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Unified Diff: samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart

Issue 2828603002: Format samples and samples-dev directories. (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart
diff --git a/samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart b/samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart
index 9929f44afc24137686dafe113c09abb87f79f6c3..e2afd1861acd69393d2f8e02afefe47a57012426 100644
--- a/samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart
+++ b/samples-dev/swarm/swarm_ui_lib/touch/BezierPhysics.dart
@@ -24,8 +24,12 @@ class BezierPhysics {
* bezier when the final velocity is zero. This is a special case for which
* these control points are constants.
*/
- static const List<num> _FINAL_VELOCITY_ZERO_BEZIER =
- const [_ONE_THIRD, _TWO_THIRDS, _TWO_THIRDS, 1];
+ static const List<num> _FINAL_VELOCITY_ZERO_BEZIER = const [
+ _ONE_THIRD,
+ _TWO_THIRDS,
+ _TWO_THIRDS,
+ 1
+ ];
/**
* Given consistent kinematics parameters for constant acceleration, returns
@@ -34,9 +38,8 @@ class BezierPhysics {
* Returns a list [:[x1, y1, x2, y2]:] representing the intermediate control
* points of the cubic Bezier.
*/
- static List<num> calculateCubicBezierFromKinematics(
- num initialVelocity, num finalVelocity, num totalTime,
- num totalDisplacement) {
+ static List<num> calculateCubicBezierFromKinematics(num initialVelocity,
+ num finalVelocity, num totalTime, num totalDisplacement) {
// Total time must be greater than 0.
assert(!GoogleMath.nearlyEquals(totalTime, 0) && totalTime > 0);
// Total displacement must not be 0.
@@ -51,8 +54,8 @@ class BezierPhysics {
}
List<num> controlPoint = _tangentLinesToQuadraticBezier(
initialVelocity, finalVelocity, totalTime, totalDisplacement);
- controlPoint = _normalizeQuadraticBezier(controlPoint[0], controlPoint[1],
- totalTime, totalDisplacement);
+ controlPoint = _normalizeQuadraticBezier(
+ controlPoint[0], controlPoint[1], totalTime, totalDisplacement);
return _quadraticToCubic(controlPoint[0], controlPoint[1]);
}
@@ -86,8 +89,7 @@ class BezierPhysics {
* [y2] The y-coordinate of the end point.
* Returns a list [:[x1, y1]:] representing the intermediate control point.
*/
- static List<num> _normalizeQuadraticBezier(
- num x1, num y1, num x2, num y2) {
+ static List<num> _normalizeQuadraticBezier(num x1, num y1, num x2, num y2) {
// The end point must not lie on any axes.
assert(!GoogleMath.nearlyEquals(x2, 0) && !GoogleMath.nearlyEquals(y2, 0));
return [x1 / x2, y1 / y2];
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