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Side by Side Diff: include/core/SkShader.h

Issue 282733005: Add functions for inspecting SkShader. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShader_DEFINED 9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 10 #define SkShader_DEFINED
11 11
12 #include "SkBitmap.h" 12 #include "SkBitmap.h"
13 #include "SkFlattenable.h" 13 #include "SkFlattenable.h"
14 #include "SkMask.h" 14 #include "SkMask.h"
15 #include "SkMatrix.h" 15 #include "SkMatrix.h"
16 #include "SkPaint.h" 16 #include "SkPaint.h"
17 17
18 class SkPath; 18 class SkPath;
19 class SkPicture; 19 class SkPicture;
20 class SkXfermode;
20 class GrContext; 21 class GrContext;
21 class GrEffectRef; 22 class GrEffectRef;
22 23
23 /** \class SkShader 24 /** \class SkShader
24 * 25 *
25 * Shaders specify the source color(s) for what is being drawn. If a paint 26 * Shaders specify the source color(s) for what is being drawn. If a paint
26 * has no shader, then the paint's color is used. If the paint has a 27 * has no shader, then the paint's color is used. If the paint has a
27 * shader, then the shader's color(s) are use instead, but they are 28 * shader, then the shader's color(s) are use instead, but they are
28 * modulated by the paint's alpha. This makes it easy to create a shader 29 * modulated by the paint's alpha. This makes it easy to create a shader
29 * once (e.g. bitmap tiling or gradient) and then change its transparency 30 * once (e.g. bitmap tiling or gradient) and then change its transparency
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349 SkScalar* fColorOffsets; //!< The unit offset for color transitions. 350 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
350 SkPoint fPoint[2]; //!< Type specific, see above. 351 SkPoint fPoint[2]; //!< Type specific, see above.
351 SkScalar fRadius[2]; //!< Type specific, see above. 352 SkScalar fRadius[2]; //!< Type specific, see above.
352 TileMode fTileMode; //!< The tile mode used. 353 TileMode fTileMode; //!< The tile mode used.
353 uint32_t fGradientFlags; //!< see SkGradientShader::Flags 354 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
354 }; 355 };
355 356
356 virtual GradientType asAGradient(GradientInfo* info) const; 357 virtual GradientType asAGradient(GradientInfo* info) const;
357 358
358 /** 359 /**
360 * If the shader subclass is composed of two shaders, return true, and if r ec is not NULL,
361 * fill it out with info about the shader.
reed1 2014/05/13 18:00:24 ? What is the ownership-rule for the returned poin
scroggo 2014/05/14 13:51:26 Uploaded https://codereview.chromium.org/288713002
362 */
363
364 struct ComposeRec {
365 const SkShader* fShaderA;
366 const SkShader* fShaderB;
367 const SkXfermode* fMode;
368 };
369
370 virtual bool asACompose(ComposeRec* rec) const { return false; }
371
372
373 /**
359 * If the shader subclass has a GrEffect implementation, this resturns the effect to install. 374 * If the shader subclass has a GrEffect implementation, this resturns the effect to install.
360 * The incoming color to the effect has r=g=b=a all extracted from the SkPa int's alpha. 375 * The incoming color to the effect has r=g=b=a all extracted from the SkPa int's alpha.
361 * The output color should be the computed SkShader premul color modulated by the incoming 376 * The output color should be the computed SkShader premul color modulated by the incoming
362 * color. The GrContext may be used by the effect to create textures. The G PU device does not 377 * color. The GrContext may be used by the effect to create textures. The G PU device does not
363 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. 378 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
364 */ 379 */
365 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint, 380 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint,
366 const SkMatrix* localMatrixOrNull) const; 381 const SkMatrix* localMatrixOrNull) const;
367 382
383 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
384 /**
385 * If the shader is a custom shader which has data the caller might want, c all this function
386 * to get that data.
387 */
388 virtual bool asACustomShader(void** customData) const { return false; }
389 #endif
390
368 ////////////////////////////////////////////////////////////////////////// 391 //////////////////////////////////////////////////////////////////////////
369 // Factory methods for stock shaders 392 // Factory methods for stock shaders
370 393
371 /** 394 /**
372 * Call this to create a new "empty" shader, that will not draw anything. 395 * Call this to create a new "empty" shader, that will not draw anything.
373 */ 396 */
374 static SkShader* CreateEmptyShader(); 397 static SkShader* CreateEmptyShader();
375 398
376 /** Call this to create a new shader that will draw with the specified bitma p. 399 /** Call this to create a new shader that will draw with the specified bitma p.
377 * 400 *
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436 */ 459 */
437 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 460 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
438 461
439 private: 462 private:
440 SkMatrix fLocalMatrix; 463 SkMatrix fLocalMatrix;
441 464
442 typedef SkFlattenable INHERITED; 465 typedef SkFlattenable INHERITED;
443 }; 466 };
444 467
445 #endif 468 #endif
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