestor_properties->OverflowClip()); | 171 ancestor_state.SetClip(ancestor_properties->OverflowClip()); |
169 #ifdef CHECK_CLIP_RECTS | 172 #ifdef CHECK_CLIP_RECTS |
170 respectOverflowClip = IgnoreOverflowClip; | 173 respect_overflow_clip = kIgnoreOverflowClip; |
171 #endif | 174 #endif |
172 } | 175 } |
173 } | 176 } |
174 | 177 |
175 #ifdef CHECK_CLIP_RECTS | 178 #ifdef CHECK_CLIP_RECTS |
176 ClipRects& oldClipRects = | 179 const auto& old_clip_rects = |
177 paintLayer.clipper(PaintLayer::DoNotUseGeometryMapper) | 180 paint_layer.Clipper(PaintLayer::kDoNotUseGeometryMapper) |
178 .paintingClipRects(&ancestorTransformedOrRootPaintLayer, | 181 .PaintingClipRects(context.ancestor_transformed_or_root_paint_layer, |
179 respectOverflowClip, LayoutSize()); | 182 respect_overflow_clip, LayoutSize()); |
180 #endif | 183 #endif |
181 | 184 |
182 RefPtr<ClipRects> clip_rects = ClipRects::Create(); | |
183 const LayoutPoint& ancestor_paint_offset = | 185 const LayoutPoint& ancestor_paint_offset = |
184 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject() | 186 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject() |
185 .PaintOffset(); | 187 .PaintOffset(); |
186 | 188 |
187 FloatClipRect clip_rect; | 189 const auto* effect = context.tree_builder_context->current_effect; |
188 const EffectPaintPropertyNode* effect = | 190 auto overflow_clip_rect = |
189 context.tree_builder_context->current_effect; | 191 ComputeClipRectForContext(context.tree_builder_context->current, effect, |
190 ComputeClipRectForContext(context.tree_builder_context->current, effect, | 192 ancestor_state, ancestor_paint_offset); |
191 ancestor_state, ancestor_paint_offset, clip_rect); | |
192 clip_rects->SetOverflowClipRect(clip_rect); | |
193 #ifdef CHECK_CLIP_RECTS | 193 #ifdef CHECK_CLIP_RECTS |
194 CHECK(clipRects->overflowClipRect() == oldClipRects.overflowClipRect()) | 194 CHECK(overflow_clip_rect == old_clip_rects.OverflowClipRect().Rect()) |
195 << "rect= " << clipRects->overflowClipRect().toString(); | 195 << " new=" << overflow_clip_rect.ToString() |
| 196 << " old=" << old_clip_rects.OverflowClipRect().Rect().ToString(); |
196 #endif | 197 #endif |
197 | 198 |
198 ComputeClipRectForContext(context.tree_builder_context->fixed_position, | 199 auto fixed_clip_rect = |
199 effect, ancestor_state, ancestor_paint_offset, | 200 ComputeClipRectForContext(context.tree_builder_context->fixed_position, |
200 clip_rect); | 201 effect, ancestor_state, ancestor_paint_offset); |
201 clip_rects->SetFixedClipRect(clip_rect); | |
202 #ifdef CHECK_CLIP_RECTS | 202 #ifdef CHECK_CLIP_RECTS |
203 CHECK(clipRects->fixedClipRect() == oldClipRects.fixedClipRect()) | 203 CHECK(fixed_clip_rect == old_clip_rects.FixedClipRect().Rect()) |
204 << " fixed=" << clipRects->fixedClipRect().toString(); | 204 << " new=" << fixed_clip_rect.ToString() |
| 205 << " old=" << old_clip_rects.FixedClipRect().Rect().ToString(); |
205 #endif | 206 #endif |
206 | 207 |
207 ComputeClipRectForContext(context.tree_builder_context->absolute_position, | 208 auto pos_clip_rect = |
208 effect, ancestor_state, ancestor_paint_offset, | 209 ComputeClipRectForContext(context.tree_builder_context->absolute_position, |
209 clip_rect); | 210 effect, ancestor_state, ancestor_paint_offset); |
210 clip_rects->SetPosClipRect(clip_rect); | |
211 #ifdef CHECK_CLIP_RECTS | 211 #ifdef CHECK_CLIP_RECTS |
