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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_ELEMENT_ID_H_ | 5 #ifndef CC_TREES_ELEMENT_ID_H_ |
| 6 #define CC_TREES_ELEMENT_ID_H_ | 6 #define CC_TREES_ELEMENT_ID_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include <cstdint> | 10 #include <cstdint> |
| 11 #include <functional> | 11 #include <functional> |
| 12 #include <iosfwd> | 12 #include <iosfwd> |
| 13 #include <memory> | 13 #include <memory> |
| 14 | 14 |
| 15 #include "base/hash.h" | 15 #include "base/hash.h" |
| 16 #include "cc/cc_export.h" | 16 #include "cc/cc_export.h" |
| 17 | 17 |
| 18 namespace base { | 18 namespace base { |
| 19 class Value; | 19 class Value; |
| 20 namespace trace_event { | 20 namespace trace_event { |
| 21 class TracedValue; | 21 class TracedValue; |
| 22 } // namespace trace_event | 22 } // namespace trace_event |
| 23 } // namespace base | 23 } // namespace base |
| 24 | 24 |
| 25 namespace cc { | 25 namespace cc { |
| 26 | 26 |
| 27 // An "element" is really an animation target. It retains the name element to be | 27 // Element ids are chosen by cc's clients and can be used as a stable identifier |
| 28 // symmetric with ElementAnimations and blink::ElementAnimations, but is not | 28 // across updates. |
| 29 // in fact tied to the notion of a blink element. It is also not associated with | |
| 30 // the notion of a Layer. Ultimately, these ids will be used to look up the | |
| 31 // property tree node associated with the given animation. | |
| 32 // | 29 // |
| 33 // These ids are chosen by cc's clients to permit the destruction and | 30 // Historically, the layer tree stored all compositing data but this has been |
| 34 // restoration of cc entities (when visuals are hidden and shown) but maintain | 31 // refactored over time into auxilliary structures such as property trees. |
| 35 // stable identifiers. There will be a single layer for an ElementId, but | 32 // |
| 36 // not every layer will have an id. | 33 // In composited scrolling, Layers directly reference scroll tree nodes |
| 34 // (Layer::scroll_tree_index) but scroll tree nodes are being refactored to |
| 35 // reference stable element ids instead of layers. Scroll property nodes have |
| 36 // unique element ids that blink creates from scrollable areas (though this is |
| 37 // opaque to the compositor). This refactoring of scroll nodes keeping a |
| 38 // scrolling element id instead of a scrolling layer id allows for more general |
| 39 // compositing where, for example, multiple layers scroll with one scroll node. |
| 40 // |
| 41 // The animation system (see: ElementAnimations and blink::ElementAnimations) is |
| 42 // another auxilliary structure to the layer tree and uses element ids as a |
| 43 // stable identifier for animation targets. A Layer's element id can change over |
| 44 // the Layer's lifetime because non-default ElementIds are only set during an |
| 45 // animation's lifetime. |
| 37 struct CC_EXPORT ElementId { | 46 struct CC_EXPORT ElementId { |
| 38 ElementId(int primaryId, int secondaryId) | 47 ElementId(int primaryId, int secondaryId) |
| 39 : primaryId(primaryId), secondaryId(secondaryId) {} | 48 : primaryId(primaryId), secondaryId(secondaryId) {} |
| 40 ElementId() : ElementId(0, 0) {} | 49 ElementId() : ElementId(0, 0) {} |
| 41 | 50 |
| 42 bool operator==(const ElementId& o) const; | 51 bool operator==(const ElementId& o) const; |
| 43 bool operator!=(const ElementId& o) const; | 52 bool operator!=(const ElementId& o) const; |
| 44 bool operator<(const ElementId& o) const; | 53 bool operator<(const ElementId& o) const; |
| 45 | 54 |
| 46 // An ElementId's conversion to a boolean value depends only on its primaryId. | 55 // An ElementId's conversion to a boolean value depends only on its primaryId. |
| (...skipping 14 matching lines...) Expand all Loading... |
| 61 struct CC_EXPORT ElementIdHash { | 70 struct CC_EXPORT ElementIdHash { |
| 62 size_t operator()(ElementId key) const; | 71 size_t operator()(ElementId key) const; |
| 63 }; | 72 }; |
| 64 | 73 |
| 65 // Stream operator so ElementId can be used in assertion statements. | 74 // Stream operator so ElementId can be used in assertion statements. |
| 66 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); | 75 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); |
| 67 | 76 |
| 68 } // namespace cc | 77 } // namespace cc |
| 69 | 78 |
| 70 #endif // CC_TREES_ELEMENT_ID_H_ | 79 #endif // CC_TREES_ELEMENT_ID_H_ |
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