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Side by Side Diff: samples-dev/swarm/App.dart

Issue 2828603002: Format samples and samples-dev directories. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of swarmlib; 5 part of swarmlib;
6 6
7 /** 7 /**
8 * The base class that should be extended by all HTML applications. 8 * The base class that should be extended by all HTML applications.
9 * 9 *
10 * It should both be easy to use for users coming over from JavaScript, but 10 * It should both be easy to use for users coming over from JavaScript, but
11 * also offer a clear notion of OO encapsulation. 11 * also offer a clear notion of OO encapsulation.
12 * 12 *
13 * This class or something similar belongs in the standard DOM library. 13 * This class or something similar belongs in the standard DOM library.
14 */ 14 */
15 class App { 15 class App {
16
17 App() {} 16 App() {}
18 17
19 /** Begins executing code in this [App]. */ 18 /** Begins executing code in this [App]. */
20 void run() { 19 void run() {
21 // If the script is async, by the time we get here the DOM content may 20 // If the script is async, by the time we get here the DOM content may
22 // already be loaded, so waiting on the DOMContentLoaded event is a no-op. 21 // already be loaded, so waiting on the DOMContentLoaded event is a no-op.
23 // Guard against this by checking whether the document readiness state has 22 // Guard against this by checking whether the document readiness state has
24 // gotten as far as "interactive". (We believe the transition to 23 // gotten as far as "interactive". (We believe the transition to
25 // "interactive" is when the DOMContentLoaded event fires, but haven't 24 // "interactive" is when the DOMContentLoaded event fires, but haven't
26 // found that specified; if that's not true it leaves a race bug.) 25 // found that specified; if that's not true it leaves a race bug.)
27 if (document.readyState == "interactive" || 26 if (document.readyState == "interactive" ||
28 document.readyState == "complete" || 27 document.readyState == "complete" ||
29 document.readyState == "loaded") { 28 document.readyState == "loaded") {
30 // We use a timer to insure that onLoad is always called in an async 29 // We use a timer to insure that onLoad is always called in an async
31 // manner even if the document is already loaded. 30 // manner even if the document is already loaded.
32 Timer.run(onLoad); 31 Timer.run(onLoad);
33 } else { 32 } else {
34 window.onContentLoaded.listen( 33 window.onContentLoaded.listen(
35 // TODO(sigmund): Consider eliminating the call to "wrap", for 34 // TODO(sigmund): Consider eliminating the call to "wrap", for
36 // instance, modify event listeners to always wrap, or extend DOM code 35 // instance, modify event listeners to always wrap, or extend DOM code
37 // to intercept the beginning & end of each event loop 36 // to intercept the beginning & end of each event loop
38 EventBatch.wrap((Event event) => onLoad())); 37 EventBatch.wrap((Event event) => onLoad()));
39 } 38 }
40 } 39 }
41 40
42 /** 41 /**
43 * Called when the DOM is fully loaded but potentially before resources. 42 * Called when the DOM is fully loaded but potentially before resources.
44 * 43 *
45 * For most apps, any startup code should be in this method. Be sure to call 44 * For most apps, any startup code should be in this method. Be sure to call
46 * the superclass implementation. 45 * the superclass implementation.
47 */ 46 */
48 void onLoad() { 47 void onLoad() {
49 // Prevent the default browser behavior of scrolling the window. 48 // Prevent the default browser behavior of scrolling the window.
50 document.onTouchMove.listen((Event event) => event.preventDefault()); 49 document.onTouchMove.listen((Event event) => event.preventDefault());
51 50
52 // Swap and reload the cache if ready 51 // Swap and reload the cache if ready
53 if (!swapAndReloadCache()) { 52 if (!swapAndReloadCache()) {
54 // Otherwise wait until an update to the cache is ready 53 // Otherwise wait until an update to the cache is ready
55 window.applicationCache.onUpdateReady.listen( 54 window.applicationCache.onUpdateReady.listen((e) => swapAndReloadCache());
56 (e) => swapAndReloadCache());
57 } 55 }
58 } 56 }
59 57
60 /** 58 /**
61 * Erase the static splash screen. 59 * Erase the static splash screen.
62 * 60 *
63 * Assumption: if a splash screen exists, an element #appSplash contains it. 61 * Assumption: if a splash screen exists, an element #appSplash contains it.
64 */ 62 */
65 void eraseSplashScreen() { 63 void eraseSplashScreen() {
66 final splash = document.querySelector("#appSplash"); 64 final splash = document.querySelector("#appSplash");
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102 // TODO(jmesserly): Several problems with this: 100 // TODO(jmesserly): Several problems with this:
103 // * How do we authenticate against the server? 101 // * How do we authenticate against the server?
104 // * How do we talk to a server other than thump? 102 // * How do we talk to a server other than thump?
105 assert(url.startsWith('/')); 103 assert(url.startsWith('/'));
106 return 'http://thump.googleplex.com$url'; 104 return 'http://thump.googleplex.com$url';
107 } else { 105 } else {
108 return url; 106 return url;
109 } 107 }
110 } 108 }
111 } 109 }
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