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| 1 /* | |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "web/FindInPageCoordinates.h" | |
| 32 | |
| 33 #include "core/dom/Node.h" | |
| 34 #include "core/dom/Range.h" | |
| 35 #include "core/frame/FrameView.h" | |
| 36 #include "core/frame/LocalFrame.h" | |
| 37 #include "core/layout/LayoutBlock.h" | |
| 38 #include "core/layout/LayoutBox.h" | |
| 39 #include "core/layout/LayoutObject.h" | |
| 40 #include "core/layout/LayoutPart.h" | |
| 41 #include "core/layout/LayoutView.h" | |
| 42 #include "core/style/ComputedStyle.h" | |
| 43 #include "platform/geometry/FloatPoint.h" | |
| 44 #include "platform/geometry/FloatQuad.h" | |
| 45 #include "platform/geometry/IntPoint.h" | |
| 46 | |
| 47 namespace blink { | |
| 48 | |
| 49 static const LayoutBlock* EnclosingScrollableAncestor( | |
| 50 const LayoutObject* layout_object) { | |
| 51 DCHECK(!layout_object->IsLayoutView()); | |
| 52 | |
| 53 // Trace up the containingBlocks until we reach either the layoutObject view | |
| 54 // or a scrollable object. | |
| 55 const LayoutBlock* container = layout_object->ContainingBlock(); | |
| 56 while (!container->HasOverflowClip() && !container->IsLayoutView()) | |
| 57 container = container->ContainingBlock(); | |
| 58 return container; | |
| 59 } | |
| 60 | |
| 61 static FloatRect ToNormalizedRect(const FloatRect& absolute_rect, | |
| 62 const LayoutObject* layout_object, | |
| 63 const LayoutBlock* container) { | |
| 64 DCHECK(layout_object); | |
| 65 | |
| 66 DCHECK(container || layout_object->IsLayoutView()); | |
| 67 if (!container) | |
| 68 return FloatRect(); | |
| 69 | |
| 70 // We want to normalize by the max layout overflow size instead of only the | |
| 71 // visible bounding box. Quads and their enclosing bounding boxes need to be | |
| 72 // used in order to keep results transform-friendly. | |
| 73 FloatPoint scrolled_origin; | |
| 74 | |
| 75 // For overflow:scroll we need to get where the actual origin is independently | |
| 76 // of the scroll. | |
| 77 if (container->HasOverflowClip()) | |
| 78 scrolled_origin = -IntPoint(container->ScrolledContentOffset()); | |
| 79 | |
| 80 FloatRect overflow_rect(scrolled_origin, | |
| 81 FloatSize(container->MaxLayoutOverflow())); | |
| 82 FloatRect container_rect = | |
| 83 container->LocalToAbsoluteQuad(FloatQuad(overflow_rect)) | |
| 84 .EnclosingBoundingBox(); | |
| 85 | |
| 86 if (container_rect.IsEmpty()) | |
| 87 return FloatRect(); | |
| 88 | |
| 89 // Make the coordinates relative to the container enclosing bounding box. | |
| 90 // Since we work with rects enclosing quad unions this is still | |
| 91 // transform-friendly. | |
| 92 FloatRect normalized_rect = absolute_rect; | |
| 93 normalized_rect.MoveBy(-container_rect.Location()); | |
| 94 | |
| 95 // Fixed positions do not make sense in this coordinate system, but need to | |
| 96 // leave consistent tickmarks. So, use their position when the view is not | |
| 97 // scrolled, like an absolute position. | |
| 98 if (layout_object->Style()->GetPosition() == EPosition::kFixed && | |
| 99 container->IsLayoutView()) { | |
| 100 normalized_rect.Move( | |
| 101 -ToLayoutView(container)->GetFrameView()->GetScrollOffset()); | |
| 102 } | |
| 103 | |
| 104 normalized_rect.Scale(1 / container_rect.Width(), | |
| 105 1 / container_rect.Height()); | |
| 106 return normalized_rect; | |
| 107 } | |
| 108 | |
| 109 FloatRect FindInPageRectFromAbsoluteRect( | |
| 110 const FloatRect& input_rect, | |
| 111 const LayoutObject* base_layout_object) { | |
| 112 if (!base_layout_object || input_rect.IsEmpty()) | |
| 113 return FloatRect(); | |
| 114 | |
| 115 // Normalize the input rect to its container block. | |
| 116 const LayoutBlock* base_container = | |
| 117 EnclosingScrollableAncestor(base_layout_object); | |
| 118 FloatRect normalized_rect = | |
| 119 ToNormalizedRect(input_rect, base_layout_object, base_container); | |
| 120 | |
| 121 // Go up across frames. | |
| 122 for (const LayoutBox* layout_object = base_container; layout_object;) { | |
| 123 // Go up the layout tree until we reach the root of the current frame (the | |
| 124 // LayoutView). | |
| 125 while (!layout_object->IsLayoutView()) { | |
| 126 const LayoutBlock* container = EnclosingScrollableAncestor(layout_object); | |
| 127 | |
| 128 // Compose the normalized rects. | |
| 129 FloatRect normalized_box_rect = ToNormalizedRect( | |
| 130 layout_object->AbsoluteBoundingBoxRect(), layout_object, container); | |
| 131 normalized_rect.Scale(normalized_box_rect.Width(), | |
| 132 normalized_box_rect.Height()); | |
| 133 normalized_rect.MoveBy(normalized_box_rect.Location()); | |
| 134 | |
| 135 layout_object = container; | |
| 136 } | |
| 137 | |
| 138 DCHECK(layout_object->IsLayoutView()); | |
| 139 | |
| 140 // Jump to the layoutObject owning the frame, if any. | |
| 141 layout_object = layout_object->GetFrame() | |
| 142 ? layout_object->GetFrame()->OwnerLayoutObject() | |
| 143 : 0; | |
| 144 } | |
| 145 | |
| 146 return normalized_rect; | |
| 147 } | |
| 148 | |
| 149 FloatRect FindInPageRectFromRange(Range* range) { | |
| 150 if (!range || !range->FirstNode()) | |
| 151 return FloatRect(); | |
| 152 | |
| 153 return FindInPageRectFromAbsoluteRect( | |
| 154 LayoutObject::AbsoluteBoundingBoxRectForRange(range), | |
| 155 range->FirstNode()->GetLayoutObject()); | |
| 156 } | |
| 157 | |
| 158 } // namespace blink | |
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