Index: tools/dom/src/WebGLConstants.dart |
diff --git a/tools/dom/src/WebGLConstants.dart b/tools/dom/src/WebGLConstants.dart |
index eac8c11b342e7f17bda93b1f6a964c66c0210b48..ae4057ad17b87d5df6f86958c0e4f32ea347d6c4 100644 |
--- a/tools/dom/src/WebGLConstants.dart |
+++ b/tools/dom/src/WebGLConstants.dart |
@@ -41,7 +41,8 @@ const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; |
const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; |
const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; |
const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; |
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS; |
+const int COMPRESSED_TEXTURE_FORMATS = |
+ RenderingContext.COMPRESSED_TEXTURE_FORMATS; |
const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; |
const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; |
const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; |
@@ -71,7 +72,8 @@ const int DST_ALPHA = RenderingContext.DST_ALPHA; |
const int DST_COLOR = RenderingContext.DST_COLOR; |
const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; |
const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; |
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING; |
+const int ELEMENT_ARRAY_BUFFER_BINDING = |
+ RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING; |
const int EQUAL = RenderingContext.EQUAL; |
const int FASTEST = RenderingContext.FASTEST; |
const int FLOAT = RenderingContext.FLOAT; |
@@ -83,15 +85,22 @@ const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; |
const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; |
const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; |
const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; |
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = |
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = |
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = |
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = |
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; |
const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; |
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = |
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = |
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = |
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; |
const int FRONT = RenderingContext.FRONT; |
const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; |
@@ -113,7 +122,8 @@ const int INT_VEC2 = RenderingContext.INT_VEC2; |
const int INT_VEC3 = RenderingContext.INT_VEC3; |
const int INT_VEC4 = RenderingContext.INT_VEC4; |
const int INVALID_ENUM = RenderingContext.INVALID_ENUM; |
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION; |
+const int INVALID_FRAMEBUFFER_OPERATION = |
+ RenderingContext.INVALID_FRAMEBUFFER_OPERATION; |
const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; |
const int INVALID_VALUE = RenderingContext.INVALID_VALUE; |
const int INVERT = RenderingContext.INVERT; |
@@ -132,16 +142,21 @@ const int LOW_FLOAT = RenderingContext.LOW_FLOAT; |
const int LOW_INT = RenderingContext.LOW_INT; |
const int LUMINANCE = RenderingContext.LUMINANCE; |
const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; |
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE; |
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS; |
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = |
+ RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
+const int MAX_CUBE_MAP_TEXTURE_SIZE = |
+ RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE; |
+const int MAX_FRAGMENT_UNIFORM_VECTORS = |
+ RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS; |
const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; |
const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; |
const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; |
const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; |
const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; |
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS; |
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = |
+ RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
+const int MAX_VERTEX_UNIFORM_VECTORS = |
+ RenderingContext.MAX_VERTEX_UNIFORM_VECTORS; |
const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; |
const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; |
const int MEDIUM_INT = RenderingContext.MEDIUM_INT; |
@@ -175,9 +190,11 @@ const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; |
const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; |
const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; |
const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; |
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT; |
+const int RENDERBUFFER_INTERNAL_FORMAT = |
+ RenderingContext.RENDERBUFFER_INTERNAL_FORMAT; |
const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; |
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE; |
+const int RENDERBUFFER_STENCIL_SIZE = |
+ RenderingContext.RENDERBUFFER_STENCIL_SIZE; |
const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; |
const int RENDERER = RenderingContext.RENDERER; |
const int REPEAT = RenderingContext.REPEAT; |
@@ -207,8 +224,10 @@ const int STATIC_DRAW = RenderingContext.STATIC_DRAW; |
const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; |
const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; |
const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; |
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL; |
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS; |
+const int STENCIL_BACK_PASS_DEPTH_FAIL = |
+ RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL; |
+const int STENCIL_BACK_PASS_DEPTH_PASS = |
+ RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS; |
const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; |
const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; |
const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; |
@@ -264,12 +283,18 @@ const int TEXTURE_2D = RenderingContext.TEXTURE_2D; |
const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; |
const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; |
const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X; |
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y; |
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_X = |
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y = |
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z = |
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
+const int TEXTURE_CUBE_MAP_POSITIVE_X = |
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X; |
+const int TEXTURE_CUBE_MAP_POSITIVE_Y = |
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y; |
+const int TEXTURE_CUBE_MAP_POSITIVE_Z = |
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z; |
const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; |
const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; |
const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; |
@@ -278,9 +303,11 @@ const int TRIANGLES = RenderingContext.TRIANGLES; |
const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; |
const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; |
const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; |
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL = |
+ RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; |
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = |
+ RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; |
const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; |
const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; |
@@ -290,12 +317,17 @@ const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; |
const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; |
const int VENDOR = RenderingContext.VENDOR; |
const int VERSION = RenderingContext.VERSION; |
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED; |
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER; |
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = |
+ RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
+const int VERTEX_ATTRIB_ARRAY_ENABLED = |
+ RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED; |
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED = |
+ RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
+const int VERTEX_ATTRIB_ARRAY_POINTER = |
+ RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER; |
const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; |
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE; |
+const int VERTEX_ATTRIB_ARRAY_STRIDE = |
+ RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE; |
const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; |
const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; |
const int VIEWPORT = RenderingContext.VIEWPORT; |