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Unified Diff: ppapi/c/private/ppb_flash_message_loop.h

Issue 2828913003: Replace "nested message loop" with "nested run loop" in comments. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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Index: ppapi/c/private/ppb_flash_message_loop.h
diff --git a/ppapi/c/private/ppb_flash_message_loop.h b/ppapi/c/private/ppb_flash_message_loop.h
index 97cd8a535f465535c1d42958d4183a0e41ed12d0..9039cbb309acd0e71983fc5bec01cb2effc0408e 100644
--- a/ppapi/c/private/ppb_flash_message_loop.h
+++ b/ppapi/c/private/ppb_flash_message_loop.h
@@ -29,7 +29,7 @@
*/
/**
* The <code>PPB_Flash_MessageLoop</code> interface supports Pepper Flash to run
- * nested message loops.
+ * nested run loops.
*/
struct PPB_Flash_MessageLoop_0_1 {
/**
@@ -53,14 +53,14 @@ struct PPB_Flash_MessageLoop_0_1 {
*/
PP_Bool (*IsFlashMessageLoop)(PP_Resource resource);
/**
- * Runs a nested message loop. The plugin will be reentered from this call.
+ * Runs a nested run loop. The plugin will be reentered from this call.
* This function is used in places where Flash would normally enter a nested
* message loop (e.g., when displaying context menus), but Pepper provides
* only an asynchronous call. After performing that asynchronous call, call
* <code>Run()</code>. In the callback, call <code>Quit()</code>.
*
* For a given message loop resource, only the first call to
- * <code>Run()</code> will start a nested message loop. The subsequent calls
+ * <code>Run()</code> will start a nested run loop. The subsequent calls
* will return <code>PP_ERROR_FAILED</code> immediately.
*
* @param[in] flash_message_loop The Flash message loop.
@@ -73,11 +73,11 @@ struct PPB_Flash_MessageLoop_0_1 {
*/
int32_t (*Run)(PP_Resource flash_message_loop);
/**
- * Signals to quit the outermost nested message loop. Use this to exit and
+ * Signals to quit the outermost nested run loop. Use this to exit and
* return back to the caller after you call <code>Run()</code>.
*
* If <code>Quit()</code> is not called to balance the call to
- * <code>Run()</code>, the outermost nested message loop will be quitted
+ * <code>Run()</code>, the outermost nested run loop will be quitted
* implicitly when the resource is destroyed.
*
* @param[in] flash_message_loop The Flash message loop.
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