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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 // Declares a Simulator for ARM instructions if we are not generating a native | 6 // Declares a Simulator for ARM instructions if we are not generating a native |
7 // ARM binary. This Simulator allows us to run and debug ARM code generation on | 7 // ARM binary. This Simulator allows us to run and debug ARM code generation on |
8 // regular desktop machines. | 8 // regular desktop machines. |
9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, | 9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, |
10 // which will start execution in the Simulator or forwards to the real entry | 10 // which will start execution in the Simulator or forwards to the real entry |
11 // on a ARM HW platform. | 11 // on a ARM HW platform. |
12 | 12 |
13 #ifndef V8_ARM_SIMULATOR_ARM_H_ | 13 #ifndef V8_ARM_SIMULATOR_ARM_H_ |
14 #define V8_ARM_SIMULATOR_ARM_H_ | 14 #define V8_ARM_SIMULATOR_ARM_H_ |
15 | 15 |
16 #include "src/allocation.h" | 16 #include "src/allocation.h" |
17 #include "src/base/lazy-instance.h" | 17 #include "src/base/lazy-instance.h" |
18 #include "src/base/platform/mutex.h" | 18 #include "src/base/platform/mutex.h" |
19 | 19 |
20 #if !defined(USE_SIMULATOR) | 20 #if !defined(USE_SIMULATOR) |
21 // Running without a simulator on a native arm platform. | 21 // Running without a simulator on a native arm platform. |
22 | 22 |
23 namespace v8 { | 23 namespace v8 { |
24 namespace internal { | 24 namespace internal { |
25 | 25 |
26 // When running without a simulator we call the entry directly. | 26 // When running without a simulator we call the entry directly. |
27 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \ | 27 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \ |
28 (entry(p0, p1, p2, p3, p4)) | 28 (entry(p0, p1, p2, p3, p4)) |
29 | 29 |
30 typedef int (*arm_regexp_matcher)(String*, int, const byte*, const byte*, int*, | 30 typedef int (*arm_regexp_matcher)(String*, int, const byte*, const byte*, |
31 int, Address, int, Isolate*); | 31 void*, int*, int, Address, int, Isolate*); |
| 32 |
32 | 33 |
33 // Call the generated regexp code directly. The code at the entry address | 34 // Call the generated regexp code directly. The code at the entry address |
34 // should act as a function matching the type arm_regexp_matcher. | 35 // should act as a function matching the type arm_regexp_matcher. |
| 36 // The fifth argument is a dummy that reserves the space used for |
| 37 // the return address added by the ExitFrame in native calls. |
35 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \ | 38 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \ |
36 p7, p8) \ | 39 p7, p8) \ |
37 (FUNCTION_CAST<arm_regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8)) | 40 (FUNCTION_CAST<arm_regexp_matcher>(entry)(p0, p1, p2, p3, NULL, p4, p5, p6, \ |
| 41 p7, p8)) |
38 | 42 |
39 // The stack limit beyond which we will throw stack overflow errors in | 43 // The stack limit beyond which we will throw stack overflow errors in |
40 // generated code. Because generated code on arm uses the C stack, we | 44 // generated code. Because generated code on arm uses the C stack, we |
41 // just use the C stack limit. | 45 // just use the C stack limit. |
42 class SimulatorStack : public v8::internal::AllStatic { | 46 class SimulatorStack : public v8::internal::AllStatic { |
43 public: | 47 public: |
44 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, | 48 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, |
45 uintptr_t c_limit) { | 49 uintptr_t c_limit) { |
46 USE(isolate); | 50 USE(isolate); |
47 return c_limit; | 51 return c_limit; |
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538 // point. | 542 // point. |
539 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \ | 543 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \ |
540 reinterpret_cast<Object*>(Simulator::current(isolate)->Call( \ | 544 reinterpret_cast<Object*>(Simulator::current(isolate)->Call( \ |
541 FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4)) | 545 FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4)) |
542 | 546 |
543 #define CALL_GENERATED_FP_INT(isolate, entry, p0, p1) \ | 547 #define CALL_GENERATED_FP_INT(isolate, entry, p0, p1) \ |
544 Simulator::current(isolate)->CallFPReturnsInt(FUNCTION_ADDR(entry), p0, p1) | 548 Simulator::current(isolate)->CallFPReturnsInt(FUNCTION_ADDR(entry), p0, p1) |
545 | 549 |
546 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \ | 550 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \ |
547 p7, p8) \ | 551 p7, p8) \ |
548 Simulator::current(isolate)->Call(entry, 9, p0, p1, p2, p3, p4, p5, p6, p7, \ | 552 Simulator::current(isolate) \ |
549 p8) | 553 ->Call(entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8) |
| 554 |
550 | 555 |
551 // The simulator has its own stack. Thus it has a different stack limit from | 556 // The simulator has its own stack. Thus it has a different stack limit from |
552 // the C-based native code. The JS-based limit normally points near the end of | 557 // the C-based native code. The JS-based limit normally points near the end of |
553 // the simulator stack. When the C-based limit is exhausted we reflect that by | 558 // the simulator stack. When the C-based limit is exhausted we reflect that by |
554 // lowering the JS-based limit as well, to make stack checks trigger. | 559 // lowering the JS-based limit as well, to make stack checks trigger. |
555 class SimulatorStack : public v8::internal::AllStatic { | 560 class SimulatorStack : public v8::internal::AllStatic { |
556 public: | 561 public: |
557 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, | 562 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, |
558 uintptr_t c_limit) { | 563 uintptr_t c_limit) { |
559 return Simulator::current(isolate)->StackLimit(c_limit); | 564 return Simulator::current(isolate)->StackLimit(c_limit); |
560 } | 565 } |
561 | 566 |
562 static inline uintptr_t RegisterCTryCatch(v8::internal::Isolate* isolate, | 567 static inline uintptr_t RegisterCTryCatch(v8::internal::Isolate* isolate, |
563 uintptr_t try_catch_address) { | 568 uintptr_t try_catch_address) { |
564 Simulator* sim = Simulator::current(isolate); | 569 Simulator* sim = Simulator::current(isolate); |
565 return sim->PushAddress(try_catch_address); | 570 return sim->PushAddress(try_catch_address); |
566 } | 571 } |
567 | 572 |
568 static inline void UnregisterCTryCatch(v8::internal::Isolate* isolate) { | 573 static inline void UnregisterCTryCatch(v8::internal::Isolate* isolate) { |
569 Simulator::current(isolate)->PopAddress(); | 574 Simulator::current(isolate)->PopAddress(); |
570 } | 575 } |
571 }; | 576 }; |
572 | 577 |
573 } // namespace internal | 578 } // namespace internal |
574 } // namespace v8 | 579 } // namespace v8 |
575 | 580 |
576 #endif // !defined(USE_SIMULATOR) | 581 #endif // !defined(USE_SIMULATOR) |
577 #endif // V8_ARM_SIMULATOR_ARM_H_ | 582 #endif // V8_ARM_SIMULATOR_ARM_H_ |
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