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Issue 2826783002: Ash: Fix WM window resize shadow stacking. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/resize_shadow.h" 5 #include "ash/wm/resize_shadow.h"
6 6
7 #include "base/lazy_instance.h" 7 #include "base/lazy_instance.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "ui/aura/window.h" 9 #include "ui/aura/window.h"
10 #include "ui/base/hit_test.h" 10 #include "ui/base/hit_test.h"
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87 const gfx::Rect& old_bounds, 87 const gfx::Rect& old_bounds,
88 const gfx::Rect& new_bounds) { 88 const gfx::Rect& new_bounds) {
89 UpdateBoundsAndVisibility(); 89 UpdateBoundsAndVisibility();
90 } 90 }
91 91
92 void ResizeShadow::OnWindowHierarchyChanged( 92 void ResizeShadow::OnWindowHierarchyChanged(
93 const aura::WindowObserver::HierarchyChangeParams& params) { 93 const aura::WindowObserver::HierarchyChangeParams& params) {
94 ReparentLayer(); 94 ReparentLayer();
95 } 95 }
96 96
97 void ResizeShadow::OnWindowStackingChanged(aura::Window* window) {
98 ReparentLayer();
99 }
100
97 void ResizeShadow::ShowForHitTest(int hit) { 101 void ResizeShadow::ShowForHitTest(int hit) {
98 // Don't start animations unless something changed. 102 // Don't start animations unless something changed.
99 if (hit == last_hit_test_) 103 if (hit == last_hit_test_)
100 return; 104 return;
101 last_hit_test_ = hit; 105 last_hit_test_ = hit;
102 106
103 UpdateBoundsAndVisibility(); 107 UpdateBoundsAndVisibility();
104 } 108 }
105 109
106 void ResizeShadow::Hide() { 110 void ResizeShadow::Hide() {
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144 constexpr int kShadowFadeOutDurationMs = 100; 148 constexpr int kShadowFadeOutDurationMs = 100;
145 settings.SetTransitionDuration( 149 settings.SetTransitionDuration(
146 base::TimeDelta::FromMilliseconds(kShadowFadeOutDurationMs)); 150 base::TimeDelta::FromMilliseconds(kShadowFadeOutDurationMs));
147 } 151 }
148 constexpr float kShadowTargetOpacity = 0.5f; 152 constexpr float kShadowTargetOpacity = 0.5f;
149 layer_->SetOpacity(visible ? kShadowTargetOpacity : 0.f); 153 layer_->SetOpacity(visible ? kShadowTargetOpacity : 0.f);
150 layer_->SetVisible(visible); 154 layer_->SetVisible(visible);
151 } 155 }
152 156
153 } // namespace ash 157 } // namespace ash
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