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Side by Side Diff: tools/dom/src/WebGLConstants.dart

Issue 2827793002: Format all files under tools and utils directory. (Closed)
Patch Set: Format all files under tools and utils directory. Created 3 years, 8 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of dom.web_gl; 5 part of dom.web_gl;
6 6
7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; 7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; 8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; 9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
(...skipping 23 matching lines...) Expand all
34 const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; 34 const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
35 const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; 35 const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
36 const int BYTE = RenderingContext.BYTE; 36 const int BYTE = RenderingContext.BYTE;
37 const int CCW = RenderingContext.CCW; 37 const int CCW = RenderingContext.CCW;
38 const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; 38 const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
39 const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; 39 const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
40 const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; 40 const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
41 const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; 41 const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
42 const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; 42 const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
43 const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; 43 const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
44 const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMA TS; 44 const int COMPRESSED_TEXTURE_FORMATS =
45 RenderingContext.COMPRESSED_TEXTURE_FORMATS;
45 const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; 46 const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
46 const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; 47 const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
47 const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; 48 const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
48 const int CULL_FACE = RenderingContext.CULL_FACE; 49 const int CULL_FACE = RenderingContext.CULL_FACE;
49 const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; 50 const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
50 const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; 51 const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
51 const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; 52 const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
52 const int CW = RenderingContext.CW; 53 const int CW = RenderingContext.CW;
53 const int DECR = RenderingContext.DECR; 54 const int DECR = RenderingContext.DECR;
54 const int DECR_WRAP = RenderingContext.DECR_WRAP; 55 const int DECR_WRAP = RenderingContext.DECR_WRAP;
55 const int DELETE_STATUS = RenderingContext.DELETE_STATUS; 56 const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
56 const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; 57 const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
57 const int DEPTH_BITS = RenderingContext.DEPTH_BITS; 58 const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
58 const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; 59 const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
59 const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; 60 const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
60 const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; 61 const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
61 const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; 62 const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
62 const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; 63 const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
63 const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; 64 const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
64 const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; 65 const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
65 const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; 66 const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
66 const int DEPTH_TEST = RenderingContext.DEPTH_TEST; 67 const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
67 const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; 68 const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
68 const int DITHER = RenderingContext.DITHER; 69 const int DITHER = RenderingContext.DITHER;
69 const int DONT_CARE = RenderingContext.DONT_CARE; 70 const int DONT_CARE = RenderingContext.DONT_CARE;
70 const int DST_ALPHA = RenderingContext.DST_ALPHA; 71 const int DST_ALPHA = RenderingContext.DST_ALPHA;
71 const int DST_COLOR = RenderingContext.DST_COLOR; 72 const int DST_COLOR = RenderingContext.DST_COLOR;
72 const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; 73 const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
73 const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; 74 const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
74 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_B INDING; 75 const int ELEMENT_ARRAY_BUFFER_BINDING =
76 RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
75 const int EQUAL = RenderingContext.EQUAL; 77 const int EQUAL = RenderingContext.EQUAL;
76 const int FASTEST = RenderingContext.FASTEST; 78 const int FASTEST = RenderingContext.FASTEST;
77 const int FLOAT = RenderingContext.FLOAT; 79 const int FLOAT = RenderingContext.FLOAT;
78 const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; 80 const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
79 const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; 81 const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
80 const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; 82 const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
81 const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; 83 const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
82 const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; 84 const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
83 const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; 85 const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
84 const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; 86 const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
85 const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; 87 const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
86 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_NAME; 88 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
