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Side by Side Diff: ui/events/ozone/evdev/gamepad_event_converter_evdev.cc

Issue 2827803002: Make Interaction Media Features MQ dynamic on Linux. (Closed)
Patch Set: Patch for landing, added the mojo bits Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/ozone/evdev/gamepad_event_converter_evdev.h" 5 #include "ui/events/ozone/evdev/gamepad_event_converter_evdev.h"
6 6
7 #include <errno.h> 7 #include <errno.h>
8 #include <linux/input.h> 8 #include <linux/input.h>
9 #include <stddef.h> 9 #include <stddef.h>
10 10
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125 if (abs_info.fuzz == 0) { 125 if (abs_info.fuzz == 0) {
126 abs_info.fuzz = abs_info.flat * 0.25f; 126 abs_info.fuzz = abs_info.flat * 0.25f;
127 } 127 }
128 mapper_(EV_ABS, code, &mapped_type, &mapped_code); 128 mapper_(EV_ABS, code, &mapped_type, &mapped_code);
129 axes_[code] = Axis(abs_info, mapped_type, mapped_code); 129 axes_[code] = Axis(abs_info, mapped_type, mapped_code);
130 } 130 }
131 } 131 }
132 } 132 }
133 133
134 GamepadEventConverterEvdev::~GamepadEventConverterEvdev() { 134 GamepadEventConverterEvdev::~GamepadEventConverterEvdev() {
135 DCHECK(!enabled_); 135 DCHECK(!IsEnabled());
136 } 136 }
137 137
138 bool GamepadEventConverterEvdev::HasGamepad() const { 138 bool GamepadEventConverterEvdev::HasGamepad() const {
139 return true; 139 return true;
140 } 140 }
141 141
142 void GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking(int fd) { 142 void GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking(int fd) {
143 TRACE_EVENT1("evdev", 143 TRACE_EVENT1("evdev",
144 "GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking", "fd", 144 "GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking", "fd",
145 fd); 145 fd);
146 while (true) { 146 while (true) {
147 input_event input; 147 input_event input;
148 ssize_t read_size = read(fd, &input, sizeof(input)); 148 ssize_t read_size = read(fd, &input, sizeof(input));
149 if (read_size != sizeof(input)) { 149 if (read_size != sizeof(input)) {
150 if (errno == EINTR || errno == EAGAIN) 150 if (errno == EINTR || errno == EAGAIN)
151 return; 151 return;
152 if (errno != ENODEV) 152 if (errno != ENODEV)
153 PLOG(ERROR) << "error reading device " << path_.value(); 153 PLOG(ERROR) << "error reading device " << path_.value();
154 Stop(); 154 Stop();
155 return; 155 return;
156 } 156 }
157 157
158 if (!enabled_) 158 if (!IsEnabled())
159 return; 159 return;
160 160
161 ProcessEvent(input); 161 ProcessEvent(input);
162 } 162 }
163 } 163 }
164 void GamepadEventConverterEvdev::OnDisabled() { 164 void GamepadEventConverterEvdev::OnDisabled() {
165 ResetGamepad(); 165 ResetGamepad();
166 } 166 }
167 167
168 void GamepadEventConverterEvdev::ProcessEvent(const input_event& evdev_ev) { 168 void GamepadEventConverterEvdev::ProcessEvent(const input_event& evdev_ev) {
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308 308
309 void GamepadEventConverterEvdev::OnSync(const base::TimeTicks& timestamp) { 309 void GamepadEventConverterEvdev::OnSync(const base::TimeTicks& timestamp) {
310 if (will_send_frame_) { 310 if (will_send_frame_) {
311 GamepadEvent event(input_device_.id, GamepadEventType::FRAME, 0, 0, 311 GamepadEvent event(input_device_.id, GamepadEventType::FRAME, 0, 0,
312 timestamp); 312 timestamp);
313 dispatcher_->DispatchGamepadEvent(event); 313 dispatcher_->DispatchGamepadEvent(event);
314 will_send_frame_ = false; 314 will_send_frame_ = false;
315 } 315 }
316 } 316 }
317 } // namespace ui 317 } // namespace ui
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