Index: third_party/WebKit/Source/core/dom/Range.cpp |
diff --git a/third_party/WebKit/Source/core/dom/Range.cpp b/third_party/WebKit/Source/core/dom/Range.cpp |
index a34467ca556c983820440502773e6e3a72ab2688..4aee6a6586df85ca94fde060f426452d35af3bcb 100644 |
--- a/third_party/WebKit/Source/core/dom/Range.cpp |
+++ b/third_party/WebKit/Source/core/dom/Range.cpp |
@@ -1476,25 +1476,39 @@ static Vector<IntRect> computeTextRects(const EphemeralRange& range) { |
return rects; |
} |
+// TODO(tanvir.rizvi): We should move this implementation to VisibleUnits and |
+// then this function will be removed. |
+static void ComputeTextQuads(Vector<FloatQuad>*, const EphemeralRange&, bool); |
+ |
void Range::TextQuads(Vector<FloatQuad>& quads, |
bool use_selection_height) const { |
- Node* start_container = &start_.Container(); |
+ ComputeTextQuads(&quads, EphemeralRange(this), use_selection_height); |
+} |
+ |
+static void ComputeTextQuads(Vector<FloatQuad>* quads, |
yosin_UTC9
2017/04/20 06:59:54
Could you returnVector<FloatQuad> instead of void
|
+ const EphemeralRange& range, |
+ bool use_selection_height) { |
+ // start_position and end_position are offsetInAnchor. |
+ const Position& start_position = range.StartPosition(); |
+ DCHECK(start_position.IsOffsetInAnchor()); |
+ const Position& end_position = range.EndPosition(); |
+ DCHECK(end_position.IsOffsetInAnchor()); |
+ Node* start_container = start_position.ComputeContainerNode(); |
DCHECK(start_container); |
- Node* end_container = &end_.Container(); |
+ Node* end_container = end_position.ComputeContainerNode(); |
DCHECK(end_container); |
- Node* stop_node = PastLastNode(); |
- for (Node* node = FirstNode(); node != stop_node; |
- node = NodeTraversal::Next(*node)) { |
- LayoutObject* r = node->GetLayoutObject(); |
- if (!r || !r->IsText()) |
+ for (Node& node : range.Nodes()) { |
+ LayoutObject* const layout_object = node.GetLayoutObject(); |
+ if (!layout_object || !layout_object->IsText()) |
continue; |
- LayoutText* layout_text = ToLayoutText(r); |
- unsigned start_offset = node == start_container ? start_.Offset() : 0; |
+ LayoutText* layout_text = ToLayoutText(layout_object); |
+ unsigned start_offset = |
+ node == start_container ? start_position.OffsetInContainerNode() : 0; |
unsigned end_offset = node == end_container |
- ? end_.Offset() |
+ ? end_position.OffsetInContainerNode() |
: std::numeric_limits<unsigned>::max(); |
- layout_text->AbsoluteQuadsForRange(quads, start_offset, end_offset, |
+ layout_text->AbsoluteQuadsForRange(*quads, start_offset, end_offset, |
use_selection_height); |
} |
} |