Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index db2c9d22c142c3fa90d8e93ba069e37e30e79b9b..671a37a5d4b22a1285b514defb07ab686f33ea57 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -322,6 +322,21 @@ class ScopedResolvedFramebufferBinder { |
DISALLOW_COPY_AND_ASSIGN(ScopedResolvedFramebufferBinder); |
}; |
+// Reset a texture's base level and restore it after calling |
+// texImage2D |
qiankun
2017/04/26 04:16:20
Merge line 325 and 326.
yizhou.jiang
2017/04/27 04:23:22
Done.
|
+class ScopedTextureBaseLevelResetter { |
+ public: |
+ explicit ScopedTextureBaseLevelResetter( |
+ TextureRef* texture_ref, |
+ scoped_refptr<gpu::gles2::FeatureInfo> feature_info); |
+ ~ScopedTextureBaseLevelResetter(); |
+ |
+ private: |
+ TextureRef* texture_ref_; |
+ scoped_refptr<gpu::gles2::FeatureInfo> feature_info_; |
+ DISALLOW_COPY_AND_ASSIGN(ScopedTextureBaseLevelResetter); |
+}; |
+ |
// Encapsulates an OpenGL texture. |
class BackTexture { |
public: |
@@ -667,6 +682,7 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
private: |
friend class ScopedFramebufferBinder; |
friend class ScopedResolvedFramebufferBinder; |
+ friend class ScopedTextureBaseLevelResetter; |
friend class BackFramebuffer; |
friend class BackRenderbuffer; |
friend class BackTexture; |
@@ -2586,6 +2602,25 @@ ScopedFramebufferBinder::~ScopedFramebufferBinder() { |
decoder_->RestoreCurrentFramebufferBindings(); |
} |
+ScopedTextureBaseLevelResetter::ScopedTextureBaseLevelResetter( |
+ TextureRef* texture_ref, |
+ scoped_refptr<gpu::gles2::FeatureInfo> feature_info) |
+ : texture_ref_(texture_ref), feature_info_(feature_info) { |
+ if (texture_ref_ && |
qiankun
2017/04/26 04:16:19
Isn't texture_ref_ always non-null? You can just p
yizhou.jiang
2017/04/27 04:23:22
Done.
|
+ feature_info_->workarounds().reset_teximage2d_base_level) { |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
+ } |
+} |
+ |
+ScopedTextureBaseLevelResetter::~ScopedTextureBaseLevelResetter() { |
+ if (texture_ref_ && |
+ feature_info_->workarounds().reset_teximage2d_base_level) { |
+ Texture* texture = texture_ref_->texture(); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, |
+ texture->base_level()); |
+ } |
+} |
+ |
ScopedResolvedFramebufferBinder::ScopedResolvedFramebufferBinder( |
GLES2DecoderImpl* decoder, bool enforce_internal_framebuffer, bool internal) |
: decoder_(decoder) { |
@@ -6289,6 +6324,8 @@ void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { |
if (base_level != 0 && |
!tex->GetLevelType(target, 0, &type, &internal_format) && |
tex->GetLevelType(target, tex->base_level(), &type, &internal_format)) { |
+ ScopedTextureBaseLevelResetter baseLevelResetter(texture_ref, |
+ feature_info_); |
format = TextureManager::ExtractFormatFromStorageFormat(internal_format); |
glTexImage2D(target, 0, internal_format, 1, 1, 0, format, type, nullptr); |
texture_zero_level_set = true; |
@@ -6324,6 +6361,8 @@ void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { |
// This may have some unwanted side effects, but we expect command buffer |
// validation to prevent you from doing anything weird with the texture |
// after this, like calling texSubImage2D sucessfully. |
+ ScopedTextureBaseLevelResetter baseLevelResetter(texture_ref, |
+ feature_info_); |
glTexImage2D(target, 0, internal_format, 0, 0, 0, format, type, nullptr); |
} |
@@ -13761,6 +13800,8 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage( |
} |
state_.PushTextureDecompressionUnpackState(); |
if (dimension == ContextState::k2D) { |
+ ScopedTextureBaseLevelResetter baseLevelResetter(texture_ref, |
+ feature_info_); |
glTexImage2D(target, level, format_info->decompressed_internal_format, |
width, height, border, format_info->decompressed_format, |
format_info->decompressed_type, decompressed_data.get()); |
@@ -14402,6 +14443,9 @@ void GLES2DecoderImpl::DoCopyTexImage2D( |
std::unique_ptr<char[]> zero(new char[pixels_size]); |
memset(zero.get(), 0, pixels_size); |
+ |
+ ScopedTextureBaseLevelResetter baseLevelResetter(texture_ref, |
+ feature_info_); |
glTexImage2D(target, level, final_internal_format, width, height, border, |
format, type, zero.get()); |
} |
@@ -16878,6 +16922,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM( |
// Ensure that the glTexImage2D succeeds. |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName); |
glBindTexture(dest_binding_target, dest_texture->service_id()); |
+ ScopedTextureBaseLevelResetter baseLevelResetter(dest_texture_ref, |
+ feature_info_); |
glTexImage2D(dest_target, dest_level, |
TextureManager::AdjustTexInternalFormat(feature_info_.get(), |
internal_format), |
@@ -17325,8 +17371,12 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id, |
// As a fallback, copy into a non-compressed GL_RGBA texture. |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName); |
- glTexImage2D(dest_texture->target(), 0, GL_RGBA, source_width, source_height, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
+ { |
+ ScopedTextureBaseLevelResetter baseLevelResetter(dest_texture_ref, |
+ feature_info_); |
+ glTexImage2D(dest_texture->target(), 0, GL_RGBA, source_width, |
+ source_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
+ } |
GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName); |
if (error != GL_NO_ERROR) { |
RestoreCurrentTextureBindings(&state_, dest_texture->target()); |