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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_TEXTURED_ELEMENT_H_ | |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_TEXTURED_ELEMENT_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "chrome/browser/android/vr_shell/ui_element.h" | |
10 | |
11 namespace vr_shell { | |
12 | |
13 class TexturedElement : public UiElement { | |
14 public: | |
15 TexturedElement(); | |
16 ~TexturedElement() override; | |
17 | |
18 // UiElement interface. | |
19 bool Render(VrShellRenderer* renderer) const override; | |
20 | |
21 private: | |
22 void Draw(); | |
23 | |
24 // SkBitmap bitmap_; | |
cjgrant
2017/04/19 16:24:52
Either this class, or UITexture itself, should han
| |
25 | |
26 DISALLOW_COPY_AND_ASSIGN(TexturedElement); | |
27 }; | |
28 | |
29 } // namespace vr_shell | |
30 | |
31 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_TEXTURED_ELEMENT_H_ | |
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