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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/ozone/evdev/gamepad_event_converter_evdev.h" | 5 #include "ui/events/ozone/evdev/gamepad_event_converter_evdev.h" |
6 | 6 |
7 #include <errno.h> | 7 #include <errno.h> |
8 #include <linux/input.h> | 8 #include <linux/input.h> |
9 #include <stddef.h> | 9 #include <stddef.h> |
10 | 10 |
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125 if (abs_info.fuzz == 0) { | 125 if (abs_info.fuzz == 0) { |
126 abs_info.fuzz = abs_info.flat * 0.25f; | 126 abs_info.fuzz = abs_info.flat * 0.25f; |
127 } | 127 } |
128 mapper_(EV_ABS, code, &mapped_type, &mapped_code); | 128 mapper_(EV_ABS, code, &mapped_type, &mapped_code); |
129 axes_[code] = Axis(abs_info, mapped_type, mapped_code); | 129 axes_[code] = Axis(abs_info, mapped_type, mapped_code); |
130 } | 130 } |
131 } | 131 } |
132 } | 132 } |
133 | 133 |
134 GamepadEventConverterEvdev::~GamepadEventConverterEvdev() { | 134 GamepadEventConverterEvdev::~GamepadEventConverterEvdev() { |
135 DCHECK(!enabled_); | 135 DCHECK(!IsEnabled()); |
136 } | 136 } |
137 | 137 |
138 bool GamepadEventConverterEvdev::HasGamepad() const { | 138 bool GamepadEventConverterEvdev::HasGamepad() const { |
139 return true; | 139 return true; |
140 } | 140 } |
141 | 141 |
142 void GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking(int fd) { | 142 void GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking(int fd) { |
143 TRACE_EVENT1("evdev", | 143 TRACE_EVENT1("evdev", |
144 "GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking", "fd", | 144 "GamepadEventConverterEvdev::OnFileCanReadWithoutBlocking", "fd", |
145 fd); | 145 fd); |
146 while (true) { | 146 while (true) { |
147 input_event input; | 147 input_event input; |
148 ssize_t read_size = read(fd, &input, sizeof(input)); | 148 ssize_t read_size = read(fd, &input, sizeof(input)); |
149 if (read_size != sizeof(input)) { | 149 if (read_size != sizeof(input)) { |
150 if (errno == EINTR || errno == EAGAIN) | 150 if (errno == EINTR || errno == EAGAIN) |
151 return; | 151 return; |
152 if (errno != ENODEV) | 152 if (errno != ENODEV) |
153 PLOG(ERROR) << "error reading device " << path_.value(); | 153 PLOG(ERROR) << "error reading device " << path_.value(); |
154 Stop(); | 154 Stop(); |
155 return; | 155 return; |
156 } | 156 } |
157 | 157 |
158 if (!enabled_) | 158 if (!IsEnabled()) |
159 return; | 159 return; |
160 | 160 |
161 ProcessEvent(input); | 161 ProcessEvent(input); |
162 } | 162 } |
163 } | 163 } |
164 void GamepadEventConverterEvdev::OnDisabled() { | 164 void GamepadEventConverterEvdev::OnDisabled() { |
165 ResetGamepad(); | 165 ResetGamepad(); |
166 } | 166 } |
167 | 167 |
168 void GamepadEventConverterEvdev::ProcessEvent(const input_event& evdev_ev) { | 168 void GamepadEventConverterEvdev::ProcessEvent(const input_event& evdev_ev) { |
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308 | 308 |
309 void GamepadEventConverterEvdev::OnSync(const base::TimeTicks& timestamp) { | 309 void GamepadEventConverterEvdev::OnSync(const base::TimeTicks& timestamp) { |
310 if (will_send_frame_) { | 310 if (will_send_frame_) { |
311 GamepadEvent event(input_device_.id, GamepadEventType::FRAME, 0, 0, | 311 GamepadEvent event(input_device_.id, GamepadEventType::FRAME, 0, 0, |
312 timestamp); | 312 timestamp); |
313 dispatcher_->DispatchGamepadEvent(event); | 313 dispatcher_->DispatchGamepadEvent(event); |
314 will_send_frame_ = false; | 314 will_send_frame_ = false; |
315 } | 315 } |
316 } | 316 } |
317 } // namespace ui | 317 } // namespace ui |
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