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Unified Diff: tools/dom/src/WebGLConstants.dart

Issue 2827793002: Format all files under tools and utils directory. (Closed)
Patch Set: Format all files under tools and utils directory. Created 3 years, 8 months ago
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Index: tools/dom/src/WebGLConstants.dart
diff --git a/tools/dom/src/WebGLConstants.dart b/tools/dom/src/WebGLConstants.dart
index eac8c11b342e7f17bda93b1f6a964c66c0210b48..ae4057ad17b87d5df6f86958c0e4f32ea347d6c4 100644
--- a/tools/dom/src/WebGLConstants.dart
+++ b/tools/dom/src/WebGLConstants.dart
@@ -41,7 +41,8 @@ const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
+const int COMPRESSED_TEXTURE_FORMATS =
+ RenderingContext.COMPRESSED_TEXTURE_FORMATS;
const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
@@ -71,7 +72,8 @@ const int DST_ALPHA = RenderingContext.DST_ALPHA;
const int DST_COLOR = RenderingContext.DST_COLOR;
const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
+const int ELEMENT_ARRAY_BUFFER_BINDING =
+ RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
const int EQUAL = RenderingContext.EQUAL;
const int FASTEST = RenderingContext.FASTEST;
const int FLOAT = RenderingContext.FLOAT;
@@ -83,15 +85,22 @@ const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
+ RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS =
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
+ RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
const int FRONT = RenderingContext.FRONT;
const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
@@ -113,7 +122,8 @@ const int INT_VEC2 = RenderingContext.INT_VEC2;
const int INT_VEC3 = RenderingContext.INT_VEC3;
const int INT_VEC4 = RenderingContext.INT_VEC4;
const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
+const int INVALID_FRAMEBUFFER_OPERATION =
+ RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
const int INVERT = RenderingContext.INVERT;
@@ -132,16 +142,21 @@ const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
const int LOW_INT = RenderingContext.LOW_INT;
const int LUMINANCE = RenderingContext.LUMINANCE;
const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS =
+ RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+const int MAX_CUBE_MAP_TEXTURE_SIZE =
+ RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
+const int MAX_FRAGMENT_UNIFORM_VECTORS =
+ RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS =
+ RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+const int MAX_VERTEX_UNIFORM_VECTORS =
+ RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
@@ -175,9 +190,11 @@ const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
+const int RENDERBUFFER_INTERNAL_FORMAT =
+ RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
+const int RENDERBUFFER_STENCIL_SIZE =
+ RenderingContext.RENDERBUFFER_STENCIL_SIZE;
const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
const int RENDERER = RenderingContext.RENDERER;
const int REPEAT = RenderingContext.REPEAT;
@@ -207,8 +224,10 @@ const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
+const int STENCIL_BACK_PASS_DEPTH_FAIL =
+ RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
+const int STENCIL_BACK_PASS_DEPTH_PASS =
+ RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
@@ -264,12 +283,18 @@ const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
+const int TEXTURE_CUBE_MAP_NEGATIVE_X =
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y =
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z =
+ RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
+const int TEXTURE_CUBE_MAP_POSITIVE_X =
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
+const int TEXTURE_CUBE_MAP_POSITIVE_Y =
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
+const int TEXTURE_CUBE_MAP_POSITIVE_Z =
+ RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
@@ -278,9 +303,11 @@ const int TRIANGLES = RenderingContext.TRIANGLES;
const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL =
+ RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL =
+ RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
@@ -290,12 +317,17 @@ const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
const int VENDOR = RenderingContext.VENDOR;
const int VERSION = RenderingContext.VERSION;
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
+ RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
+const int VERTEX_ATTRIB_ARRAY_ENABLED =
+ RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED =
+ RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
+const int VERTEX_ATTRIB_ARRAY_POINTER =
+ RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
+const int VERTEX_ATTRIB_ARRAY_STRIDE =
+ RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
const int VIEWPORT = RenderingContext.VIEWPORT;
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