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Unified Diff: third_party/WebKit/Source/core/dom/Range.cpp

Issue 2827603006: Move ComputeTextRects before Range::BoundingBox() (Closed)
Patch Set: Review Comments Fixed Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/core/dom/Range.cpp
diff --git a/third_party/WebKit/Source/core/dom/Range.cpp b/third_party/WebKit/Source/core/dom/Range.cpp
index a34467ca556c983820440502773e6e3a72ab2688..36ee4f777c73da73b9a03c35d887d54cdc37927d 100644
--- a/third_party/WebKit/Source/core/dom/Range.cpp
+++ b/third_party/WebKit/Source/core/dom/Range.cpp
@@ -1476,27 +1476,38 @@ static Vector<IntRect> computeTextRects(const EphemeralRange& range) {
return rects;
}
+// TODO(tanvir.rizvi): We should move this implementation to VisibleUnits and
+// then this function will be removed.
+static Vector<FloatQuad> ComputeTextQuads(const EphemeralRange&, bool);
+
void Range::TextQuads(Vector<FloatQuad>& quads,
bool use_selection_height) const {
- Node* start_container = &start_.Container();
+ quads = ComputeTextQuads(EphemeralRange(this), use_selection_height);
Xiaocheng 2017/04/19 07:54:56 Could you verify if this is copy assignment or mov
tanvir 2017/04/19 14:05:59 As discussed in https://codereview.chromium.org/27
+}
+
+static Vector<FloatQuad> ComputeTextQuads(const EphemeralRange& range,
Xiaocheng 2017/04/19 07:54:56 Do we want to templatize this function for flat tr
tanvir 2017/04/19 14:05:59 Yes , i will template the function in the further
+ bool use_selection_height) {
+ const Position& start_position = range.StartPosition();
+ const Position& end_position = range.EndPosition();
+ Node* start_container = start_position.ComputeContainerNode();
DCHECK(start_container);
- Node* end_container = &end_.Container();
+ Node* end_container = end_position.ComputeContainerNode();
DCHECK(end_container);
- Node* stop_node = PastLastNode();
- for (Node* node = FirstNode(); node != stop_node;
- node = NodeTraversal::Next(*node)) {
- LayoutObject* r = node->GetLayoutObject();
- if (!r || !r->IsText())
+ Vector<FloatQuad> quads;
+ for (Node& node : range.Nodes()) {
+ LayoutObject* const layout_object = node.GetLayoutObject();
+ if (!layout_object || !layout_object->IsText())
continue;
- LayoutText* layout_text = ToLayoutText(r);
- unsigned start_offset = node == start_container ? start_.Offset() : 0;
+ LayoutText* layout_text = ToLayoutText(layout_object);
+ unsigned start_offset =
+ node == start_container ? start_position.OffsetInContainerNode() : 0;
Xiaocheng 2017/04/19 07:54:56 |OffsetInContainerNode()| only works for OffsetInA
tanvir 2017/04/19 14:05:59 Followed Approach 1. Thanks for explanation.
unsigned end_offset = node == end_container
- ? end_.Offset()
+ ? end_position.OffsetInContainerNode()
: std::numeric_limits<unsigned>::max();
- layout_text->AbsoluteQuadsForRange(quads, start_offset, end_offset,
- use_selection_height);
+ layout_text->AbsoluteQuadsForRange(quads, start_offset, end_offset);
Xiaocheng 2017/04/19 07:54:56 |use_selection_height| shouldn't be dropped. It'
tanvir 2017/04/19 14:05:59 Done.
}
+ return quads;
}
bool AreRangesEqual(const Range* a, const Range* b) {
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