87 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_TYPE; 89 RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
88 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEB UFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; 90 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
89 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_AT TACHMENT_TEXTURE_LEVEL; 91 RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
92 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
93 RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
94 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
95 RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
90 const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; 96 const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
91 const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; 97 const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
92 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOM PLETE_ATTACHMENT; 98 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
93 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOM PLETE_DIMENSIONS; 99 RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
94 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFF ER_INCOMPLETE_MISSING_ATTACHMENT; 100 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS =
101 RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
102 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
103 RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
95 const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; 104 const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
96 const int FRONT = RenderingContext.FRONT; 105 const int FRONT = RenderingContext.FRONT;
97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; 106 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
98 const int FRONT_FACE = RenderingContext.FRONT_FACE; 107 const int FRONT_FACE = RenderingContext.FRONT_FACE;
99 const int FUNC_ADD = RenderingContext.FUNC_ADD; 108 const int FUNC_ADD = RenderingContext.FUNC_ADD;
100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; 109 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; 110 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; 111 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
103 const int GEQUAL = RenderingContext.GEQUAL; 112 const int GEQUAL = RenderingContext.GEQUAL;
104 const int GREATER = RenderingContext.GREATER; 113 const int GREATER = RenderingContext.GREATER;
105 const int GREEN_BITS = RenderingContext.GREEN_BITS; 114 const int GREEN_BITS = RenderingContext.GREEN_BITS;
106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; 115 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; 116 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
108 const int HIGH_INT = RenderingContext.HIGH_INT; 117 const int HIGH_INT = RenderingContext.HIGH_INT;
109 const int INCR = RenderingContext.INCR; 118 const int INCR = RenderingContext.INCR;
110 const int INCR_WRAP = RenderingContext.INCR_WRAP; 119 const int INCR_WRAP = RenderingContext.INCR_WRAP;
111 const int INT = RenderingContext.INT; 120 const int INT = RenderingContext.INT;
112 const int INT_VEC2 = RenderingContext.INT_VEC2; 121 const int INT_VEC2 = RenderingContext.INT_VEC2;
113 const int INT_VEC3 = RenderingContext.INT_VEC3; 122 const int INT_VEC3 = RenderingContext.INT_VEC3;
114 const int INT_VEC4 = RenderingContext.INT_VEC4; 123 const int INT_VEC4 = RenderingContext.INT_VEC4;
115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; 124 const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O PERATION; 125 const int INVALID_FRAMEBUFFER_OPERATION =
126 RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
117 const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; 127 const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
118 const int INVALID_VALUE = RenderingContext.INVALID_VALUE; 128 const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
119 const int INVERT = RenderingContext.INVERT; 129 const int INVERT = RenderingContext.INVERT;
120 const int KEEP = RenderingContext.KEEP; 130 const int KEEP = RenderingContext.KEEP;
121 const int LEQUAL = RenderingContext.LEQUAL; 131 const int LEQUAL = RenderingContext.LEQUAL;
122 const int LESS = RenderingContext.LESS; 132 const int LESS = RenderingContext.LESS;
123 const int LINEAR = RenderingContext.LINEAR; 133 const int LINEAR = RenderingContext.LINEAR;
124 const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; 134 const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
125 const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; 135 const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
126 const int LINES = RenderingContext.LINES; 136 const int LINES = RenderingContext.LINES;
127 const int LINE_LOOP = RenderingContext.LINE_LOOP; 137 const int LINE_LOOP = RenderingContext.LINE_LOOP;
128 const int LINE_STRIP = RenderingContext.LINE_STRIP; 138 const int LINE_STRIP = RenderingContext.LINE_STRIP;
129 const int LINE_WIDTH = RenderingContext.LINE_WIDTH; 139 const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
130 const int LINK_STATUS = RenderingContext.LINK_STATUS; 140 const int LINK_STATUS = RenderingContext.LINK_STATUS;
131 const int LOW_FLOAT = RenderingContext.LOW_FLOAT; 141 const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
132 const int LOW_INT = RenderingContext.LOW_INT; 142 const int LOW_INT = RenderingContext.LOW_INT;
133 const int LUMINANCE = RenderingContext.LUMINANCE; 143 const int LUMINANCE = RenderingContext.LUMINANCE;
134 const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; 144 const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
135 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTU RE_IMAGE_UNITS; 145 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS =
136 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE ; 146 RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
137 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_V ECTORS; 147 const int MAX_CUBE_MAP_TEXTURE_SIZE =
148 RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
149 const int MAX_FRAGMENT_UNIFORM_VECTORS =
150 RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
138 const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; 151 const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
139 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; 152 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
140 const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; 153 const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
141 const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; 154 const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
142 const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; 155 const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
143 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_I MAGE_UNITS; 156 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS =
