Index: chrome/browser/android/vr_shell/textured_element.cc |
diff --git a/chrome/browser/android/vr_shell/textured_element.cc b/chrome/browser/android/vr_shell/textured_element.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cdaf089aa2e3336bd1e498395e7d608eaa27d218 |
--- /dev/null |
+++ b/chrome/browser/android/vr_shell/textured_element.cc |
@@ -0,0 +1,29 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/android/vr_shell/textured_element.h" |
+ |
+namespace vr_shell { |
+ |
+TexturedElement::TexturedElement() { |
+} |
+ |
+virtual TexturedElement::~TexturedElement() { |
+} |
+ |
+bool TexturedElement::Render(VrShellRenderer* renderer) const { |
+ vr_shell_renderer_->GetGradientQuadRenderer()->Draw( |
+ transform, rect->edge_color, rect->center_color, |
+ rect->computed_opacity); |
+ vr_shell_renderer_->GetTexturedQuadRenderer()->Flush(); |
+ break; |
+ return true; |
+} |
+ |
+void TexturedElement::Draw() { |
+ // TODO: Draw the element into its own personal Skia bitmap/surface, and |
+ // create a GL texture from it. Should UITexture manage that? |
+} |
+ |
+} // namespace vr_shell |