212 CHECK(clipRects->posClipRect() == oldClipRects.posClipRect()) | 212 CHECK(pos_clip_rect == old_clip_rects.PosClipRect().Rect()) |
213 << " abs=" << clipRects->posClipRect().toString(); | 213 << " new=" << pos_clip_rect.ToString() |
| 214 << " old=" << old_clip_rects.PosClipRect().Rect().ToString(); |
214 #endif | 215 #endif |
215 | 216 |
216 ClipRects* previous_clip_rects = paint_layer.PreviousPaintingClipRects(); | 217 const auto* previous_clip_rects = paint_layer.PreviousPaintingClipRects(); |
| 218 if (!previous_clip_rects || |
| 219 overflow_clip_rect != previous_clip_rects->OverflowClipRect().Rect() || |
| 220 fixed_clip_rect != previous_clip_rects->FixedClipRect().Rect() || |
| 221 pos_clip_rect != previous_clip_rects->PosClipRect().Rect()) { |
| 222 RefPtr<ClipRects> clip_rects = ClipRects::Create(); |
| 223 clip_rects->SetOverflowClipRect(overflow_clip_rect); |
| 224 clip_rects->SetFixedClipRect(fixed_clip_rect); |
| 225 clip_rects->SetPosClipRect(pos_clip_rect); |
| 226 paint_layer.SetPreviousPaintingClipRects(*clip_rects); |
217 | 227 |
218 if (!previous_clip_rects || *clip_rects != *previous_clip_rects) { | |
219 paint_layer.SetNeedsRepaint(); | 228 paint_layer.SetNeedsRepaint(); |
220 paint_layer.SetPreviousPaintPhaseDescendantOutlinesEmpty(false); | 229 paint_layer.SetPreviousPaintPhaseDescendantOutlinesEmpty(false); |
221 paint_layer.SetPreviousPaintPhaseFloatEmpty(false); | 230 paint_layer.SetPreviousPaintPhaseFloatEmpty(false); |
222 paint_layer.SetPreviousPaintPhaseDescendantBlockBackgroundsEmpty(false); | 231 paint_layer.SetPreviousPaintPhaseDescendantBlockBackgroundsEmpty(false); |
223 // All subsequences which are contained below this paintLayer must also | 232 // All subsequences which are contained below this paintLayer must also |
224 // be checked. | 233 // be checked. |
225 context.paint_invalidator_context.forced_subtree_invalidation_flags |= | 234 context.paint_invalidator_context.forced_subtree_invalidation_flags |= |
226 PaintInvalidatorContext::kForcedSubtreeVisualRectUpdate; | 235 PaintInvalidatorContext::kForcedSubtreeVisualRectUpdate; |
227 } | 236 } |
228 | |
229 paint_layer.SetPreviousPaintingClipRects(*clip_rects); | |
230 } | 237 } |
231 | 238 |
232 bool PrePaintTreeWalk::NeedsTreeBuilderContextUpdate( | 239 bool PrePaintTreeWalk::NeedsTreeBuilderContextUpdate( |
233 const FrameView& frame_view, | 240 const FrameView& frame_view, |
234 const PrePaintTreeWalkContext& context) { | 241 const PrePaintTreeWalkContext& context) { |
235 return frame_view.NeedsPaintPropertyUpdate() || | 242 return frame_view.NeedsPaintPropertyUpdate() || |
236 (frame_view.GetLayoutView() && | 243 (frame_view.GetLayoutView() && |
237 NeedsTreeBuilderContextUpdate(*frame_view.GetLayoutView(), context)); | 244 NeedsTreeBuilderContextUpdate(*frame_view.GetLayoutView(), context)); |
238 } | 245 } |
239 | 246 |
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302 } | 309 } |
303 Walk(*frame_view, context); | 310 Walk(*frame_view, context); |
304 } | 311 } |
305 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). | 312 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). |
306 } | 313 } |
307 | 314 |
308 object.GetMutableForPainting().ClearPaintFlags(); | 315 object.GetMutableForPainting().ClearPaintFlags(); |
309 } | 316 } |
310 | 317 |
311 } // namespace blink | 318 } // namespace blink |
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