144 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTO RS; 157 RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
158 const int MAX_VERTEX_UNIFORM_VECTORS =
159 RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
145 const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; 160 const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
146 const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; 161 const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
147 const int MEDIUM_INT = RenderingContext.MEDIUM_INT; 162 const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
148 const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; 163 const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
149 const int NEAREST = RenderingContext.NEAREST; 164 const int NEAREST = RenderingContext.NEAREST;
150 const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; 165 const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
151 const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; 166 const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
152 const int NEVER = RenderingContext.NEVER; 167 const int NEVER = RenderingContext.NEVER;
153 const int NICEST = RenderingContext.NICEST; 168 const int NICEST = RenderingContext.NICEST;
154 const int NONE = RenderingContext.NONE; 169 const int NONE = RenderingContext.NONE;
(...skipping 13 matching lines...) Expand all
168 const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; 183 const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
169 const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; 184 const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
170 const int RED_BITS = RenderingContext.RED_BITS; 185 const int RED_BITS = RenderingContext.RED_BITS;
171 const int RENDERBUFFER = RenderingContext.RENDERBUFFER; 186 const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
172 const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; 187 const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
173 const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; 188 const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
174 const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; 189 const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
175 const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; 190 const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
176 const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; 191 const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
177 const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; 192 const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
178 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_ FORMAT; 193 const int RENDERBUFFER_INTERNAL_FORMAT =
194 RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
179 const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; 195 const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
180 const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE ; 196 const int RENDERBUFFER_STENCIL_SIZE =
197 RenderingContext.RENDERBUFFER_STENCIL_SIZE;
181 const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; 198 const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
182 const int RENDERER = RenderingContext.RENDERER; 199 const int RENDERER = RenderingContext.RENDERER;
183 const int REPEAT = RenderingContext.REPEAT; 200 const int REPEAT = RenderingContext.REPEAT;
184 const int REPLACE = RenderingContext.REPLACE; 201 const int REPLACE = RenderingContext.REPLACE;
185 const int RGB = RenderingContext.RGB; 202 const int RGB = RenderingContext.RGB;
186 const int RGB565 = RenderingContext.RGB565; 203 const int RGB565 = RenderingContext.RGB565;
187 const int RGB5_A1 = RenderingContext.RGB5_A1; 204 const int RGB5_A1 = RenderingContext.RGB5_A1;
188 const int RGBA = RenderingContext.RGBA; 205 const int RGBA = RenderingContext.RGBA;
189 const int RGBA4 = RenderingContext.RGBA4; 206 const int RGBA4 = RenderingContext.RGBA4;
190 const int SAMPLER_2D = RenderingContext.SAMPLER_2D; 207 const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
191 const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; 208 const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
192 const int SAMPLES = RenderingContext.SAMPLES; 209 const int SAMPLES = RenderingContext.SAMPLES;
193 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; 210 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
194 const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; 211 const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
195 const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; 212 const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
196 const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; 213 const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
197 const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; 214 const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
198 const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; 215 const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
199 const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; 216 const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
200 const int SHADER_TYPE = RenderingContext.SHADER_TYPE; 217 const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
201 const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; 218 const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
202 const int SHORT = RenderingContext.SHORT; 219 const int SHORT = RenderingContext.SHORT;
203 const int SRC_ALPHA = RenderingContext.SRC_ALPHA; 220 const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
204 const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; 221 const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
205 const int SRC_COLOR = RenderingContext.SRC_COLOR; 222 const int SRC_COLOR = RenderingContext.SRC_COLOR;
206 const int STATIC_DRAW = RenderingContext.STATIC_DRAW; 223 const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
207 const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; 224 const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
208 const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; 225 const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
209 const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; 226 const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
210 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPT H_FAIL; 227 const int STENCIL_BACK_PASS_DEPTH_FAIL =
211 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPT H_PASS; 228 RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
229 const int STENCIL_BACK_PASS_DEPTH_PASS =
230 RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
212 const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; 231 const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
