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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/display_compositor/buffer_queue.h" | 5 #include "components/display_compositor/buffer_queue.h" |
| 6 | 6 |
| 7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
| 8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
| 9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
| 10 #include "components/display_compositor/gl_helper.h" | 10 #include "components/display_compositor/gl_helper.h" |
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| 176 | 176 |
| 177 new_surface->damage = surface->damage; | 177 new_surface->damage = surface->damage; |
| 178 | 178 |
| 179 // Copy the entire texture. | 179 // Copy the entire texture. |
| 180 CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(), | 180 CopyBufferDamage(new_surface->texture, surface->texture, gfx::Rect(), |
| 181 gfx::Rect(size_)); | 181 gfx::Rect(size_)); |
| 182 return new_surface; | 182 return new_surface; |
| 183 } | 183 } |
| 184 | 184 |
| 185 void BufferQueue::PageFlipComplete() { | 185 void BufferQueue::PageFlipComplete() { |
| 186 DCHECK(!in_flight_surfaces_.empty()); | 186 // Early out when no surface is in-flight. This can happen when using |
| 187 // overlays and page flipping without changing the primary plane. |
| 188 if (in_flight_surfaces_.empty()) |
| 189 return; |
| 187 if (displayed_surface_) | 190 if (displayed_surface_) |
| 188 available_surfaces_.push_back(std::move(displayed_surface_)); | 191 available_surfaces_.push_back(std::move(displayed_surface_)); |
| 189 displayed_surface_ = std::move(in_flight_surfaces_.front()); | 192 displayed_surface_ = std::move(in_flight_surfaces_.front()); |
| 190 in_flight_surfaces_.pop_front(); | 193 in_flight_surfaces_.pop_front(); |
| 191 } | 194 } |
| 192 | 195 |
| 196 uint32_t BufferQueue::GetCurrentTextureId() const { |
| 197 // Return current surface texture if bound. |
| 198 if (current_surface_) |
| 199 return current_surface_->texture; |
| 200 |
| 201 // Return in-flight or displayed surface texture if no surface is |
| 202 // currently bound. This can happen when using overlays and surface |
| 203 // damage is empty. |
| 204 if (!in_flight_surfaces_.empty()) |
| 205 return in_flight_surfaces_.back()->texture; |
| 206 if (displayed_surface_) |
| 207 return displayed_surface_->texture; |
| 208 |
| 209 return 0; |
| 210 } |
| 211 |
| 193 void BufferQueue::FreeAllSurfaces() { | 212 void BufferQueue::FreeAllSurfaces() { |
| 194 displayed_surface_.reset(); | 213 displayed_surface_.reset(); |
| 195 current_surface_.reset(); | 214 current_surface_.reset(); |
| 196 // This is intentionally not emptied since the swap buffers acks are still | 215 // This is intentionally not emptied since the swap buffers acks are still |
| 197 // expected to arrive. | 216 // expected to arrive. |
| 198 for (auto& surface : in_flight_surfaces_) | 217 for (auto& surface : in_flight_surfaces_) |
| 199 surface = nullptr; | 218 surface = nullptr; |
| 200 available_surfaces_.clear(); | 219 available_surfaces_.clear(); |
| 201 } | 220 } |
| 202 | 221 |
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| 274 texture(texture), | 293 texture(texture), |
| 275 image(image), | 294 image(image), |
| 276 stencil(stencil), | 295 stencil(stencil), |
| 277 damage(rect) {} | 296 damage(rect) {} |
| 278 | 297 |
| 279 BufferQueue::AllocatedSurface::~AllocatedSurface() { | 298 BufferQueue::AllocatedSurface::~AllocatedSurface() { |
| 280 buffer_queue->FreeSurfaceResources(this); | 299 buffer_queue->FreeSurfaceResources(this); |
| 281 } | 300 } |
| 282 | 301 |
| 283 } // namespace display_compositor | 302 } // namespace display_compositor |
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