213 const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; 232 const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
214 const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; 233 const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
215 const int STENCIL_BITS = RenderingContext.STENCIL_BITS; 234 const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
216 const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; 235 const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
217 const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; 236 const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
218 const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; 237 const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
219 const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; 238 const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
220 const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; 239 const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
221 const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; 240 const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
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257 const int TEXTURE4 = RenderingContext.TEXTURE4; 276 const int TEXTURE4 = RenderingContext.TEXTURE4;
258 const int TEXTURE5 = RenderingContext.TEXTURE5; 277 const int TEXTURE5 = RenderingContext.TEXTURE5;
259 const int TEXTURE6 = RenderingContext.TEXTURE6; 278 const int TEXTURE6 = RenderingContext.TEXTURE6;
260 const int TEXTURE7 = RenderingContext.TEXTURE7; 279 const int TEXTURE7 = RenderingContext.TEXTURE7;
261 const int TEXTURE8 = RenderingContext.TEXTURE8; 280 const int TEXTURE8 = RenderingContext.TEXTURE8;
262 const int TEXTURE9 = RenderingContext.TEXTURE9; 281 const int TEXTURE9 = RenderingContext.TEXTURE9;
263 const int TEXTURE_2D = RenderingContext.TEXTURE_2D; 282 const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
264 const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; 283 const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
265 const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; 284 const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
266 const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; 285 const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
267 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_X; 286 const int TEXTURE_CUBE_MAP_NEGATIVE_X =
268 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Y; 287 RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
269 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Z; 288 const int TEXTURE_CUBE_MAP_NEGATIVE_Y =
270 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_X; 289 RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
271 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Y; 290 const int TEXTURE_CUBE_MAP_NEGATIVE_Z =
272 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Z; 291 RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
292 const int TEXTURE_CUBE_MAP_POSITIVE_X =
293 RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
294 const int TEXTURE_CUBE_MAP_POSITIVE_Y =
295 RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
296 const int TEXTURE_CUBE_MAP_POSITIVE_Z =
297 RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
273 const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; 298 const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
274 const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; 299 const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
275 const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; 300 const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
276 const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; 301 const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
277 const int TRIANGLES = RenderingContext.TRIANGLES; 302 const int TRIANGLES = RenderingContext.TRIANGLES;
278 const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; 303 const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
279 const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; 304 const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
280 const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; 305 const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
281 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPAC E_CONVERSION_WEBGL; 306 const int UNPACK_COLORSPACE_CONVERSION_WEBGL =
307 RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
282 const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; 308 const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
283 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_A LPHA_WEBGL; 309 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL =
310 RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
284 const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; 311 const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
285 const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; 312 const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
286 const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; 313 const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
287 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; 314 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
288 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; 315 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
289 const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; 316 const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
290 const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; 317 const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
291 const int VENDOR = RenderingContext.VENDOR; 318 const int VENDOR = RenderingContext.VENDOR;
292 const int VERSION = RenderingContext.VERSION; 319 const int VERSION = RenderingContext.VERSION;
293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR RAY_BUFFER_BINDING; 320 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA BLED; 321 RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_ NORMALIZED; 322 const int VERTEX_ATTRIB_ARRAY_ENABLED =
296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI NTER; 323 RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
324 const int VERTEX_ATTRIB_ARRAY_NORMALIZED =
325 RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
326 const int VERTEX_ATTRIB_ARRAY_POINTER =
327 RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; 328 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI DE; 329 const int VERTEX_ATTRIB_ARRAY_STRIDE =
330 RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; 331 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; 332 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
301 const int VIEWPORT = RenderingContext.VIEWPORT; 333 const int VIEWPORT = RenderingContext.VIEWPORT;
302 const int ZERO = RenderingContext.ZERO; 334 const int ZERO = RenderingContext.ZERO;
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